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Everything posted by CameronMcDonald
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Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Steve, I need a blotchless version of your KLMK texture for normal map generation. I also need a suitably textured helmet texture (and blotchless normal map-generating version) for the KLMK and our other project. -
Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Steve, I heard from a little Skaven-like bird that you're in need of new normal maps. Feel free to drop them in via PM, maestro. -
Realistic Ballistics
CameronMcDonald replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
I'm not making anything, mate, but I just needed values to apply to Tiger's vz61 Skorpion, which fires .32 ACP. -
Nice, Stewy. Glad the ole boys are still getting a run.
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Realistic Ballistics
CameronMcDonald replied to NonWonderDog's topic in ARMA - ADDONS & MODS: COMPLETE
Marry me, mate, this is excellent. Â EDIT - If you'd care to generate some values for .32 and .45 ACP, as well as .44in Magnum, I'd be massively pleased. But good job anyway mate! -
That's some funky ACU you've got going there. The vest is a tad green for my liking, but I'm sure you guys have been putting in a lot of work on this one, so congrats on the release.
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WIP: stuff you are working on!
CameronMcDonald replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
Looks vicious, Sakura! Nice. -
Lovely! Wanted to .bin my .cpps for some time now.
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Mate, that PBO needs a very urgent cleanup.
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Yeah, I mean in ArmA I can deploy my parachute 2 metres above the ground all the time. DON'T get me started.
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F'ing A. The mods should make a freakin' popup appear on this page tell idiots like this to put their whinges in the complaints page before they descend to retard status and create another freakin' useless thread. Can't you tools read or something?
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Yeah, pics would be nice, Torni.
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OK, let me rephrase that: tell the gunner to get out, then, 2-1 => no target. THAT will stop him, although it's highly inconvenient.
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[FIX] Memory Errors back to desktop ( VISTA )
CameronMcDonald replied to M.I.K.E.'s topic in ARMA - TROUBLESHOOTING
S'alright, I fixed it. -
[FIX] Memory Errors back to desktop ( VISTA )
CameronMcDonald replied to M.I.K.E.'s topic in ARMA - TROUBLESHOOTING
Okie dokie, I've got v1.08, naturally, the original CZ version, as I believe you also have, Sickboy. I run all the tweaks as ordered, all good, all fine. I run the game: Hmm, just noticed your edit - maybe you should try them out and then see if you can reproduce the problem. -
Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Keep the reskin, it's at least somewhat realistic to be wearing the KLMK oversmock under the armour. -
[FIX] Memory Errors back to desktop ( VISTA )
CameronMcDonald replied to M.I.K.E.'s topic in ARMA - TROUBLESHOOTING
Is it me, or am I the only one on God's green earth getting an error even before running the application? I have the CZ version (heh) and StarForce won't even let me run the exe (and I know what I'm doing here, trust me, I've applied the above tweak(s) successfully). Anyone getting around this, or do you all have different protection software to me, which is more lenient? -
Couldn't you have sent this via PM to the author of the pics? Â
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2 - 1 => no target. This will cancel all scan horizon and watch direction commands.
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Can't wait to get my hands upon your weapons, they look superb! Will there be any updates to the Sig55x range, or can I assimilate those already?
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ArmA Rated one of the HARDEST GAMES OF ALL TIME
CameronMcDonald replied to Kevlar2007's topic in OFFTOPIC
I ran like hell. Doors were a problem, but the marines in AvP accelerate so fast that it's possible to do quite a few of the levels without expending any more than a few pulse rifle grenades. -
ArmA Rated one of the HARDEST GAMES OF ALL TIME
CameronMcDonald replied to Kevlar2007's topic in ARMA - GENERAL
I ran like hell. Doors were a problem, but the marines in AvP accelerate so fast that it's possible to do quite a few of the levels without expending any more than a few pulse rifle grenades. -
Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Great, but impossible at this point in time, sadly. -
Advanced Combat Environment
CameronMcDonald replied to Exsosus's topic in ARMA - ADDONS & MODS: DISCUSSION
...any progress on the ACU? I wanna see what you blokes have up your sleeves. -
3rd Version-Skaven's Racs
CameronMcDonald replied to Skaven's topic in ARMA - ADDONS & MODS: COMPLETE
You could get rid of bag by assigning a transparent texture Cameron. Just find the correct texture and fill it with black in alpha. So, theretically, you could for example remove the helmet from soldier's head without editing models. Could be an issue fixing hit geometry, however, but I never thought of it that way. Nicely.

