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Everything posted by CameronMcDonald
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*Confused.* To quote a certain infamous red-haired politician: "Please explain?"
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GS faces for Llauma head model
CameronMcDonald replied to sputnik monroe's topic in ADDONS & MODS: DISCUSSION
Done! -
ECP's in? Sweet!
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The one in the picture is the VBS one. I was just pointing out that the current RHS PKM we have looks far more like the VBS one than the ORCS one does.
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I like this idea - maybe it could be built upon to give weapons differing sounds, eg, one for the firer and one for those unfortunate enough to be downrange?
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Kyle's right - REDFOR don't exist. Neither does GREENFOR, BLACKFOR or even BEIGEFOR, last time I checked.
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Erm... you'll find that that PK is actually the RHS one, not the ORCS one. The ORCS one is a lot darker.
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Ta, NSX. Feel free to post up some pictures! PS. Could you please send me your SEALs/Deltas so I can fix 'em up for you?
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GS faces for Llauma head model
CameronMcDonald replied to sputnik monroe's topic in ADDONS & MODS: DISCUSSION
Just one last thing - can you please give the US script a mix of suitable black and white faces? Just for realism's sake, eh? -
OFP photography - No images over 100kb - Pictures only, NO comments
CameronMcDonald replied to Major Fubar's topic in GENERAL
Woot! RF Air Su27SK in combat above Malden's southern regions. RF Armor Heavy armored Russian reinforcements en route to the front line. RF MI Wet work for a Leshij-equipped Russian sniper. RF MI 2 A BTR80-equipped squad debusses near the main square of Lipany during a combat patrol. RF MI 3 Spetsnatz assault troops eliminate the local militia guard before the main infantry maneuver. US Air Fox Two! US Armor A 3rd Armored Division M1A2 SEP chalks up a Ural 375D, and the nearby Russian infantry, with an MPAT round. US MI Pinned US Infantry huddle around their battle taxi as it launches a TOW2A towards an occupied building. US MI 2 SF Capt. Mark Damion watches a quiet street for enemy infiltrators. US SF OD:A operators make their presence known after intercepting a lightly defended ammunition convoy. A: RHS, ICP, LSR, SJB, BMI, ECP, DLEM, VIT, CBT, Footmunch, DxDLL, SFM, Voron357, WWII Normandy, Kolgujev 2010, Don Steppe, OFPL, BRG, FacePlant. I gotta go and look after my paintball bruises. Â -
Ah well, I guess I can at least pretend to be right handed. No biggie - thanks guys.
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OMFG thts sooooo unl337! Chnge it quik BIS!
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Could we see some pics of the ACU Pilots and BlackOps, Tarik?
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Q: Will left hander option be included? Anyone know?
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Could be the case, but I doubt it. Dunno if BIS gives too much thought to what we think about their screenies. The guys have brains of their own, guys. I'm sure they think the same thing we do.
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Hahaha - I was 14 when I first got OFP, and I must admit it did pose me a challenge for about 1 or 2 missions... but then, my growing up and partial militarisation of my brain has kinda changed me.
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The new forest system looks first class.
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GS faces for Llauma head model
CameronMcDonald replied to sputnik monroe's topic in ADDONS & MODS: DISCUSSION
Sounds great, Smith - really good. Can't wait to use these, when the work is finally done. -
ACU = Army Combat Uniform.
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Agreed - plus, what about the infinite hours of making missions and using addons, not to mention making missions using these addons, what about tinkering with the script engine, forming new eventhandlers, all that? That sounds like 40^x hours to me, where x is a number with at least 5 digits. Games with a scope like OFP should not even be measured in hours, more like days, or even years. I think they should have said that in the review, but, hey I ain't their PR guy!
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I love it! Was nice helping you out, XCess. Will see you for part 2, I'm certain.
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GS faces for Llauma head model
CameronMcDonald replied to sputnik monroe's topic in ADDONS & MODS: DISCUSSION
Looks great, man! -
FFUR use HYK's models. DLEM's ACU is a pure standalone, and has not been adopted for use by any mod, most likely due to the units not having LODs, and the fact that they aren't wearing correct Army equipment. (I still love 'em though, DLEM! Welcome to OFP!
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Yeah, if you can stand that guy's voice.
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Uh huh! Looks good, eh. I wonder what the grenades will be like... whether they will bounce (I don't think so, myself - pessimist)... it's nice to see the physics engine doing its job well, however. Another thing I'm ecstatic about - If the stock standard BIS units are high poly, like we're seeing, doesn't this mean the AA will be kind of "ready" for addons, as in, people can bring in their uber-SEALs + uber-M1A2s without causing massive lag, seeing as the normal units are high quality already?

