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Everything posted by CameronMcDonald
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OMFG YESSSSS! <asplodes>
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Looks good mate, nice job.
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=> terraces.
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Dude, for the 3rd time, have you downloaded my ACU yet? Hurry up and grab it already (linky in my sig).
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VF RealSoundPatch V1 for Arma 1.08
CameronMcDonald replied to VictorFarbau's topic in ARMA - ADDONS & MODS: COMPLETE
No, it's a common error that people add the R when talking about the PK. I had some bloke do it in my clan and I got so sick of it I chastised him over TS. Look people, PK = heavy, 7.62mm Russian machinegun. Also has PKM and PKT versions. RPK = 7.62mm light Russian squad automatic weapon, basically an AK47 with an extended gas chamber, barrel, bipod and larger capacity magazine. RPK74 = 5.45mm rechambered version of the above. -
Yeah, you still get a little bit of glowage when it's 12 noon, but for the most part my ACU is darkened quite a bit, and this makes the US troops look more foliage green at distance (which is what ACU intended) as opposed to the BIS ACU, which fades out to a very conspicuous white.
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Yeah, apparently new Texview, and new Oxygen => O3 (which should actually be called Ozone).
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Until that day, hopefully this will tide you over. If you do a quick study, you'll find the SLA (from the 1.07 patch onwards) are actually wearing helmets from WWII.
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EDIT - I take that back, it's a bit different. <smacks self in brain> But up to you, telejunky.
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Feckin' double posts. Read on, ladies.
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This is the "three Abrams tanks take on two enemy bases" one? Firstly (I didn't have to do this), but this mission is WAAAAY easier if you reduce the viewdistance so that the enemy BMPs across the bay CANNOT see you, otherwise they spend their time slinging AT5s at your from 3ks or so. Realistic, but bloody annoying. (I was lucky enough to have my AI all hiding behind rocks and taking shots until we got all 3 of them). MAKE SURE YOU ARE THE DRIVER OF YOUR TANK. Being commander is a surefire way to get yourself axed. OK, get your tanks in line formation. Head directly towards the first base. YOu should only have to advance 200m or so before you pick up a BMP2 on the scope. Waste it before it AT5s you. Then, beware the infantry loons running around to the south of the base, there's at least one idiot there with an RPG. Be sure to designate targets from command view while driving (it's pretty easy, use your mouse for one and KB for the other). A T72 should be spotted on the mountains to the very far south east - axe him if you can, cause he's making a beeline for the vulnerable support group on the beach. If you don't hit him, just watch for him once you've cleared the first base. Once you reach the fenceline, hold up for a sec while you and your friends wreak havoc on the infantry. Then, tell your mates to stop (once the killing stops) and move cautiously to your south east - use command view to spot another BMP2 hiding behind some houses. Target him, and then pop up in the gap between two houses (note, do this from the west) and brew his ass up. Drive around the base (and blow up trucks) until you get the order it's clear. OK. I recommend doing one more circuit of the base to ensure your support group doesn't get pwned before you leave. Then hold position (using caution for the afore mentioned T72, if he wasn't destroyed earlier) and order in the support group. Repair/rearm if you need. OK, don't save yet. Once the support group pops up en scene, leave them there and make a beeline (don't follow the road, go through the forest! for the second base. Beware of driving over rocks, if I had a dollar for the number of times I'd flipped the tank while trying to catch air, I'd be a very rich man. At this point some Ka50s will meander around to the south west, take some potshots if you wish (I've killed 3 with the main gun - beat that ). OK, you should now be on the hillside directly north (make sure you're on the north side, there should be no entrances on that side) of the base. Save your game. The next part basically involves keeping your AI comrades still to '240 any RPG loons who get brave enough to come running out of the gate, while you advance to the fenceline. Use command view to get an idea on where the two mobile T72s are. There should be one on the road on the northeast side of the base, and another visible on the northwest. The third T72 is hiding behind the field hospital, but he's not a problem for now. Use your tank to drill a hole through the wall, and back off. When there are no RPG idiots running around (it may be wise to switch to gunner to get them, and blow up the guard-towers while you're at it :P ) target the closest T72 and axe his ass when you've got a clear shot. If you miss, back off until you've reloaded. Once these two T72s are axed, move into the base with your comrades, but only as far as the road the first two T72s were camping on. Target the third T72 using command view, and edge around the corner of a building and brew him up (try not to hit the field hospital, as they have an uncanny ability for absorbing one 125mm SABOT round and leaving you wide open to the T72's D81). Once he's axed, waltz around the base until you get the "base clear" command. Now, if you've previously killed all those BMP2s, as I did, the mission will end at this point. Otherwise, wait in the base with a clear view across the bridge, and destroy the BMPs one at a time, backing off each time your loader is busy. Good luck.
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Nude patch? I already asked for this waaay back, my friend - so it seems I (or someone else) will be making it myselves, including deltoid protectors/groin pads. Plus, it's unlikely the SLAgs are gonna have modern Russian pudding-pots, cause they're as poor as it comes. I'm surprised they could afford Ka50s, myself.
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Seconded, I too would like to have a bash at it, if someone could whack it up (assuming it exists, heh).
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Vietnam: The Experience
CameronMcDonald replied to granQ's topic in ARMA - ADDONS & MODS: DISCUSSION
Perhaps... Australians? <braces> -
ArmA Photography I - No images over 100kb.
CameronMcDonald replied to raedor's topic in ARMA - GENERAL
Little experiment of mine with Photoshop, looks weird with modern day equipment though. A: IOTVs (can't make the damn things out, heh! -
Russian Federation reskins
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: DISCUSSION
I hear you man, I swear I'm like a few minutes away from throwing my keyboard out the window because I can't make my IOTV look any good. There's only so much normal maps can do. @Shadow, I reckon you release what you got, especially if it's wearing flora. :P -
Calling in artillary strikes and sniper back up.
CameronMcDonald replied to BF2_Trooper's topic in ARMA - OFFICIAL MISSIONS
You're SERIOUS? Now that's some lazy scripting, hahaha! Just quietly, I never used the snipers or the arty. Just do the entire mission yourself. -
3rd Infantry Division DCU
CameronMcDonald replied to Clavicula_nox4817's topic in ARMA - ADDONS & MODS: COMPLETE
OK, let's straighten things out here. They don't - it's ACUs all the way nowadays. This addon has them in desert DCUs, however, to represent late 90's/early 00's units, however. I was simply saying to zootia and p0intbl4nk that only the SF troops would be wearing Protechs, the regular infantry would never be caught dead in them. And yes, I've seen the Protechs, much rejoicing, etc etc. -
3rd Infantry Division DCU
CameronMcDonald replied to Clavicula_nox4817's topic in ARMA - ADDONS & MODS: COMPLETE
Last time I checked, the 3ID have never worn Protech helmets, so unless both of you are referring to the Special Forces units, giving all the infantry Protechs would look gay in a very large way. -
I was in the same boat as all you guys, and after I tried fiddling with my settings I managed to get things fairly stable. I still have the rare 8007000e event, but very rarely. Try this: -maxmem=256 (this seems to be the only setting that works for me). I'm not sure how this will go on older machines, but it does the trick for me, although I'm on a pretty high-end system. Also, put everything on high/very high, except AA, AF (put these on low) and PP (put this on high).
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Heh, there you go, I learn something new everyday. Always wondered how to apply the damn things I'd made. Nice lil model too, there MechaStalin. I'll reserve further comment till it's textured.
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Version 2 - Skaven's RACS
CameronMcDonald replied to Skaven's topic in ARMA - ADDONS & MODS: COMPLETE
My take on the new stuff (weapons, specifically). - They look nice and sound nice. - Agree with what Ebud said about the LODs, it's a pity the models turn into a flat picture once you move 50 metres away from them, but I'm not a modeller either, so I can't talk. Hope you'll be able to get something worked out when tools show up. - More weapons! More! Â EDIT - Last thing I remembered. The optic holes (i.e. what you look through to line your sights up with) are looking a little bit... polygonal. Probably because CS didn't use the 3D optics themselves. Maybe once the tools are out you could make them look a bit rounder. -
Version 2 - Skaven's RACS
CameronMcDonald replied to Skaven's topic in ARMA - ADDONS & MODS: COMPLETE
Nicely. -
Lovin' that BMP. Please please please tell me you'll release a stand-alone for it so the SLA can get their hands on it?
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6thSense.eu Presents: Tracers (Beta)
CameronMcDonald replied to sickboy's topic in ARMA - ADDONS & MODS: DISCUSSION
Yeah, I understand how this works... but is it now impossible to have your tracers at the end of a mag? Easy enough to get the tracers coming outta the small arms, but it's all 1-in-5 now. No pastebin for last 5,3 etc? Loving your work though, Sick. The interior structure of the addon itself is a piece of art, nice and minimalist.

