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Clarentavious

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Everything posted by Clarentavious

  1. Clarentavious

    Help please

    Thanks Harnu!
  2. Clarentavious

    Help please

    Ok, I am trying to have a chopper (like an Mi24 for example) that only carries 30mm rounds. I can't do this by limiting the ammo bar near the fuel and health lines because that brings down the 30mm too (and I want that at full capacity). Let's say I named my chopper "goub" I tried loweing the ammo bar to nothing, then putting in the initialization line goub ammo "30mm Cannon" 500 That didn't work. I'm using 1.46 for the moment. I know OFP code fairly well, but I'm not expert on it. Can someone help? What would be the correct way to limit the ammo?
  3. Ok, slap me if this is covered in the FAQ or been asked before. When you open the mission editor, and select add unit, or what not; the option for adding most objects is to select empty then objects. But the object list is very limited, like refuel barrels and cloth tables. I get the idea that maps come with a pre made layout as far as houses, and larger structures. But I've played multiplayer missions where maps have buildings that aren't native to the map. So my question is, how do I do this? Do I need to download a special plug-in or something? Help please
  4. Clarentavious

    Placing houses and other buildings on maps

    I have resistance but my friend doesn't, so until he gets it I am going to be playing with 1.46 Could you direct me to Gunslinger's editor update please?
  5. Clarentavious

    Placing houses and other buildings on maps

    Could you tell me the exact name of the file I need to get? Their site is hard to navigate, don't know what I am looking for. A link to the download page might be nice actually
  6. I am trying to have a unit start its waypoint and move once a trigger goes off, but it is not working. I thought my code should look like this. I would have a trigger, where on activation would say getmoving = true Then for way point 0 for my unit, I would have the condition getmoving Am I supposed to type it in some other way? Like variable1 or something? I've tried everything I can and it still won't work, please help. My unit starts its way point movement immediately, rather than waiting for the trigger to go off. I know I have my trigger parameters correct.
  7. Clarentavious

    Heat?

    In the OFP manual, the HEAT is referred to as High Explosive Anti Tank round. From the anti-tank portion, I gather it is designed to pierce armor. However, in the description, it is called an anti-personell weapon. Why would it be anti-personell when all tanks come equipped with a machine gun? The Sabot is designed to pierce armor. What is the exact difference between them? I don't notice any difference in the time it takes to reload each round. The HEAT makes an explosive noise like a grenade, the Sabot has a deep thud sound effect like thunder. Most tanks have 35 rounds a piece of each. From my experience, it seems the HEAT is more designed to damage a vechile itself rather than the occupants inside. I've seen people die in tanks while the tank itself is still functional with the Sabot, but with the HEAT, the tank usually because disabled (doesn't explode, but stops working), and the crew ecjects or gets out. It seems the HEAT has a larger blast radius/impact area Could someone give me a thorough explaination of the difference? Is the HEAT designed armored vechiles other than tanks, like boats or aircraft? An official reference might help I guess
  8. Clarentavious

    Sound problems

    I'll have to try OGG, but I don't know if that is the problem. I am going to experiment later today
  9. Clarentavious

    Sound problems

    Ah poop, I can't get my custom sounds to play in my custom maps. I know my triggers are right, so my question, what is wrong? I've tried my sounds in 22KHz, 16-bit, mono wave files, then I tried converting them in LIP files. Do I have the wrong format? Do I need that OGG file type or something?
  10. Clarentavious

    Looking for players

    Hello people. I am looking for people to play OFP online with. It is hard to find good games on Gamespy, most either have pings that are too high, or jerks for players. The All Seeing Eye doesn't help me much either. Could any USA based broadband players e-mail me at cear1@attbi.com , or leave a reply here? I'd like to set up some games and stuff. Looking for good players.
  11. Hi people, I just have a simple, one time, specific question I need answered. If any of you have ever tried placing an empty SCUD Launcher on a map, you can board it as a driver. From here you can actually launch a SCUD missile. I am trying to set up a simple trigger and its not working. I know all of the trigger fields are ok (like Detected by East, I've set off other triggers), but I don't know how to direct the game to launch a SCUD I am thinking there is a specific command for the activation. I thought maybe a simple unit action action would work, but I guess not. So let's say I named my SCUD "goub" So I thought my string should look like goub action ["Launch SCUD"] But it doesn't work. The in game command is labeled "Launch SCUD" to lower the rail and point the missile upward. To fire the missile there is an additional "Start SCUD" What am I doing wrong? I don't have he bold or italics because I am not used to this forum. Just need a little help learning OFP code. Thanks for any assistance.
  12. Nevermind, I fixed everthing using the Tex View program It says to rename your overview picture "pic.paa" Â Paa being the file extension. Â So I just made a bitmap with the demensions of 170x64, saved it with the picture I wanted, and changed the bmp extension to paa But when I pull it up as a single player, I get an error box saying "Cannot load texture missions", or some such. When I open my overview HTML file, it links properly back to my pic and I can even see it, but it isn't working in game. I tried both moving my mission as a folder, and exporting it has a single player mission. Please help guys.
  13. Clarentavious

    Helichopter woes

    Ok I didn't see this covered in the FAQ, so please don't shoot me. Well I set a way point for the soldier who got into the pilot's seat, for him to move somewhere. Ok, big problem, the helichopter goes way past the way point (like a couple of hundred meters past the mark on the map) I thought it would be simple enough to just add "chopter's name" flyinheight 0 But with him going past his destinated position it don't help. I tried changing the way point type from Move to like Hold, Guard, or Sentry. Then the chopter gets stuck, won't go down, or move to any other way points. I saw the transport unload and load options, but they aren't going to do me any good until I can get my chopper on the ground where I want it first I tried placing a move waypoint over an invisible H but that didn't help Please help peeps. I am just trying to get the chopter to land, wait for any surviving troops from my squad to board, then evacuate.
  14. If I am going to set a way point, and tell a soldier to get into a vechile, where in the way point window do I put the position? I am telling 2 pilots to get into a CH-47D (the big 2 fan chopper that is used for transporting troops), 1 of them gets into the pilot seat yes, but the other one rides in back instead of manning the machine gun. How to I specify him to get into the gunner position?
  15. Clarentavious

    Flag polls

    Hey if you select your side as being empty and go to objects, there are like 2 selections of flags. One being just "flag", the other being "international". How do I get a flag poll with an american or russian banner looming at the top? *looks confused*
  16. Clarentavious

    Specifying vechile positions

    Crap, it is not working, he still gets in back. Any idea why?
  17. Clarentavious

    Specifying vechile positions

    I could do that now that you have told me how to keep choppers from flying up - but I would like to know how to specify positions for future reference, in case I make another map.
  18. Clarentavious

    Scripting code problems

    Eeeek No. I have it fixed now. I had the chopper listed as East. As soon as ANY way point is added it will fly up and stay there (but just loom there, not move to the next waypoint). I tried changing the type too, like instead of move, Gaurd or Sentry. So I fixed the problem by making the chopper empty (instead of occupied by West, Resistance, etc...), then having 2 pilots get into it via trigger. Geez, those guys at BI Studio's must have worked their butts off. I think I will stick to working on hardware rather than taking up a C++ class.
  19. Clarentavious

    Scripting code problems

    God this is SO stupid. The chopper turned its propeller on and lifted up in the air, but didn't move. It did this because I changed the combat mode to open fire and engage at will. I naturally assumed since it lifted up it was fly to the next way point, but it just loomed there like on auto-hover. I thought I was doing everything ok, so I speeded things up to 4x and just waited to see if it would move up just fly straight up and wait. Man, this gaves engine requires so many specifics *frown*
  20. Clarentavious

    Scripting code problems

    I have done exactly that and it is not working. I am using a helichopter, not a soldier. I have 3 way points, and the chopper starts its engines as soon as I enter the map. I think I might know the problem now that you mention it. Does the trigger radius (the blue line in size, the elipse or rectangle) have to pass over the first way point in order for that waypoint condition to recognize the variable? Because the trigger's radius does not pass over the way point. The trigger is a long ways away from the helichopter. I am about to go load up my game right now and try this, but answer me please anyway.
  21. Clarentavious

    Flag polls

    Ok, sorry. I know you guys said to search first, but I am not used to this particular forum, and making this map has already been time consuming *shrug*
  22. Clarentavious

    Scripting question

    Thanks. And geez what a simple answer, silly me for not being able to find that out
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