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CameronMcDonald

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Everything posted by CameronMcDonald

  1. CameronMcDonald

    M14 EBR

    Looks lovely. Tell me: - how many separate textures is the EBR using at this point? If it's > 3, it's too many! If it's < 3, ignore this. - you could also consider passing your finished model onto another modder to make your LODs/spectral maps/normal maps as well... neither are too hard with the right tools and you'd still receive due credit, of course! (...if you consider the last option, I recommend you PM the man they call Skaven...)
  2. CameronMcDonald

    Queen's Gambit goes gold!!!

    I'm interested in seeing what happens when one of the tight-knit band 'o PMCs karks it. I mean, do they just magically resurrect themselves in the next op? Or do they play the incapacitated card? Just curious, cause the first thing I do when I get my hands on Queen's Gambit is to shoot Gandalf in the face. Â
  3. CameronMcDonald

    AA-12: 12 guage Auto Shotgun

    Anything from the CAWS program is welcome here. I'm still to see the good ole Pancor Jackhammer or Armscorp Striker either.
  4. CameronMcDonald

    2nd Marine Expeditionary Force

    .RVMAT files are actually text files, like small configs - you open them with notepad. They tell the model where to look for their a) normal map and b) light map textures for the corresponding colour texture and how to apply them. My advice would be to look at a model with only one colour texture, one normal map and one light map (which ends with _smdi) like a weapon (such as Skaven's, which are very well done) and go from there. However, normal map (_nohq) and light map (_smdi) textures are editable with Photoshop, etc - just don't forget to change the alpha channel as well!
  5. CameronMcDonald

    2nd Marine Expeditionary Force

    That is why custom .RVMAT files are required. If custom .RVMAT files have been applied, and default normal maps are still being used, it denotes a hex editing error or some other kind of problem. I've managed to get custom maps working on all of the US models.
  6. CameronMcDonald

    James Gastovski Blog

    Yeeh, it does seem like they're wearing Sumrak of some sort... probably a bit modern for CWC.
  7. CameronMcDonald

    2nd Marine Expeditionary Force

    Yes, and their filenames should end with _nohq (eg. whatever_nohq.paa)
  8. CameronMcDonald

    2nd Marine Expeditionary Force

    To remove the erroneous MOLLE strips, you'll need to edit the normal maps.
  9. CameronMcDonald

    O2 for dummies

    .RVMATs point to _nohq textures (normal map textures), thus when you give something an RVMAT, you add the normal map from there.
  10. CameronMcDonald

    James Gastovski Blog

    The Yanks are looking good - they just need to turn the USMC helmet into a PASGT and they'll be right on, from what I can see.
  11. CameronMcDonald

    RH Pistol Pack v.1.0

    Nice. I'll give 'em a go.
  12. CameronMcDonald

    1st Infantry Division

    Hey all, I finally returned from my expedition from the outback and have got some time to meself to resume working on the troops. At this point in time I'm still sorting out what goes where as far as gear, etc is concerned since my anonymous partner in crime is still working on getting the UV maps on the new vest 100% correct before I texture them. I haven't got any WIP pics to show, unfortunately, however I will say that I've been flicking through some OFP work and some unreleased gear I've had on my HD for quite some time to see whether it could be used... I'm talking things like UV strobes, tons more pouches, patrol caps, glasses, goggles... I've also been working on the rear MICH patch, and I also hope to get a rear neck protector going too. Hopefully I can get some O2 pics up soon, however I am still working on these, as best I can, so don't give up on me yet!
  13. CameronMcDonald

    1st Infantry Division

    Yeah, since ballistic glasses are basically a necessity for today's US infantryman, the heavily armoured dudes will have shades to match. Fear not.
  14. CameronMcDonald

    1st Infantry Division

    @ CS - thanks mate, will do. @ Everyone - unfortunately, I've been rather busy, so updates are minimal, besides more work being done on the CBack's textures and general shape. Chances are I'll start up the CBack Hawk texture (for the medic) soon enough as well, once I get a little bit more time, probably midway through this week. I'm sorry for having so little to show. Good news, however, our anonymous modeller has been working on the model's UV maps itself some more, and tells me that although unfinished, he will add a checker map to it when he gets time to check the texture distortion, so things are still moving in that department.
  15. CameronMcDonald

    "Adult" style sigs

    Bloody oath mate, know exactly how you feel... and I have to check them at uni.
  16. CameronMcDonald

    Russian Federation Units V.1

    Check your PM, please, Steve. Got some stuff for sending. NB. My first ever attempt at doing that whole parts-join-thingy. Look how crap the side is! Oh, and mods, one part of that is 102kb - please let it slide this time!
  17. CameronMcDonald

    1st  MLOD from ARMA ODOL v40 - M16A4.P3D

    YOU LITTLE BEAUTY! <claps Synide on the back + passes him a cold one>
  18. CameronMcDonald

    1st  MLOD from ARMA ODOL v40 - M16A4.P3D

    Can someone please ODOL the US Special Forces model(s) with two kneepads and pants legs tucked in? I need them for my infantry!
  19. CameronMcDonald

    Russian Federation Units V.1

    <D'oh> There goes all my texture work. ... Nice find!
  20. CameronMcDonald

    ArmA is just ... awesome!

    Heh, I'm VERY happy about ArmA at the moment. New patch on the horizon, got tools, modders are working hard, awesome addons already released... doesn't get much better than this. And I'm a Vista user too, and all is well. FINALLY. The dreaded out-o-texture-memory issue has fucked off, thanks to NVidia and M$ pulling together. Thank the Lord.
  21. CameronMcDonald

    WIP: stuff you are working on!

    Yeah, that's a Kiowa.
  22. CameronMcDonald

    PC Discussion Thread - All PC related in here.

    No idea, but try RivaTuner at Guru3D, and see if you can't reproduce the problem.
  23. CameronMcDonald

    My Minigun

    He's doing a SixPak (XM214 Microgun), I assume, not the Vulcan. EDIT - All though Neph is indeed correct, it's apparently impossible to fire unless mounted (appaz the recoil would lift a man off his feet). I'd still like to see it anyway, mate.
  24. CameronMcDonald

    The Camp

    Perserverence. Get your blokes into position (prone, watching suitable directions) ASAP. During the lulls, try and move them forward - the closer they are to the enemy, the safer your engineer buddies will be. Try and put them in bushes if you can. During all this you should be hiding behind some sandbags and popping whichever SLAgs your blokes miss/can't see. Good luck, it'll take a little practice.
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