ConfuciusOFP
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Compact Fix for ArmA 1.12
ConfuciusOFP replied to kuIoodporny's topic in ARMA - ADDONS & MODS: COMPLETE
Just wonderin if ya could make it so that it doesnt need QG to work. -
well as i said b4, whether its the fa18 or the a10 or any future aircraft, msg me anytime n ill help as best i can with whatever, altho im no mean scripter,modeller or texturer lol. as a tester i hope i can prove my worth. been waitin for a weapon system like this to come along for a loooooooooong time.
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my bad double post
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ill check it out, btw, if u did start work on the a10, msg me, i would be be willin to help out with anythin to do with it lol. i'd just about marry it if ya made it. i just think it deserves better than what BI gave it, no offence to BI, the model is great but its way undergunned. edit: the second command didnt work, same effect as the first. its all very odd cuz i didnt have the problem b4. edit again: found and fixed the problem, was a conflict with the FFN conflict anim replacements, as soon as i removed it, there was no problems. just one thing, with the cbu 87 n the mk20, are they meant to look exactly the same? i thought that the cbu was green IRL, i could be wrong, but regardless, aside from in the arming view, theyre named the same. also, another thing ive found with certain weapons, the same weapons on different hardpoints are counted as different weapons, not a huge problem but just thought i'd mention it.
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alrite man ill give it a go, btw bout the a10's, i know it would be a massive pile of scripting but i think the community needs it because nothing compares to the A10 in the ground attack role, n i think it suits arma better than most multi role fighters or whatever, because arma is more ground based than airbased, btw, dont hear this as a complaint about ur fa18 whatsoever, i love the bird, just love the a10 more lol. yes, im a ground attack nut, anyway, back ontopic i had another interesting bug, not sure if it exists in current version, where i would target something with gps, and what would happen was, the target would appear 1000m infront of the aircraft, n i would have to disable targeting for it to appear on target, it would also say weapon released, weapon being whatever it was that i was dropping. the weapon would hit the target but it was a bit annoying. edit: nah i tried that command, the guy gets in, gets stuck at the end of the get in anim in the cockpit, and when i try the trigger he just stands there with the normal standing anim, like, weapon in hand. VERY strange
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just got this bug :S bit wierd, considering it didnt happen b4. also a bit offtopic but, franze i would love u longtime if u made a similar arming system for the a10, cuz goddamn the stock one needs it. the guy stands in the cockpit, on start of mission even. i tried gettin out n back in n this is what happened. edit: btw its only the pilot in both the E n F models, no conflicts show up so its very odd, here's another screeny of the great pilots view. dont think he'd die or anything...
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Just my 2 cents but i think that the AA is WAY too intense in the cities, maybe it would be better to put the Stinger/Strela soldiers with the shilka's? rather than with the squads, as basically any aircraft just get nailed as soon as they open fire on the cities. Also, on evo red, im not sure but, there may be a bug with the shilka's not respawning, as in one game they got taken out by an enemy aircraft at our own base, and then would not respawn, im not sure if its relevant or not but, they were in the default starting positions. Eventually we thought it may have been because they were in the same spot that they didnt spawn, so we moved the burnt out ones with satchel charges, but still no spawn. Would be good to have some AA of our own lol. Other than that, i have no problems at all, and its made for a much more interesting challenge for my clan. On another note, i think it might be interesting if u could make an option so that the enemy also only has infantry vehicles. Whether this was incorporated into "infantry" mode or another mode, I just think it would be a good idea, and maybe a good change to the game, as for now if u dont have AT, ur pretty much screwed.
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How to play CZ/GER version completely in English
ConfuciusOFP replied to sickboy's topic in ARMA - GENERAL
Hey, Noticed a bug with the tutorial patcher. Original code was like this Should be Hope this helps, handcoding html has drivin me mad, can spot an error in almost any ML now. -
Atm my fav battle "hymn" is Child in Time by Deep Purple, or The Trooper by Iron Maiden, very very inspiring when ya under heavy fire, anyway, back on topic.
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Sumthing maybe a tad funny, maybe a tad worrying. Ive got sum wierd, wierd texture bugs with this version. "extened" textures, stretched, sorta hard to explain without a pic.
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Not aiming to pry, but what others have ya got in the works atm? are ya gonna do any PBRs or Alphas or anything
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Thats awesome then man, lookin forward to it, lookin forward to roastin a few VC aswell, just wonderin, what erm... model monitor are ya makin? are ya gonna make one with the 40mil main gun, or one with the 105 tank turret... or both?
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Love all ur work CSJ, awesome stuff. All ya needa do now is the Huey Cobra to finish off the 'nam collection that monitor looks a beast to me, are ya gonna do one with zippo's n 50's on the front? that'd be the king of the delta.
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@xr125l the seventh_etc songs are all by an Australian alternative band called Seventh, as far as i know theyre nothin big because i looked them up cuz i liked their stuff, there's not alot on the net about them, cept an article for a magazine or sumthin.
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I dunno if any1 else has found this, but on the Asian pack, the Japanese Pilot (sea) has no ammo for his Type89.