Cowboy_F
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Problem is car wheels. They dont fit in rails. Use M1A2, it works better. We need vechile with very wide wheels and no suspension.
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I trying it like this: rail = position this nearestobject 962253; train setpos [getpos rail select 0, getpos rail select 1, 0.05]; train setDir (getdir rail); train setVelocity [(sin (getdir rail)*70), (cos (getdir rail)*70), 0]; But I dont find how get next rail position and direction. Edit: They have change rail ID:s in 1.03. If you have 1.03 installed change object ID to 962536 if you want to see how train moving near Baloga station.
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Ground object ID:s
Cowboy_F replied to Cowboy_F's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
That display only given object ID and name. But I found it: hint format ["nearest:%1", nearestObjects [player1, [], 300]] That display all object ID:s including ambient animals. -
Ground object ID:s
Cowboy_F replied to Cowboy_F's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Yes, but my scripts can´t read them from there. -
Can I see ground object (trees, rocks...) ID:s? I was searching those like this: hint format ["nearest:%1", nearestObjects [player1, ["all"], 300]] but I find only buildings and vechiles.
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Dogfight US F-16 cannot lock the enemy F-16
Cowboy_F replied to WWIII's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can edit mission.sqm. Change side="EMPTY"; to side="EAST"; but do it when mission is ready. You can´t use editor after or it change back. -
this attachTo [boat1, [0,10,-5]]; this setdir 180
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SetObjectTexture working in mission!
Cowboy_F replied to Wildgoose's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Testing with different parameters. -
aircraft carrier and editor upgrade
Cowboy_F replied to shark-attack's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
You can make ships floatable, driveable and sinkable by attach them to fishing boat. Example fregata: " this attachTo [fishingboat1, [0,10,-5]]; this setdir 180 " -
ArmA II & OA Photography I - No images over 100kb - Pictures only NO comments.
Cowboy_F replied to Placebo's topic in ARMA 2 & OA - GENERAL
Gunboat -
Object altitude
Cowboy_F replied to Cowboy_F's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
SetposASL seems to workinkg. Thanks. -
Why I cant set object altitude accurately? Some objects can set 1m (AA pod) accurately and some 10m (M2 tripod). Example: this setpos [getpos this select 0, getpos this select 1, 13.58745]
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505 Version: Release Date & Other topics - EU/Aus/NZ/SA/ME/Israel etc.
Cowboy_F replied to Placebo's topic in ARMA 2 & OA - GENERAL
I download it here. 8h left with 1M connection. -
When you are near ammotruck, you can fire ~5min non-stop. Then ammotruck is empty.
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Vehicles with multiple magazines gun don´t reload new magazines. Only it reloads one magazine to full. Army 4X4 M2 don´t show amount of ammo.