

ConfuciusOFP
Member-
Content Count
40 -
Joined
-
Last visited
-
Medals
Everything posted by ConfuciusOFP
-
Compact Fix for ArmA 1.12
ConfuciusOFP replied to kuIoodporny's topic in ARMA - ADDONS & MODS: COMPLETE
Just wonderin if ya could make it so that it doesnt need QG to work. -
well as i said b4, whether its the fa18 or the a10 or any future aircraft, msg me anytime n ill help as best i can with whatever, altho im no mean scripter,modeller or texturer lol. as a tester i hope i can prove my worth. been waitin for a weapon system like this to come along for a loooooooooong time.
-
my bad double post
-
ill check it out, btw, if u did start work on the a10, msg me, i would be be willin to help out with anythin to do with it lol. i'd just about marry it if ya made it. i just think it deserves better than what BI gave it, no offence to BI, the model is great but its way undergunned. edit: the second command didnt work, same effect as the first. its all very odd cuz i didnt have the problem b4. edit again: found and fixed the problem, was a conflict with the FFN conflict anim replacements, as soon as i removed it, there was no problems. just one thing, with the cbu 87 n the mk20, are they meant to look exactly the same? i thought that the cbu was green IRL, i could be wrong, but regardless, aside from in the arming view, theyre named the same. also, another thing ive found with certain weapons, the same weapons on different hardpoints are counted as different weapons, not a huge problem but just thought i'd mention it.
-
alrite man ill give it a go, btw bout the a10's, i know it would be a massive pile of scripting but i think the community needs it because nothing compares to the A10 in the ground attack role, n i think it suits arma better than most multi role fighters or whatever, because arma is more ground based than airbased, btw, dont hear this as a complaint about ur fa18 whatsoever, i love the bird, just love the a10 more lol. yes, im a ground attack nut, anyway, back ontopic i had another interesting bug, not sure if it exists in current version, where i would target something with gps, and what would happen was, the target would appear 1000m infront of the aircraft, n i would have to disable targeting for it to appear on target, it would also say weapon released, weapon being whatever it was that i was dropping. the weapon would hit the target but it was a bit annoying. edit: nah i tried that command, the guy gets in, gets stuck at the end of the get in anim in the cockpit, and when i try the trigger he just stands there with the normal standing anim, like, weapon in hand. VERY strange
-
just got this bug :S bit wierd, considering it didnt happen b4. also a bit offtopic but, franze i would love u longtime if u made a similar arming system for the a10, cuz goddamn the stock one needs it. the guy stands in the cockpit, on start of mission even. i tried gettin out n back in n this is what happened. edit: btw its only the pilot in both the E n F models, no conflicts show up so its very odd, here's another screeny of the great pilots view. dont think he'd die or anything...
-
Just my 2 cents but i think that the AA is WAY too intense in the cities, maybe it would be better to put the Stinger/Strela soldiers with the shilka's? rather than with the squads, as basically any aircraft just get nailed as soon as they open fire on the cities. Also, on evo red, im not sure but, there may be a bug with the shilka's not respawning, as in one game they got taken out by an enemy aircraft at our own base, and then would not respawn, im not sure if its relevant or not but, they were in the default starting positions. Eventually we thought it may have been because they were in the same spot that they didnt spawn, so we moved the burnt out ones with satchel charges, but still no spawn. Would be good to have some AA of our own lol. Other than that, i have no problems at all, and its made for a much more interesting challenge for my clan. On another note, i think it might be interesting if u could make an option so that the enemy also only has infantry vehicles. Whether this was incorporated into "infantry" mode or another mode, I just think it would be a good idea, and maybe a good change to the game, as for now if u dont have AT, ur pretty much screwed.
-
How to play CZ/GER version completely in English
ConfuciusOFP replied to sickboy's topic in ARMA - GENERAL
Hey, Noticed a bug with the tutorial patcher. Original code was like this Should be Hope this helps, handcoding html has drivin me mad, can spot an error in almost any ML now. -
Atm my fav battle "hymn" is Child in Time by Deep Purple, or The Trooper by Iron Maiden, very very inspiring when ya under heavy fire, anyway, back on topic.
-
Sumthing maybe a tad funny, maybe a tad worrying. Ive got sum wierd, wierd texture bugs with this version. "extened" textures, stretched, sorta hard to explain without a pic.
-
Not aiming to pry, but what others have ya got in the works atm? are ya gonna do any PBRs or Alphas or anything
-
Thats awesome then man, lookin forward to it, lookin forward to roastin a few VC aswell, just wonderin, what erm... model monitor are ya makin? are ya gonna make one with the 40mil main gun, or one with the 105 tank turret... or both?
-
Love all ur work CSJ, awesome stuff. All ya needa do now is the Huey Cobra to finish off the 'nam collection that monitor looks a beast to me, are ya gonna do one with zippo's n 50's on the front? that'd be the king of the delta.
-
@xr125l the seventh_etc songs are all by an Australian alternative band called Seventh, as far as i know theyre nothin big because i looked them up cuz i liked their stuff, there's not alot on the net about them, cept an article for a magazine or sumthin.
-
I dunno if any1 else has found this, but on the Asian pack, the Japanese Pilot (sea) has no ammo for his Type89.
-
I found another slight "odd" problem with Desert Island on the winter pack, i dunno if this has been reported or not, there's a texture bug with the snow, it has a sort of "barcode" effect on a couple of the edges, its easily noticeable from the air, just thaught u might like to know.
-
I thaught i'd heard about it b4 sumwhere, but anyway, i was also curious about the XM sounds, because it sounds really "airy" if thats a way to describe it, it sounds more like a blowdart being fired than a rifle, i dunno what it sounds like in real life, but to my ears it needs to sound a bit deeper, but thats just my opinion.
-
Awesome Mod so far TB, but ive run into a couple of problems along the way, one was that fuel truck problem, but thats already been said, n the other was a problem with the BMP-2, when i turn out, none of the crew "move" at all, so u get a really bad view of what should be the interior, ive only gotten this on the 85 woodland pack so far. Still, a great effort, n lookin forward to the shilka bein replaced finally lol.
-
Ive Been Itchin to play it, But is there any other mirrors than Ofp. info? because every time i try to download there, after about an hour, my download rate slows down continuously, until it says i might have to wait 8-9 hours instead of 2-3. Can ya help Me?
-
I dunno if u'd be interested, but im pretty sure that there's blueprints for the USS Missouri on its site, because ive looked at them before. I know ur probly only making modern stuff, but it would be awesome to have that beast cruisin the waters of 1985 and Desert Storm, although i doubt it could be used in Nam missions. Still, would be awesome.Schematics of USS Missouri
-
Omg man, all these fully sick planes m8... i think i just spooged
-
Sorry FK, im no guru about the limitations of OFP, but i do kno that it has a few annoying short-comings. Im not sure whether anyone else gets the sound bug though.
-
Hey FK, freakin awesome work. After a quick test, ive found a few bugs. I get no firing sound for any of the mk-19's for sum reason, and i get no optics for any of the CROWS, but other than that, its great work, saves me having to buy a hummer :P. I just noticed a couple more things as i was stuffin around. Whenever there is AI in the vehicles, in this case it was Lasers rangers, they seem to shake n bounce on the suspension. One more thing, one of the seats in the Desert Specops hummers is green, i dunno if it was meant to be green, but all the others are yellow so i thaught it was a tad odd. Great pack tho.
-
Im still getting no sounds for the main guns of all PLA tanks n arty, i dunno why.
-
Im havin a slight problem atm, ECP seems to well... lock up at the red splash screen, n sits there for an infinite amount of time, apparently loading, i dunno whats caused this, but its only been doing it lately, n i deleted all of the new stuff i had added, so i dunno whats been causing this. Any Suggestions?