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Comradesniper

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Everything posted by Comradesniper

  1. Comradesniper

    Hospitals on Sarani?

    I found it. Interestingly enough, that one looks to be used as a school. There is no red cross on it, nor on the photo of one there.
  2. Comradesniper

    Joyride Sarani

    Hello I am working on a mission for ArmA, based on the Crime City/Serial Killer missions for OFP. It's a sort of Role Playing Crime mission. I may implement a score system, but I'm not sure how to make this work. Maybe I will just go with the amount of money you earn. This mission includes both legal and illegal ways to earn money, like going to work or performing other mundane tasks, like driving a bus or something. At the moment, I need ideas for new features to put into the mission so I can take these into account when designing it. This mission can use addons, but I can't find anything that really suits the mission at the moment. If you know of anything that would be cool that is availible for ArmA, let me know by all means! Things like police cars, sports cars etc.
  3. Comradesniper

    8007000e Error in Vista

    maxmem solved it, but does that apply to RAM or video memory?
  4. Comradesniper

    8007000e Error in Vista

    I get this error after playing for a long time under Windows XP. AMD X2 3800+ @ 2.0ghz 7950GT with 512mb onboard memory 2GB DDR2 RAM 1.5GB virtual memory NEVER got this problem before 1.08, not once. Not even on my old 6800GT AGP card.
  5. Comradesniper

    Evolution V3.0

    that's the best news for me There is, mate! I was playing it last night. No English speakers on the server though (either that or they just wouldn't talk to me...). Where do downloaded missions get stored in ArmA?
  6. Comradesniper

    Joyride Sarani

    Thanks for the input! I'm still working on the core mechanics of the mission scripts. So far, the system for managing and updating money has been written and tested. You can add and remove money to and from each players total (stored in an array), and this gets updated on each client and the server. I have also finished the system to manage car ownership. Again, using an array. Each car executes a script that adds itself to an array. Whenever someone tries to steal a car, the script searches for the car in question in the array, and sets the local player to the cars owner. This then gets updated in the same way as the money system. This also works for checking if you are allowed to lock/unlock cars (you must be the current owner). I have also had an idea bout another crime type to put into the game: Terrorist The civilian player goes to a terrorist leader (random guy in a city?) and is given an assignment to blow something up (building or car or something), and a bomb. The player then has to get to the target and destroy it. The interesting part is, that the police get a random chance of recieving an "intelligence report", saying what is going to be destroyed. They don't know who is carrying the bomb, but they know what the target is. So, if the police do get the intelligence report, they can try to get to the target before the terrorist, and shoot or arrest them. If they don't get the report, or the terrorist gets there first, its bye-bye building. Let me know what you think. I will look into those addons, I like the look of the Honda addon especially. The delivery man missions should be easy to implement, that's almost certainly in.
  7. Comradesniper

    Evolution V3.0

    I just played an Eastern version of 3.0 on a Russian server just now. It was a good conversion, using the SLA as the player side with the US occupying the towns. Nobody spoke English on the server, though, so I was wondering where I might be able to get it?
  8. Hey, Still about the mission I was talking about a couple of days ago. I am basically trying to create a multidimensional array, to be syncronised on server and clients, containing numerical IDs as well as objects, using the number of counted objects added so far as an index. I was wondering, if I pass an object to a script (say, in the init field of something using "this") and then add it to an array, am I adding the individual identifer of the object in the game, or the class name of the object? Just confused over what it actually represents. Also, is it possible to pass objects over public variables, to syncronise arrays on the server and clients? If not, can it be guaranteed that the game will run through the objects in order, adding them to the array in the same order on each client machine and the server? (sounds risky to me)
  9. Hey, I am working on a Crime City style mission for ArmA, and I need to implement a money system. I want this system to be easily modded, allowing for more player spawns to be added or taken away in the mission editor with the minimum for work for the person adding new units. The money for the player must be accessible to other scripts, for buying stuff, selling, etc. So far, I have come up with two different approaches, but my knowledge of scope and multiplayer scripting are stopping me going further. My first idea is to have a universal money variable on the client that holds this players money only. This would allow all scripts to see this value, but it does seem a bit limiting. There is no way to see other peoples cash if this is needed in future additions. My second idea is a multidimensional array. One part holds the names/IDs of the players, the other the corresponding money values. I don't know how to list all the players/playable characters in the current game though. But then, how does this synchronise over a multiplayer game? What about Join In Progress? If anybody has any better ideas how to implement this, please tell me!
  10. Comradesniper

    Money system question

    bleh, I am doing this as I am learning computer programming. I know exactly how I would do this in, say, Python, but I can't get the bloody thing to work in OFPs scripting language. I have just resigned myself to using public variables and a load of if statements. I can't make sense of the CRCTI code, though it looks much more like what I'm looking for.
  11. Comradesniper

    Money system question

    Does it need to be? Also, their documentation folder does not exist anymore.
  12. Comradesniper

    *'s do not work

    Well, there are work arounds, but bloody hell its only a clan tag. SAS = Stars and Stripes? What about clans based on the real SAS, as in the British special forces group? :P
  13. Comradesniper

    I can't rotate the helicopters it's when moving?

    We need someone with real life experience of flying helicopters in here. Then we can get rid of the hypothetical arguments that seem to dog realism topics.
  14. We need someone with real life experience of flying helicopters in here. Then we can get rid of the hypothetical arguments that seem to dog realism topics.
  15. Comradesniper

    Nogova Crimes

    So... is the only way to get this by joining your server? You have one person on there at the moment who has been on for 86 minutes, apparantly doing nothing.
  16. Comradesniper

    Evolution V1.0 Large scale respawn coop

    Hey, I just managed to play this online for the first time on a decent server. I love this mission, it also lends itself to conversions to different islands and addons once the ball gets rolling and the tools are released. It's like a sort of MMOFPSRPG without the disadvantages. Great work!
  17. Comradesniper

    Finding Textures

    (I hope this is the right forum) Hey, I am working on a Civillian Vauxhall/Opel Vectra for Operation Flashpoint. I am trying to find textures for it, but google has turned up very little. I was wondering how you people get your textures for vehicles? Do you go out and photograph things yourself, find them on the internet or make them up yourself in, say, Photoshop?
  18. Comradesniper

    Finding Textures

    I don't understand what you mean, I am just using 02 to do this. The skinning tutorial at the top is broken as well
  19. Comradesniper

    Selecting Faces

    Is there any way to just select the face nearest you, without selecting all the ones off into infinity on that axis? This makes texturing really hard
  20. Comradesniper

    Buldozer view problem

    Nevermind, turns out it was focusing on a VERY rogue vertex or something, deleted it and problem solved... but I have another question (to save another thread); Is there any way to NOT select "through" the model when you go to select a face? This is so annoying when trying to texture something and you end up picking up a ton of faces you can't even see.
  21. Comradesniper

    Buldozer view problem

    I have spent the last week working on a model in o2, and the viewer has been working fine. Now all-of-a-sudden, as I try to test out the model before texturing it (adding in proxies and contact points), I can no longer see anything in buldozer! There is nothing there, not if I try to move the camera, nothing. I have tried making a giant box to see if I could see that. Nothing. I have tried merging my model into a new file. It won't show. I can see other models open up fine, so what the hell is wrong with mine? EDIT I can see my Geometry LOD fine, but when I switch back to 0.000, buldozer shows nothing
  22. Comradesniper

    New MP mission, Psycho Slayer 6.0rc4

    Well this is interesting... I have just tried a fresh new install of the GOTY edition, with only the mission's addons installed. It works perfectly. There must be a conflict with something that we have, though it's anybody's guess exactly what it is. : / There is no real bug in the mission, it seems then.
  23. Comradesniper

    New MP mission, Psycho Slayer 6.0rc4

    Hey, didn't know where else to post this: In the latest version RC4, we can not unlock the police jeeps or helicopters. They get an error referring to a missing script "all\vehicle_unlock.sqs". I also get script missing errors when I do manage to get into a vehicle by adding an unlock action separate, referring to "all\get_in.sqs" or something. Me and several other people have this problem, we have all the addons you list on your website. The police cars work fine. Also, the siren on the jeep does not work.
  24. Comradesniper

    Vehicle Acceleration

    I am working on a civilian vehicle addon, but the car accelerates to it's top speed far too quickly. The real version of the vehicle has a top speed of about 150kph, but it takes a while to reach this speed of course. In the game, however, the car shoots off like a rocket to it's top speed making it almost uncontrollable and certainly unrealistic. Is there any way of slowing down the cars acceleration?
  25. Comradesniper

    Siren on a vehicle

    Hello Quick question: What I am trying to do is get a siren to work on the police jeep. How do I do this? Will it be audible in multiplayer? I have a siren sound (.wav format), and to get the script to start I have been using the addAction in the units init to call it. But, I don't know how to use another addAction to stop it again...
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