Cpl. Hicks
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Everything posted by Cpl. Hicks
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ARMA 2: OA beta build 89647 (1.60 MP compatible build, post 1.60 release)
Cpl. Hicks replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
Thought it might be that, but wasn't sure. cheers :) -
ARMA 2: OA beta build 89647 (1.60 MP compatible build, post 1.60 release)
Cpl. Hicks replied to buliwyf's topic in ARMA 2 & OA - BETA PATCH TESTING
Getting a battleye error now whenever i try to connect to any server "unknown game version" and get kicked. -
ARMA 2: Private Military Company 1.00 released
Cpl. Hicks replied to Dwarden's topic in ARMA 2 & OA - GENERAL
Am i the only one who thinks this DLC was worth it to see and hear the difference between what Tanny was saying and what was in the subtitles? :) -
A.C.E. Advanced Combat Environment - Public Beta!
Cpl. Hicks replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I was getting quite frustrated with the updater until i read what it was telling me and deleted six-updater.pid in the program files. Now it works like a charm. I have to say, thanks for all the hard work, i've been anticapating this mod since it was announced. -
I would just like to show my support for everyone in the RKSL team and how much i'm looking forward to using your work in game, and so are the vast majority of the community so just forget about the minority of swines who have nothing good to say. Also chances are, even after you've released your stuff, all the nay-sayers and gripers STILL will not be happy. So as people have said before, take all the time you want because all the true fans of your work will still be waiting when the others have moved on to annoy another games community.
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look, I dont need to be taught "how to do it". I can figure that out if I don't know already, im not a freaking retard. All I would like to know, is at least WHICH PBO the loading screens may be in (I am guessing the Ui changes are in the configs) If I know WHICH PBO the files are in, perhaps I will have a little more luck yes? Why dont you check the BIS Biki to find out about UI changes, or just open up the pbos and look about. Â It will probably be faster than waiting for a reply on here. And maybe take some friendly advice as what it is..friendly advice.
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Ta for the update Gnat. Do you know if you're releasing them as individual addons or in packs?
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In the end, what weapon its equipped with isnt that important. Just flying this beast is what i'm looking forward to. Keep up the good work guys
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lets not forget some good 'ol coops now
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Thanks for the reply, and i wasnt trying to be pushy incase you got the wrong impression. Â And i fully understand that the Hellenic versions have priority, but its good to know you will be doing other versions.
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Impressive work, its defo going to set a new quality standard of addons released. Would you be able to tell us what camo schemes you have in the works besides the Greek and RACS? And do you have plans for an unarmed version or one with say M240 or M60's, or are you sticking with the MG3's for them all? Cheers
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Great Scott. Its beautiful
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WIP: stuff you are working on!
Cpl. Hicks replied to adumb's topic in ARMA - ADDONS & MODS: DISCUSSION
The carriers are looking very nice @SFC.ITZHAK - Same question as Wipman, do you have any plans on bringing the Sea Knight into Arma. Cheers in advance. -
Thanks for the update Rock, looking forward to the next. I notice the Hawk T2 was missed out, is that just due to there being nothing to update?
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So, am i to understand this a clan only affair or are individuals allowed to join in?
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This is looking to be very good Elgarion, Keep up the good work. It'll be great to be able to create new and varied coops on the fly, makes a welcome change to evo
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---> ArmA4Masses Event Oct. 28th 2007 !!!!!
Cpl. Hicks replied to Fox86's topic in ARMA - MULTIPLAYER
Sadly i only read this on monday , but it sounds like a good idea, is there any info on when the next one will be? -
RHS T-64 MBT pack v.0.9 ( Preview )
Cpl. Hicks replied to Shadow NX's topic in ARMA - ADDONS & MODS: COMPLETE
Looks very good, Downloading now. -
I like the sound of that Acog99, i was also thinking of a similar thing a while ago but because my modding skills are next to nil then it was just an idea. What i was thinking was that once the medic has secured the wounded temporarily then the Medevac stryker / Black hawk whatever would arive and load up the wounded, but i wouldnt have the ability to heal them just stabilize them so they wouldnt die, then they would be taken to a med station behind the line to be healed. Well thats just an idea you might like to think about. Anyway, your idea sounds promising. Whatever you decide to do with it i'm looking forward to it
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Yeh, sorry about that. Turns out its only the Jolt server that seems to disagree the Evo Blue/red. all other servers run it fine.
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I dont think its a problem with Doolittles or Rundll's scripts, i regularly play on the Jolt.co.uk server and whenever we ran Evo Red/Blue V4 the server crashed. It sounds like the same thing is happening when yourserver crashes, all the a.i. freezes but the player isnt kicked if i'm correct? so try V3 or another map to see if it still crashes.
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Looking good Rock, the skies of Sahrani won't be safe for long
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Thats some really impressive work guys, i'm on the verge of reinstalling OFP just for the eventual release
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Theres me just gone and uninstalled OFP becuase i bought ArmA. Oh well just have to reinstall. but anyways, good work guys, its been a long time coming this mod and i think all the work you have put into it will show.
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This is my first attempt at making a MP map so i hope you enjoy it. - 26 players on the SLA side. - Must take Paraiso and Corazol from a large BLUFOR force with armour support. - Respawning players and helicopters to keep it fun for everyone. - only pilots can fly the helicopters. - Uses Kronzky's urban patrol script. - Anti-TK script implemented. Special thanks to the BAS team for their framework, make it a lot easier for new map makers like me to get started. And please be kind seeing as it is my first map. Download