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Everything posted by CameronMcDonald
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TPWC AI suppression system
CameronMcDonald replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
:( :rage: -
US Army ditches digital camo scheme. Will Arma 3 follow suit?
CameronMcDonald replied to Mr Butlertron's topic in ARMA 3 - GENERAL
UCP-D was flawless, no idea why it wasn't instantly adopted. /lulz -
COOP 10 Chernarus Apocalypse, part one
CameronMcDonald replied to celery's topic in ARMA 2 & OA - USER MISSIONS
I too have this one locked in my scenarios folder for when I get a spare 10 minutes. Still shit myself trying to creep through the forest. -
Iranian Call of Duty? - Persian Gulf Warriors!
CameronMcDonald replied to Thanatos-san's topic in OFFTOPIC - Games & Gaming
Yeah, I'd be down for that... provided the Russians actually use their own weapons this time and not some hodgepodge of pretty much every weapon known to man just so the player gets to pick and choose. -
Best way to shift install onto another drive?
CameronMcDonald replied to domokun's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I take absolutely no responsibility for the hair you may lose, but I believe that's correct. :) Good luck! -
COWarMod Release
CameronMcDonald replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Seems fine with the lite version of either. :) -
Best way to shift install onto another drive?
CameronMcDonald replied to domokun's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
I've tried this in the past - I used to be able to do it for OFP installs, but you'd need to doctor a few registry entries. I don't think I had any luck with A1 or A2. The DLCs are all pretty much just PBO files, so you can copy them straight, however for A2 and OA, I would be thinking that a fresh install be in order just in case. -
Are you going to upgrade because of ARMA 3?
CameronMcDonald replied to Resilient's topic in ARMA 3 - GENERAL
lol pufu u mad sli nevoar werx 5 minutes of ArmA 2. -
TPWC AI suppression system
CameronMcDonald replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
With regards to this script breaking scripted setunitpos (as opposed to commanded setunitpos), couldn't you include a line similar to: _priorstance = unitpos _unit ...before commencing stance change (in the "If unit stance is unsuppressed" area of the SQF), then simply: _unit setunitpos _priorstance Of course, note that this won't work, you'll need to check the string, I just put it here for argument's sake. Using unitpos has the added advantage in that it only ever returns something besides "auto" if the unit has been given a setunitpos scripting command (via init or otherwise). And then voila - units that have been told to stand up or kneel behind cover will eventually return to their starting stances when able to fire/unsuppressed. An example of usage - troops firing over sandbags or the lip of a roof. -
COWarMod Release
CameronMcDonald replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Overtly, my addon doesn't conflict with any of these (i.e. no script errors or .RPT problems). Covertly: - My addon doesn't conflict with either BD_MultiGunFix or FNC_Ballistics_Vehicles. - I've had a look through TPW's addon to see exactly what would be knocked out by my addon. I am confident that the vast majority of TPW's fixes, if not all of them, are not overwritten while using his and my addon together (TPW's addon mostly concerns itself with adding optics modes and fixing zeroing issues - all my addon intends to do is overwrite weapons and ammo classes). -
Red Hammer Studios: Armed Forces of the Russian Federation - WIP
CameronMcDonald replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Less trailer moar streloks -
TPWC AI suppression system
CameronMcDonald replied to tpw's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Might transplant it in and have a go this afternoon. -
NVIDIA Graphic bug since driver....
CameronMcDonald replied to Ricola's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
Yep, that's forced AO causing you trouble there. -
Red Hammer Studios: Armed Forces of the Russian Federation - WIP
CameronMcDonald replied to soul_assassin's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
Great work! -
Multiplayer Balancing - Will Arma3's MP be balanced?
CameronMcDonald replied to BLSmith2112's topic in ARMA 3 - GENERAL
Agree with all of the above - I imagine we can see OPFOR exerting a substantial overmatch on BLUFOR in the SP campaign, however, balance is something that should be considered by mission author rather than artificially introduced. -
Welcome to the forums. The Mi48 is a fictional helicopter, basically an Mi28 with a Hind-esque cargo bay.
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Single player mod
CameronMcDonald replied to mukai's topic in ARMA 2 & OA - ADDONS & MODS: DISCUSSION
ACE is pretty good for SP, I use it all the time. Also look at ASR's AI improvements and tpw/SaOk's LOS addon for starters. -
Ai suppression script help
CameronMcDonald replied to -Coulum-'s topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Yeah, I think I'm overcomplicating things. The system, as it is, is fine, and if you're making it work in conjunction with ASR then even better. :) -
Ai suppression script help
CameronMcDonald replied to -Coulum-'s topic in ARMA 2 & OA : ADDONS - Configs & Scripting
I'm referring to a unit's inherent resistance to suppression - for example, you'd expect a civilian to be much more susceptible to suppression than a seasoned Spetsnatz brute, regardless of skill level. At the moment, both of these units react to suppression exactly the same if they have the same skill level. In a perfect world, mission editors would go through and alter the skill level of every unit manually to reflect military training, experience, etc, but this doesn't always happen. -
Ai suppression script help
CameronMcDonald replied to -Coulum-'s topic in ARMA 2 & OA : ADDONS - Configs & Scripting
Perhaps something else to consider would be unit resistance to suppression (i.e. SF), but this may be moving too far into Robalo territory. -
Line Of Sight (Example Thread)
CameronMcDonald replied to SaOk's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Nice stuff, ZK - any chance of seeing an addon variant of a hopefully combined effort (i.e. your work and tpw's)? -
Arma 3: Community wishes & ideas- DISCUSSION
CameronMcDonald replied to Maio's topic in ARMA 3 - GENERAL
Protip for all would be "community wishlist" posters. Kindly cease using the following words: Because a very very large proportion of the drivel going into that godforsaken thread is nothing that I would ever agree with, and I refuse to be part of your most likely 1-man "we" consensus. -
But it'd be fucking awesome if you could. :D
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And this is why BIS >>> other devs.
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Are you going to upgrade because of ARMA 3?
CameronMcDonald replied to Resilient's topic in ARMA 3 - GENERAL
Good to see some common sense around this part of the forums for a change. Anyone upgrading now risks srs disappointment.