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Comradesniper

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Everything posted by Comradesniper

  1. Is it possible to make ArmA not remove equipment from dead soldiers in a mission? I suppose I mean how to stop them despawning, I couldn't find anything on the search. Cheers!
  2. Comradesniper

    Reference Images

    Hey guys I'm just getting started in O2, and I kind of understand the process of how to create geometry and texture things in this editor... but I don't know how you would create reference images/textured planes that are visible in the orthographic or 3D views. I'm sure something about it was on the Piper Cheyenne tutorial, but thats now down. The only method I've found involved putting the images in the background as background textures, but the problem with that is that they get lost when you close the editor. What is the best way to do this?
  3. Hey The BIS breathe site download links are down for o2 and the viewer. I managed to find an older version but it keeps asking for the CD, and it wont accept the GOTY edition CDs. Does anyone have a link to the latest version?
  4. Comradesniper

    Evolution V3.0

    Uh, because that's too easy and removes any kind of teamwork, even between low numbers of players? We don't want to. We have a small group who play ArmA on our own server on our own ventrilo. This is a great way to keep in contact as friends. Our server probably can't cope with many players anyway, and we have no intention of opening it up. It's our server, we use it as we want. So what, we need to put aside one player out of 4 or 5 to fly us around? This isn't practical with a low number of players, where you want as many people actually in combat as much of the time as possible, without it being too stupid and easy. Allowing respawn at a certain vehicle (as in CTI) AS AN OPTION would fix this problem for smaller servers. The "majority" of people who play this game as a game (IE, not on a server with 60+ players with codes of conduct as imposed by a clan or whatever) do not wish to spend 50-80% of their time travelling or waiting. If I wanted to do that, I would play Eve Online. When was the last time a public server even remotely represented a realistic battlefield environment anyway? Like it or not, most people play this as a game for fun. If your idea of fun is to accurately recreate battlefield tactics, then join a server that does so. People on the more casual servers do not invade clan servers insisting that you all go off and rambo, so why are you trying to tell us how to play this game on our servers? The idea here is to allow the respawn-at-base thing to carry on as normal, because this does work on servers with a lot of players. It does not work on servers with 4 players. This has nothing to do with individual skill, but because if you have 4 people against 100-120 AI players in an urban environment with tanks and aircraft, you will die a lot regardless (especially considering that the AI can pinpoint you with sound alone). This is why I think there should be an alternative system for respawning, that ensures you stay in the action as much as possible. Staying in the action does not mean respawning-in-place cheese or infinite health. This is a suggestion, not me telling the mission maker "YOU MUST DO THIS OR ELSE blah blah blah". It is up to the developer to take this idea on board, or not. It is not your place to try and tell me what I can and can not say or how I play on my own server, thank you very much.
  5. Comradesniper

    Is the horrible vehicle steering optional?  UGH!

    Mkay, what would you people rather see in Game 2? Realistic ground vehicle and aircraft handling, using similar models to dedicated simulators? -or- rabbits?
  6. Comradesniper

    Evolution V3.0

    Aye, this would help a lot for low player servers.
  7. Comradesniper

    Vehicles or people look like sea urchins

    As suggested above, try lowering your texture detail, or adding <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-maxmem=512 into your shortcut. If your card is holding at 50 degrees, it isn't a heating problem. More likely, you are running out of RAM and the game is doing weird things before crashing (seems to only happen since the last patch for me). Lowering your texture detail and/or adding maxmem should fix it in that case. How much RAM do you have?
  8. Is there any way to get any text output from a dedicated server for debugging scripts? This is to try and fix some problems that only occur with a dedicated server, but I have _no idea_ what is going on in there without some way to get output from the server that is generated from inside a script in a mission file.
  9. Comradesniper

    One tweak that will change alot

    Uh, thats not very realistic at all.
  10. Comradesniper

    Blob shadows?

    I would agree with this. Even on low, the shadows are too much in dense areas.
  11. Hey I have created a nice new texture for the car_sedan, and I want to be able to use it without overwriting the original car_sedans texture. I have made the texture inside Photoshop, saved it as a 32bit TGA and converted it to paa using texview. I have set up the config.cpp and copied over the p3d of the original. To get the texture onto the model, I have tried: Hex editing the p3d to replace the old file name/path with my new one Using a utility called p3dutil that is supposed to replace the texture inside the P3d. Both of these methods get me an out of memory error, with stupid amounts of memory requested. Is there any way to do this without having to remap the texture inside O2 or something?
  12. Comradesniper

    Hardware and settings for ArmA

    There are some places on the interwebs that let you specify custom parts for the computer. http://www.pcspecialist.co.uk/ These guys do this, as a place to start looking at least.
  13. Comradesniper

    Dedicated server debug

    Actually, let me rephrase that... Is there any way to send a text message from a script executed only on a dedicated server to the clients? Such as, a chat message or a titletext? What would also work is outputting to the server console (if thats possible?).
  14. Comradesniper

    Is the horrible vehicle steering optional?  UGH!

    Using the keyboard is even worse. It doesn't give you full lock within a decent amount of time. Even driving with a steering wheel doesn't work, because the controls for it seem to lag behind by about 2 seconds, which makes it feel all wrong. I drive with the mouse, but you need to be careful when driving any vehicle that isn't a tank in this game. You eventually sort of get used to it.
  15. Hey Just a quick question, what happens if you put an addaction command to a vehicle, inside a script called by another addaction? The action is on a building, and I know this gets set up for everyone on the server. But, if I create a vehicle using CreateVehicle inside this script, and use addAction on the created vehicle from inside this script, is this getting sent to all players? Will everyone see the action on the server, or will I have to update them somehow?
  16. Comradesniper

    Trees & Bushes >:(

    As mentioned somewhere else, having a separate slider for the tree shaders and other shaders would fix this.
  17. Comradesniper

    Network related CTD?!

    Hey As of today, I can no longer: create a network game on Internet or LAN join an internet game No error message given, just a black screen then the "Do you want to send error report" dialog. I have tried: Disabling my firewall Disabling my Antivirus Running with no addons installed or other flags And, obviously, I am able to use the internet on this computer. The error report does mention something. It relates to a file called "Kernel32.dll". Here is the whole thing: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">======================================================= Date: 06/29/07 Time: 15:04:02 ------------------------------------------------------- Exception code: C06D007F at 7C81EB33 graphics: D3D9, Device: NVIDIA GeForce 7950 GT by TweaksRUs, Driver:nv4_disp.dll 6.14.11.6002 resolution: 1280x1024x32 Addons: RC_Be32K in rc_be32k\, CSL_UI_MOD in CSL_UI_MOD\, Desert in ca\desert\ CAIntroAnims in ca\introanims\, CASounds in ca\sounds\ CA_Missions_Armory1 in ca\missions\armory1.intro\ CAweapons3_m107 in CA\weapons3\m107\ CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\ CA_Missions in ca\missions\, CARoads in ca\roads\ CAWheeled3_TT650 in CA\wheeled3\tt650\, CAAir in ca\air\, CA_Anims in ca\anims\ CAWeapons in weapons_cfg\, CAAnimals in CA\animals\, PMC_wrpdemo in pmc_wrpdemo\ CAUI in ca\ui\, CAweapons3_m16a4 in CA\weapons3\m16a4\ CAWeapons3_ammocrates in CA\weapons3\ammocrates\, CAAir3_Su34 in CA\air3\su34\ CACharacters in ca\characters\, CASigns in CA\signs\, CAFonts in ca\UIFonts\ CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\ CAWheeled3_M1030 in CA\wheeled3\m1030\, CAAir3 in CA\air3\, CAMisc in ca\misc\ CAPlants in CA\plants\, CAVoice in ca\voice\, CAData in ca\ CALanguage in ca\language\, CAWater in CA\water\ CAweapons3_aks74pso in CA\weapons3\aks74pso\, ModWarSound in ModWar_Cfg\ CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\ CAweapons3_ksvk in CA\weapons3\ksvk\, CAA10 in ca\a10\, KP_CTI in kp_cti\ Sara in ca\sara\, CAWheeled3 in CA\wheeled3\, CABuildings in ca\buildings\ RC_Raven in rc_uav\, CARocks in Ca\Rocks\ CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA;@ModWarSound;@TrueView;@CSL_UI_MOD Distribution: 1294 Version 1.08.5163 Fault address: 7C81EB33 01:0001DB33 C:\AREITHFA\system32\kernel32.dll file: prison world: Intro Prev. code bytes: 8D 7D C4 F3 A5 5F 8D 45 B0 50 FF 15 04 15 80 7C Fault code bytes: 5E C9 C2 10 00 85 FF 0F 8E E6 D0 FE FF 8B 55 FC Registers: EAX:01C5F1DC EBX:00000000 ECX:00000000 EDX:00000001 ESI:01C5F2A0 EDI:04730000 CS:EIP:001B:7C81EB33 SS:ESP:0023:01C5F1D8 EBP:01C5F22C DS:0023 ES:0023 FS:003B GS:0000 Flags:00000202 ======================================================= note: Minidump has been generated into the file C:\Documents and Settings\Anessen.ATCHWYLAREITHFA\Local Settings\Application Data\ArmA\arma.mdmp Could this be a problem with the sockets implementation? How can I test this? I can connect to a server, and view the player slots. After it finishes loading the game data, it will CTD. I can see chat messages etc, but never any in game action. Missions load fine offline, as long as I don't make my own MP server, in which case it will just die. I can use the editor and Single Player options fine.
  18. Comradesniper

    Network related CTD?!

    After reinstalling, it was still doing it. So, I cleared out my profile folder in My Documents and the ArmA folder in local settings\application data. It now works. I have _no idea_ what was causing that, but it's gone now, and it was in those folders.
  19. Comradesniper

    Network related CTD?!

    Same problem, and it is using the new driver. Are there any checks I can do to do with the network?
  20. Comradesniper

    Network related CTD?!

    Done that, the RPT shown there just happens to include them. Makes not difference: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">======================================================= Date: 06/29/07 Time: 15:41:19 ------------------------------------------------------- Exception code: C06D007F at 7C81EB33 graphics: D3D9, Device: NVIDIA GeForce 7950 GT by TweaksRUs, Driver:nv4_disp.dll 6.14.11.6002 resolution: 1280x1024x32 Addons: Desert in ca\desert\, CAIntroAnims in ca\introanims\, CASounds in ca\sounds\ CA_Missions_Armory1 in ca\missions\armory1.intro\ CAweapons3_m107 in CA\weapons3\m107\ CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\ CA_Missions in ca\missions\, CARoads in ca\roads\ CAWheeled3_TT650 in CA\wheeled3\tt650\, CAAir in ca\air\, CA_Anims in ca\anims\ CAAnimals in CA\animals\, CAUI in ca\ui\, CAWeapons in ca\weapons\ CAweapons3_m16a4 in CA\weapons3\m16a4\ CAWeapons3_ammocrates in CA\weapons3\ammocrates\, CAAir3_Su34 in CA\air3\su34\ CACharacters in ca\characters\, CASigns in CA\signs\, CAFonts in ca\UIFonts\ CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\ CAWheeled3_M1030 in CA\wheeled3\m1030\, CAAir3 in CA\air3\, CAMisc in ca\misc\ CAPlants in CA\plants\, CAVoice in ca\voice\, CAData in ca\ CALanguage in ca\language\, CAWater in CA\water\ CAweapons3_aks74pso in CA\weapons3\aks74pso\ CA_Anims_Char in ca\anims\characters\, CATracked in ca\tracked\ CAweapons3_ksvk in CA\weapons3\ksvk\, CAA10 in ca\a10\, Sara in ca\sara\ CAWheeled3 in CA\wheeled3\, CABuildings in ca\buildings\, CARocks in Ca\Rocks\ CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA Distribution: 1294 Version 1.08.5163 Fault address: 7C81EB33 01:0001DB33 C:\AREITHFA\system32\kernel32.dll file: prison world: Intro Prev. code bytes: 8D 7D C4 F3 A5 5F 8D 45 B0 50 FF 15 04 15 80 7C Fault code bytes: 5E C9 C2 10 00 85 FF 0F 8E E6 D0 FE FF 8B 55 FC Registers: EAX:01C5F1DC EBX:00000000 ECX:00000000 EDX:00000001 ESI:01C5F2A0 EDI:04730000 CS:EIP:001B:7C81EB33 SS:ESP:0023:01C5F1D8 EBP:01C5F22C DS:0023 ES:0023 FS:003B GS:0000 Flags:00000202 ======================================================= note: Minidump has been generated into the file C:\Documents and Settings\Anessen.ATCHWYLAREITHFA\Local Settings\Application Data\ArmA\arma.mdmp
  21. Hey, I have tried to use the command: this removeMagazines "2000Rnd_762x54_PKT" in the init field of the Mi17, but it does not remove all ammo from the side machine gun. How do I remove ammo from vehicle mounted weapons? EDIT So you can set the Ammunition slider down to minimum in the editor, but I need this to be done inside a script (the Mi17 is created inside a script using createvehicle).
  22. Comradesniper

    KP CTI Released

    Eh, I have a problem with version 0.116 (the latest on your website?). I can't see some of the weapons on the east side. The AK74 and silenced AK74 don't appear when selected from the kit menu. You just fire bullets out of your chest. How can this be a missing addon? These work fine in other missions that use the East. EDIT found the problem I also had your BTR80 and Alouette installed from your files page. It was screwing up all of my AK74 models and M16s in my game.
  23. Comradesniper

    Mouse Sensitivity

    Razer Diamondback here, exactly the same problem. Does not happen in OFP or any other game. TBH the mouse movement system in ArmA is terrible. I spent my first week playing the game fiddling about with the sensitivity in the options, because the default setting is crap.
  24. Comradesniper

    Hospitals on Sarani?

    Hey, I was wondering where abouts I might find this hospital building on the Sarani island: http://ofpec.com/COMREF/cfg_images/ArmA/Land_hospital.jpg Like, what town they are near or coordinates or anything would be great. I've looked around a bit but I havn't found one. I just need to know for a mission I am making.
  25. Comradesniper

    Hospitals on Sarani?

    True, but the mission is set during peace time. Don't worry, I'll improvise something out of one of the existing buildings. Still, it must suck to get ill on Sarani.
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