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CTImaster

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About CTImaster

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  1. Guys if you had describe warfare in short - how you would describe it to old Flashpoint CTI guy? I have played 3 CTi games in 2 years now I think :P... so im more than rusty for sure. No I wasnt in jail :)... I had other things to do and played other games when i played. Cheers and merry christmas. Interesting to me would be many things- I understand its made into arcade to make it more friendly for casual and new players. The treshold to start playing it needs to be low enough to make the community and playerbase of the game to grow big. -This is good if the mission itself doesnt go into massive chaos where veteran knownledge and co-operation doesnt pay off. Also the veteran advancement in the game needs to be in fair balance with the casual/ new player point of view - to make it playable for all parties and give players opportunities to develop themselves and their teams gameplay. Also what is important for many old CTI players - is that the game has unlimited amount of options. No game is similar to any old game after 2 minutes of game play - this was what hooked me up with CTI in first place. Also the amount of options needs to be interesting, and charasteristics of players can occure as different/interesting tactics and aproaches. So what I am looking for: Treshold to start playing is low: check Teamplay and clans/guilds have opportunity to improve their gameplay and find alternative and advanced tactis: <???> Game has options in singleplayer point of view as well as in team player opint of view - they should not exclude each other: <???> Missions have interesting gameplay lenght for advanced tactics and several turning points: <???> Single player can be concidered as a impressive player either being wise or just being good in the combat itself: <???> Single player can make huge impact to the teams play, but can not make team win: <???> Game is fast phased enough, but is not too fast, so that making advanced tactics/ working with team is actually possible: <???>
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