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casum

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Everything posted by casum

  1. same here. most coop missions seem to have no AI and you need a lot fo players to finish it.
  2. casum

    Patch 1.02 Stability Survey

    Been getting crashes with this latest patch, when I never had one crash before. Crashes to desktop with appcrash message. arma.exe isn't running in taskmanager, but when I try to start arma up again it takes a long time before responding with (paraphrased) "use the original CD and not a backup of it". I'm of course using the original. A second attempt will say something along the lines of "CD verification timed out"
  3. Thanks guys. On x64 my mem detection is just like your's seany. Perhaps arma 2 cannot use over 2gb since it's listed as 32bit in the task manager (im a noob, but I think 32bit apps can't use over 2gb?)
  4. Do you need to reinstall the game and then apply this updated patch? I just tried to update over 1.02 and it said that it was already installed.
  5. casum

    Bitter Chill-help!!

    Ah, what happens with the trunk? When we got there with the guys, there was just a hatchback waiting and a driver and we were told to get inside - nobody mentioned anything about the trunk. (sorry if my previous post was a bit sensationalist, but we were just sick at that point of all the bugs from the previous missions and then we arrive at this car and not everyone could seemingly get in - literally not finished one mission bug free so far..)
  6. casum

    Surround Sound Issue

    Have you yet to try disabling onboard sound as asked previously? Also, some screens of your audio settings as requested would help narrow down a lot of things.
  7. Viper, put it after the last " mark. ie: \ArmA 2\arma2.exe" -HERE
  8. I wouldn't recommend doing this. With CMSS enabled all you're doing is taking the only playing channels (left/right) and mixing them into 5.1 It's not the same thing at all. You still aren't getting the proper sound, it's more of a placebo effect because you can hear something from every speaker.
  9. casum

    Surround Sound Issue

    try disabling the onboard and restart so that the only working audio card is the XFI, see how it goes then. (if you haven't already done so).
  10. casum

    Bitter Chill-help!!

    Who seriously bug tested this mission? When you get to the car with your CDF friends you're suppose to get in and the CDF guy will drive you .......... but the car can only hold 3 team members!!! I had to force myself into the driver seat and take off with the entire team on board. And even then, when we reached scripted areas, the CDF driver kept talking like he was still driving and inside the car with us.
  11. On coop campaign missions we've been experiencing the following message in the hint part of the screen (top right): null task array
  12. casum

    Surround Sound Issue

    For some reason, your speakers are only receiving the left and right channels. How you're getting "5.1 in other games" is beyond me. Just go over all the creative bloat and turn everything off: graphic equaliser, CMSS, and so on. Then try again. I believe there may be a setting that controls what is sent over a few of the outputs on the card, see if you can find that and experiment. It'd be easier if you could print-screen some images of your options setup and maybe one of us will spot something.
  13. What setting should I use with a 1GB ATI card? Also, is this memory detection in my arma cfg correct? localVRAM=1067937792; nonlocalVRAM=1877475328; from what I can tell VRAM is showing 1GB, which would be correct. However, non vram is showing as 1.8GB (?) - is this system memory? If so I have 4GB installed, not 2GB. This is on vista x64
  14. casum

    Surround Sound Issue

    What exactly is the model of your sound card? What are the connections? Analogue? I use a creative xfi titanium PCI-E and 5.1 surround works just fine. Even more so in the new patch when they tweaked the subwoofer sounds.
  15. casum

    Sahrani Life

    I haven't read through everything, so if this has been mentioned before, excuse. I always play as a cop, and what I would see beneficial to the civs is if you could add some sort of notepad or page where the cops can write the rules they're currently enforcing. That way civs can check it and follow them (if they are law abiding). As a cop all I see most of the time is "I DIDN'T KNOW!! WAAA!!!" from civ's who don't bother reading global chat etc.
  16. casum

    Zmod (Crappy Zombie Mod)

    Yeh it works online, I play this online all the time with my mates.
  17. I just got his error: Update 1.04-1.05\ADDONS\AIR3.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 Update 1.04-1.05\ADDONS\PLANTS.PBO.UPD cannot be applied, error xdelta3 returned error code: 1 I don't have any mods installed or anything. I tried un then re-installing the game too. I have the 505 dvd version, and im using the 1.04-1.05 patch. Edit: another note, I tried running re-running the patch again on top of 1.05 and it completes (checks) without errors. Perhaps the above problems are only false positives?
  18. casum

    Chopper Insertion Problems

    Hmm doesn't seem to work, following those steps. I tried it with a heli unit and it doesn't land, just hovers about 45 above ground.
  19. casum

    Chopper Insertion Problems

    Simlair question, so I don't want to make another topic, hope you don't mind: is there a way to do the opposite of this. I'm trying to get a copter carrying a squad in cargo to land and boot everyone out, but when it lands (waypoint transport unload) it only ejects the leader aP and waits until I manually order everyone out. Is there a way to get all units to exit automatically like aP?
  20. I don't get it. Now that I've turned VSync ON, I get much smoother FPS and overall game experience ... It used to be pretty choppy, so for a laugh I thought "if it runs things bad, how bad would it run if I turned everything on?", so I went into the ATI settings and turned everything ON: 4xAA, 16xAF, VSync always on, adaptive AA on performance, geometry instancing and triple buffers on and now I get a much smoother and faster performance than with all of these things turned off!
  21. Thankyou very much, that works great!
  22. New to the mission editing, so just feeling my way around. I tried searching the forums as directed in the sticky, but couldn't find anything about this. I'm making a mission where a trigger activates when the enemy comes near town displaying hint "The enemy is attacking!" and plays the "alarm" sound effect. I have another trigger that displays "Enemy dead" when east isn't present anymore, but the alarm sound keeps going anyhow; is there a command to stop the alarm that started playing in the first trigger?
  23. I guess it's so simple it doesn't warrant a reply, but I just can't figure it out
  24. casum

    SP: Zombie_Attack

    'Tis a great mission, da rat, thanks for putting it together Eddie, did you revel your presence to the zombies? They'll be idle until you shoot at them or are spotted, from what I can see.
  25. casum

    SP: Zombie_Attack

    Any chance of opening a few positions for MP usage?
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