Cooba
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Everything posted by Cooba
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thanx. i'll be testing ...
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Anyone have any troubles with flashing textures/LOD in both maps? Its happens sometimes - especially with ground textures - but only in MP games. Its not only my problem but my mates too. We playing with ACE mod. Sorry for my english. Regards! Cooba
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yep. maybe some game logics with optional ambients? if you want to disable the ambient combat sounds , just unpbo the Xam_Engine .pbo and comment the proper entries in the init.sqs i disabled them too because they are audible even in not combat situations and it feels a little odd. But i left the ambient (no combat) sounds , they add much atmosphere especially in the woods , although the night one sounds pretty loud for my taste. Very beautiful the wind sounds though Fully agree. Thxs for the hint to solve this headache. OK. which lines did you converted? EDIT" Ok i got it. Sorry for spamming.
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yep. maybe some game logics with optional ambients?
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how can i disable in mission editor battlefield ambient sounds? im editing a stealth type mission and i need sounds of nature, not gunfires and explosions. thx
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Hello! I found headbug.sqf script in evolution mission folder. I would like to use this script in my coop mission but I am not sure how to do it. Will it be ok if i set it for all players? --> head = player addaction ["HeadBug","headbug.sqf";] Is it correct (is it proper syntax)?
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Hello! How can I add option setterraingrid only for client side. I need this for coop mission for players with slow computers - option switch by radiomsg or addaction. THX and sorry for my English.
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Is this work in MP missions on dedi servers? edit: ok, i found info somewhere in redame file. sorry.
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One little thing... ACOG magnification in ARMA is too big. It is the same as binoculars. I think it will be better to change acog scope.
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Authentic sound & weapon Mod
Cooba replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
One little thing... ACOG magnification in ARMA is too big. It is the same as binoculars. I think it will be better to change acog scope. -
Authentic sound & weapon Mod
Cooba replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
It would be nice if config will be only optional. Some guys needs only new sounds without new configuration. Happy NEW YEAR -
It would be nice if config will be only optional. Some guys needs only new sounds without new configuration. Happy NEW YEAR
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Authentic sound & weapon Mod
Cooba replied to ThePredator's topic in ARMA - ADDONS & MODS: DISCUSSION
Wow. Very nice job rg7621. Your sounds are pretty good and i hope that Predator will use this modyfication in next version of his soundpack. -
Wow. Very nice job rg7621. Your sounds are pretty good and i hope that Predator will use this modyfication in next version of his soundpack.
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Ok. THX for advice and best regards !
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I change true to false and send all ECP settings on my Dedicated Server. Unfortunatelly weather is still random when we playing a missions. I want disable random weather on my server. What i have to do? This option (in quote above) doesn't work. Sorry for my english.
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FDF mission will be translated soon (more in future). Usually we dont using respawns (sometimes group respawn)but if You got something special please PM me. Â
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Ok, next stuff translated: 4. Red Ops (8) WGL 5. Maine-Beuce (10) WGL + CoC_Artillery + Lorient Island
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Hi! I dont know why do you have problems with downloading our missions. I check it and all links are ok. All translated missions will be notice in this topic. Ok, this is first translated missions: 1. Operation Fire Tree (9 players) WGL + CoC_Artillery 2. LST Arizona (12) WGL + Lorient Island 3. Jungle Fight (8) all BAS addons + CBT_HMMWV CBT_M113 + MarinesPack + VITAPC -Links to addons -Missions overview