Chapman2424
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Everything posted by Chapman2424
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This has to be the best island I have ever played in OFP - hands down - since downloading I have not stopped using it in missions - simply amazing !
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**REQ** - Can't find a WW2 Russian anti-tank gun
Chapman2424 replied to Chapman2424's topic in ADDONS & MODS: DISCUSSION
Awesome - thanks guys ! Cheers, -
Looking forward to it - keep up the great work TB ! Cheers
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I am finding that even with the new patch installed - the firefights last a little longer but my squad are still dumb as posts and take cover in the middle of the street - even the squad leaders - is there anyway for the AI to automatically search for cover when contact is made ? Cheers,
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Oops - it was a spillover from a VME file I think - I have found that the 1.02 patch caused some conflicts with some Lobo addons (Iranian troops and EE-9 Armoured car) and the ICP ZSU-23-4 (crew error) - re-installed the v.1.0 and all the issues disappeared. Cheers, *EDIT* - Also re-installed strictly the patches 1.01 and 1.02 and everything is perfect - it may be a conflict with the Extra Pack that is provided - amazing work TB (now that I have it up and running problem free)
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Looking great Miles - can't wait! - the Osa fast attack boat looks amazing !
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I am getting an error on the US Flame Soldier - when attempting to engage the enemy - he lights himself on fire instead of toasting the tangos. Any ideas ? Cheers
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Awesome job on the tracer rounds in the SAW and GPMG's - very realistic - I quite enjoy the burn-out effect if they embed in the ground - simply jaw-dropping ! Cheers,
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http://www.idfsquad.com/downloads/vip/ check the bottom of the page - might be what you are looking for! Cheers,
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Great update TB - only issue I have is the water texture - since I installed the update the water texture (and colour) have changed - on the IM : UC map - its gone to a bright aqua blue - any ideas on how to set the water texture back to the original one that was in the 1st pack without losing all the other great updates ? Cheers,
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I tried the VME addons with FFUR 2007 and all other Soviet/US troops work great but the actual Chinese units cause some errors - such as "CfgPLAmoves" error (this also shows up with a 95 & 81 when selecting different units) - as well some Armour create a CTD. Any known issues - VME files that may cause problems /may have overwrited the FFUR 07 files ? Cheers,
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Does this pack contain the YW-531C (or K-63 as it also maybe refered to as) ? Cheers,
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An Sa-4 Ganef - it would be great to see but I fail to see any importance of this system - it wasn't widely exported outside of the Warsaw Pact and is intented to be a HIGH altitude SAM - which is hard when their is set height limit in the game - secondly its role was to knock down heavy bombers - which OFP also doesn't have many of. It would be nice to see - but there are SA-13 and SA-6 models out there somewhere as well as a SA-10 & SA-11 model. Vilas - I know you are most likely busy but is there any discussion/thought to making a 90mm turret armed version of your V150 Commando ? I absolutley love the MG & 20mm armed versions and was wondering if you were going to make something harder hitting ? With the new IM:UC units and map out - if we had a V150 with a 90mm gun - it would be amazing - a nice little recreation of the battle of Khafji. Cheers,
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I seem to be getting a weird issue - when using the BMD-1 as an AI support vehicle - when they reach their objective - they do donuts and can't stop - even when the enemy is near - any ideas on what may be causing this ? BTW Remcen - if you are able (I know you put this in the readme) can you create some groups for your Iraqi infantry units - they are top notch - I understand what you are saying with regards to mis-matched equipment but the Rep Guard units had a fairly disciplined uniformity to them - unlike the Reg Army or Popular Army troops - top notch stuff though but I am trying to use your map to recreate some Iran/Iraq battles on a larger scale. Cheers,
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The Ikcheria map is so-so - not much heavy urban - I think I will stick with HC's Caen and IM:UC River Map - thanks for the input guys.
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I have searched long and hard out there and the only serious urban map I have found is Hell Circus's "Caen" map - anyone have a good heavy-urban map/island out there - I am trying to recreate a Chechen Grozny battleground. Thanks, Cheers,
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IM-UC Island + FFUR 07 = OFP v2.0 - amazing that a game 2001 can still be so damn enjoyable! Hope to see more from you guys - you're village is a tanks worst nightmare and an RPG gunners paradise - excellent job.
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sounds great Rebel - looking forward to seeing it - keep up the great work! Cheers,
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Thanks snowball - I just located an older Chechnya map - gonna try that one out to see if it has a Grozny section - thanks for the help! Cheers,
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Quick question - is FFUR mod compatible with either FDF or CSLA ? and if so - what command line needs to be entered ? -mod @FDF, @CSLA etc ? Cheers,
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any news on any new additions Vilas ? I am always waiting in anticipation! Cheers,
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Rebel - if you are making a newer version would it possible for you to include either an insurgent with a simple mosin- bolt action rifle or a PPSh SMG ? - I agree with Miles - an IED soldier would complete this addon. The older the weapons - the more realistic militia/insurgent feel it will have. Bolt Actions are typically Mosin or Lee Enfield Other than the trusty AK - the SKS, RPK and PPSh are prefered - not an expert by any means but just what I have seen on the net over the past 4 years - Al Sadr Militia, etc. Great addon Rebel - works great on the new IM :UC map - fights like a glove - keep up the great work. Cheers,
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Two small bugs I found while playing with your Iraqi infantry most of last night (and into early this morning) - the NCO's Makarov is in the slide locked position (empty) even when full - and the RPK gunners have no ammo to lay down suppressing fire. Excellent troops though - very realistic and fun to use! Cheers, *Side note - the Iraqis rarely used the RPK-74 (if at all) - they used original RPK's and a licensed copy of the RPK - "Al-Quds" I believe there was also a folding stock version - I will see if I can track down a photo *
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Any chance of the WGL medic and running weapon anim to be included ? Only downside is the AI one-shot-one-kill firefights - tough time from 500m to face-to-face. Keep up the great work TB! Cheers,
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Updated RF Weapons pack solves the no ammo issue - thanks