ChrisFox
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Everything posted by ChrisFox
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Classnames
ChrisFox replied to hellfire257's topic in IRON FRONT: LIBERATION 1944 - MISSIONS - Editing & Scripting
Hi all, I'm missing the classnames for the guns on all vehicles (like tanks, AA vehicles etc.). Does anyone know these classnames? Would be very helpfull to me :) Thanks in advance. -
Hi, When I put the following line in the init field of a soldier, the camera itself works, BUT the cinemaborders are still there....what do I do wrong ? :S Thnx in advance.
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Hello, I was wondering how I can make buildings (in let's say Corazol) be destroyed without destroying them yourself (like 'wrecked' buildings). I want to let Corazol look like a warzone city, and therefore I need to have half of the buildings destroyed already at the start of the misison. How can I get that done? THnx!
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THnx alot. The first one works for sure Pitty though BI made the ruins so flat (with hardly any walls left), but whatever :P
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I know u can use <unitname> setDamage 1 in the Init field of objects, but for buildings you don't have such a field so....how's that done with triggers/scripts ?? Â Thnx
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Euhm...ok and how do I do that .. ? (note I'm a noob in scripting / editing)
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Lol guess you've never heard of raising your mouse from the table and put it back quickly very fast ? You're overexaggerating, really. With default sensitivity it's easy to make the sharpest turns when you use this method. You can also just press A ('left' or D ('right' if you think your mouse is to heavy for you.
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End mission when 3 choppers destroyed?
ChrisFox posted a topic in ARMA - MISSION EDITING & SCRIPTING
Hello, I've searched this forum over and over again but strangely I did not found the answer I expected to find, though I'm pretty sure my question must have been asked before... : I'm working on a mission which looks like Air Cavalry. I've also got 3 Littlebird's. What I want in the mission is when all three Littlebirds (MH6's) are destroyed, the mission ends (with "mission failed"). Now, I know this is done by triggers, but when I set a trigger you can only make the trigger count for one particular unit or group and not for three individual units, atleast I can't. How do I make this trigger? NB. I don't know much about scripting/editing) Thanks alot. -
End mission when 3 choppers destroyed?
ChrisFox replied to ChrisFox's topic in ARMA - MISSION EDITING & SCRIPTING
Okey, going to try it right away. Thnx for your quick replies guys -
I'm running the beta-version and I can still join all 1.05 servers.
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Ok i've runned the beta patch several times now. Firstly I want to thank BI for this great great game, though there are still these many many bugs... So, here we go: My system specs are as follows: Windows XP SP2 P4 3,0 Ghz 1,5 GB RAM Ati x1950 Pro 512 RAM Newest video-/sounddrivers and updates ----------- Bugs: - Polygon-bug (most annoying bug of all....When I turn textures on Highest I get this bug, on Normal i don't have any problems). Please please solve this bug somehow... - The beta-version hasn't improved the game performance in any way compared to the 1.05 patch. Still got a huge performancedrop compared to 1.04 version. - Some small things like: 1. Sometimes I can't get in the Stryker when somebody already is driver and I want to get in. 2. The damaged-helicopter error still isn't fixed. Sometimes I still see a chopper as damaged, whilst it isnt at all. Shooting once at it solves the visual error. 3. When flying the Harrier in Hoover-mode handling should be like with the helicopters (without auto-hoover enabled). Now you can't reduce power when you try to land while hoovering. Only way to get down is switching of your engine and switch it on at the right time, which is very tricky. Making the handling like the helicopters should solve this, and it's even more realistic cuz the Harrier can take off totally vertical in real. Though make the topspeed while Hoovering very low to keep it realistic and avoid ppl using the Harrier only as helicopter ! 4. The boats should really really have a armour and fuel bar like all other vehicles have, cuz today I ran out of fuel in the middle of a mission far ofcoast (lost all weapons and stuff, which i want to make my next and last point:) 5. When you swim some time in the water you loose all of your weapons, which is realistic cuz ofc. you can't swim with full gear, BUT it is very annoying, and thus I think you should be able to hold out atleast 3 minutes without loosing your gear. Thanks alot Still testing the Betaversion, so later reports may follow. Chris Fox aka Foxtrot
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I'm no PCpro so I don't really understand in which values I am able to change teh virtual memory Heetseaker suggested, without blowing up my pc, of that's even possible ... Secondly I also don't really know what risks cahnging AGP thing gives
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Sorry guys, but that IS funny. Whether there is any truth in us beta testing VBS2 or not, despite the games problems ArmA is a fun game. Yes it has problems, both features and performance, but last night I played for 5 hours straight on one Co-op mission. Don't know many other games at the moment that could make me do that so that speaks volumes in my book! I'm sure you either haven't got any major bugs in the game (like polygons/fps drop), or you just keep your settings at low-lower-lowest A.K.A. OFP-look-a-like....hmm ? But yes, ArmA IS a great game without the many many bugs and errors and crashes...
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I just call upon all people to boycot 1.05, reinstall the game and play with 1.02/ 1.04 and wait for BI to solve this problem. Â BI: PLEASE test your patches properly before bringing them out to reach some deadline... We waited a long time for this game, and personally I don't care if there's going to be another month or so before some patch comes out, only if it's an improvement to the game... but DON'T bring out a patch that s***s ***. Thanks again. Sincerely, Me Oh and maybe off topic, but the dictators closed the forum: 'They' say with Catalyst 6.7 drivers I won't have the polygon-error, but I DO....what the hack ??
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Why hasn't any admin or member of BI replied to this forumtopic? Please let the community know BI's aware of this problem and takes it real serious. Thank you.
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BIG performance drop !! The patch only made the game much and much and much worse, instead of making it better. Me too is having but only problems with the game.... f***ing polygon error, and now this....NOOBISH patch ! Without the polygons in my screen I had FPS about 30-45, but with the 1.05 it's more like 10-25 ..... As I read all of your posts about performance hits' I came to the conclusion that ArmA/BI can suck my balls !! I'm throwing away the game, or even better: burn it ! Hastelavista BI, seems you can't ever make ArmA better than OFPR has ever been. One-day-fly.
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I'm having the same problem with the polygon thing .... NEVER had this problem in any other game but ArmA. I can play oblivion, half-life 2, cs:s, CoH, FSX, etc without any probs. My PC Windows XP, SP2 P4 3,0 Ghz, 1,5 GB Ram Ati x1950 512ram AGP8x Just formatted my whole PC, installed the newest drivers ETC, but still experiencing this f***ed up polygons ! K, ty.
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Add-on requests: - METAL clip for the AK74/AK47 I'm requesting only the one with the ribs on the image, all other variants are F****** ugly !! - T12MU Check this link (The tank was there also for OFPR). - The AK47 ! I'd be very very happy ! Â
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Thanks alot Kenwort! Indeed, I didn't know about the movie makers site .... but now I do !
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Aight, now I'm not really familiar with scripting, but I'll try. Lets see if I get things straight: -The codes in your code sample have to be in a file I call "film.sqs" (in which map to put it?) In the Initialization field of a unit I put: [nameoffilmed] exec "film.sqs";init.sqs;DBO = false Hmm, seems I've understood wrong, cuz it somehow looks a bit strange. Ty
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Two questions which I couldn't find an answer to on this forum: 1. Can you make the camera.sqs mouse-look ? 2. How do you make the camera (camera.sqs) stick to a moving unit (like the commander-view) ? (NB. with 'stick' i don't mean like what you can do with the Fire-button) Thnx !
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Nobody (getting this topic a bit under attention again with this reply, sorry)
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Hmm, I don't really mean flying around, cuz with camera.sqs you already can actually. Just the two questions i asked above...
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Hiya! I couldn't find a topic which answers my question, so thereby I ask it in here: How can I make a camera (camera.sqs?) to STICK with a unit, for example a flying helicopter ? I do NOT mean that the camera focusses on a unit (done by Fire-button). What I mean is how can I make the camera like the Commanding view (Del on Numpad), only without all the info on the screen....? Thanks alot !