Chuck.
Member-
Content Count
81 -
Joined
-
Last visited
-
Medals
Community Reputation
0 NeutralAbout Chuck.
-
Rank
Corporal
-
OMG OMG SOOOOO FUNNY you didn"t know why i showed the picture so sstt BOOOO
-
Although I like our current camo, I like our old... old camo way better :P Give me the new camo
-
( roger that placebo ) Addons The nice nature pack by Berghoff Great BFS units Â
-
well i aint having any probs kinda strange whats happening to you 1in1class maybe a third download will help
-
i'm currently working on a coop mission with BFS units. I'f anyone's intrested, let me know The mission is playable for 6 persons. Its a mission with the SFG.and more i aint gonna say : p i"ll keep you guys in touch (normally the mission was finished, but during mp test me and Dezzerx have encountered some probs , Problem was : while 2teams were joining up to form 1 team ofp always crashed , so it aint possible to let units join eatchother in MP? ,cause i cant figure it out )
-
Stop people going prone?
Chuck. replied to Vladimir_Berkov's topic in OFP : MISSION EDITING & SCRIPTING
i will keep you in touch Thanks -
i've downloaded it to must say ,very nice textures on your soldiers great job, the weapons are nice too Keep it up
-
Stop people going prone?
Chuck. replied to Vladimir_Berkov's topic in OFP : MISSION EDITING & SCRIPTING
same effect when you put in in the waypoint  and i aint pretty advanced in this stuff, just started into al this stuff although i'm playing the game since it was released. so sqs is out for me i dont get that stuff  anyway, looks like your having trouble to ,for finding a solution so maybe i just need to change my mission anyway i'm gonna try some stuff out to get them into crouch position.maybe i'l find it but thanks allot for the tips  -
Stop people going prone?
Chuck. replied to Vladimir_Berkov's topic in OFP : MISSION EDITING & SCRIPTING
deanosbeano We are getting close  the situtation now is I give the group 2 Waypoints, the first is just to move somewhere, the second is to "enter" the trigger Now when they enter the trigger they switchmove, but they switchmove while entering the trigger so now you got like the group is running, they stop one sec to "crouch" and stand up again and move on to the waypoint ( withch is located in the trigger ) and when they reach their waypoint they are still standing 'up" so we still gotta fix that problem of still standing up i was thinking about typing something like , disable move after they have entered the first trigger you got any more tips? ( i did everything like you said, except the allow fleeing, but that shouldn"t make a difference ) -
a quick question fella's I've found a nice screens on OFPBASE anyone know who took the screen? realy Nice Screen TAKE A LOOK
-
lol Dont check that site often Will do it now
-
some More SFG in action Operation where they need to save hostages Raid on Nogova Addons BFS Units / Weapons EDG resistance Nogova
-
glad to hear its working now  To bad you guys 'BFS" arn't on any ofp site Hope some people will post it on sites like this http://ofp.gamezone.cz/index.php?newlang=eng
-
addons "today''Released BFS units SFG CQB Operator With P90 in Nogova
-
looks like your doing well