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Everything posted by CameronMcDonald
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As far as the animations go Plasman, I advise you get down to ArmA: Modelling. As far as texturing editing goes - use the "mass texture replace" feature in O2 under Tools.
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Good on you, Frandsen.
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1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Hahaha - sadly, it wouldn't be my own work - I'll leave Sam (Jackal) to give the community those. -
1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Groin protector or cockblocker, whatever you wish, lol. Glad you guys like it. Stewy, I haven't been able to try them out in a large scale brawl yet, due to some config issues I'm working out, but I should be able to get them operational soon, and I'll have a run around with them and 100+ SLAgs with armoured support. My thought at this time is that they shouldn't be any worse than the BIS units, though this estimate will most likely change as I add more and more stuff onto them until they explode. Nah, hopefully they won't be too heavyweight, at least not as bad as my other ACU units were in Flashpoint. -
CEX video new functions
CameronMcDonald replied to walker's topic in ARMA - ADDONS & MODS: DISCUSSION
Looks good, my clan for one would enjoy getting our hands on it. Not that it matters much with a system like I have, but what kind of performance hit are we looking at here? And how exactly are the spacing, urban combat etc routines performed? Are modified FSMs or just a nice drapery of scripts involved, similar to GenBarron's ole custom formation script? -
1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
I'll do my best. I also want to get the catseyes glowing in the dark, where they're used. One little update, I'm still working with just the single model for now, but I've made an addition. - Note to self - ask for permission to TQP before release. ...heavily armoured 101st troops survey the market area. -
3rd Infantry Division Units
CameronMcDonald replied to pauliesss's topic in ARMA - ADDONS & MODS: COMPLETE
Look good mate, well done. Ty for credits, too. -
Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Should basically be the same thing, mate, since they're both P3Ds. -
1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Yeah, mate. -
Apart from the lack of an inventory, it's a winner in my book. Loved every second of it; it's basically SS in a different setting with a couple of different outlooks here and there. If you've never killed someone by hurling a gas cylinder at their head, I recommend, very strongly, that you try it. I'm gonna try and force some advanced graphical settings on it tonight to see if I can get it even prettier. Some of the aliasing in the ingame text irritates me, but that's a very small blemish on the overall picture.
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1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Thanks for the critiques, guys. As for the ACH, I've been using a reference model by the good ole DSA group, and I think I've gotten it about as realistic as possible at this point in time, though I'll certainly keep working on it. Perhaps it was the angle; I'll try and get some more screenshots up of it if I can. I'm fairly sure it's the correct dimensions, however, and it's quite different from the PASGT, I assure you (no "visor-like" lip, and no massive rear bulges). Btw, I really need someone proficient at modelling + UV mapping to help me. What I need wouldn't take any more than 30 minutes for a skilled modeller, and I can handle the textures myself, naturally. @Plaintiff - I think FileFront axed my files, so I might just redirect all the links to ArmAholic for now. -
With wounds and random faces as well? Could you please send me the config?
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Nice model mate, glad to help. Did that error message appear in the ArmA.rpt? I'm totally stumped to what it means, though. I'll see if I got one. I'm off to bed, in any case, if anyone can get wounds +/- faces changing normally, please, post your solution up here.
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Glad I could help, though I'm picking bugs in my own work already! OK, well, the next step seems to be adding selections in order to get the face-changing +/- wounds working. I think selections will have to be added in the right spots of the p3D, namely, "swap_hhl" and the wound lines.
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DJFrog - got animations working. Thanks for sending me that config - turns out it was pivotal. There's a thread in ArmA Editing for the exact method - it ain't hard.
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1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Well, they have more polys, but not by all that much, seeing as all I'm doing at this point in time is cutting + pasting. Performance, therefore, should be comparable to vanilla BIS units. For example, in the most detailed LOD, BIS grunt: ~8500 faces. My WIP grunt: ~9600 faces. At this point, I'd say this wouldn't cause much CPU karkage, though due to the above limitation <sigh> I haven't really tried a big kahuna of a battle. Of course all of my work will be LOD'd down, to a mere ~340 faces at the lowest point. EDIT - Got units moving. All is well. Continuing work. -
Shouldn't the skeleton data be preloaded if you set your class to be a subclass of "Man?" Just wondering, cause I whacked the new model in an already existing unit's place, and still didn't get any luck. Let me know how you go. EDIT - ...and which part of that code needs to be edited per model, and which part of the config should it be in?
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Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Ask, and thou shall receive. Hope they look OK to you all out there. -
1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Ran into a little problem - our friends from BIS failed to keep their example model's skeleton intact. God knows why, but all my work now has no animations. Sheesh. I have however, gotten the newer models ingame, although they're just half buried in the ground. Here's a pic - like I said, no LBVs added yet, but probably in the future (if and when I can get my hands on a fully-animated BIS model, of course). -
Prepare for a nasty half-in, half-out surprise, my friend. ...but enjoy your holiday!
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Have you found a way to get these guys in game with animations, Frogmaster, or are you waiting (like me) until we actually get a FUNCTIONAL model?
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Ah shit a brick, all that work down the freakin' drain (until we get a working model up, anyway). Ta for the quick answer.
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Are the models BIS provided fully set up, as such? That is, can one config them then run them in game with full animations, etc, or has BIS left parts out? I tried to get the soldier model ingame, but none of the animations work, and I'm fairly sure I didn't maim any necessary selections. Weird.
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1st Infantry Division
CameronMcDonald replied to CameronMcDonald's topic in ARMA - ADDONS & MODS: COMPLETE
Good news. I've been working on the infantry, a little bit. Â The ACH rides again. Have also been working on MOLLE loadouts, though no LBVs are available yet. Thinking of changing the CamelBak to a better model, as well as the medic backpack. -
Russian Federation Units V.1
CameronMcDonald replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
KLMK marines are done, more or less. And I found a way to fix the shitty vest normal map problems we were having, too. Get one of you blokes on MSN tonight and I'll send them. They need to be reconfigged.

