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CanVagabond

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Posts posted by CanVagabond


  1. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Mar. 21 2003,12:23)</td></tr><tr><td id="QUOTE">Did Capcom think about people who are broke and can't afford a 200 dollar game when they made Steel Soldiers?  No, they didn't.  They went ahead and released an innovative new product and basically sent out the message that "Hey we know the product is pricey.  However if you want to be able to play with this new controller we thought up you'll need the cash."<span id='postcolor'>

    I think you mean Steel Battalion?

    If so, the controller was the only thing good about the game.

    The rest was bad....BAD gaming.


  2. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ Mar. 18 2003,19:19)</td></tr><tr><td id="QUOTE">2d animals would look pretty ugly.<span id='postcolor'>

    You going to complain about a 2d bird flying over head while someone is trying to kill you?

    Serriously, it'll be better than a sterile land.


  3. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (edc @ Mar. 18 2003,19:19)</td></tr><tr><td id="QUOTE">2d animals would look pretty ugly.<span id='postcolor'>

    You going to complain about a 2d bird flying over head while someone is trying to kill you?

    Serriously, it'll be better than a sterile land.


  4. Keeping with the bird thing:

    I'd like to see non #D birds fly from trees if large groups of soldiers or even small groups move too fast, or say combat takes place. Have non 3d birds fly away.

    Maybe wildlife too? non 3d I mean, save the frame rates.


  5. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Melkor @ Mar. 17 2003,22:23)</td></tr><tr><td id="QUOTE">-children civilians? would be hilarious to run over some kids with an abrams<span id='postcolor'>

    That's why you won't find children.

    Morrowind took them out for the same reason, serious weirdo doing serious weirdo things.

    Not calling you a weirdo though.

    - I'd like to see more factions.


  6. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Melkor @ Mar. 17 2003,22:23)</td></tr><tr><td id="QUOTE">-children civilians? would be hilarious to run over some kids with an abrams<span id='postcolor'>

    That's why you won't find children.

    Morrowind took them out for the same reason, serious weirdo doing serious weirdo things.

    Not calling you a weirdo though.

    - I'd like to see more factions.


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 17 2003,12:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bullz_eye_on_my_back @ Mar. 16 2003,17:47)</td></tr><tr><td id="QUOTE">ohh....and the ability to jump too!<span id='postcolor'>

    Have you ever seen a real life soldier jump while fully loaded down with weapons and ammo and pack and misc other crap they're loaded up with?<span id='postcolor'>

    Yes actually I have.

    Training for the PPCLI(Princess Patricias Canadian Light Infantry) (not me, my buddy, I'm a year out from that yet) you are trained to think outside of the box, so if you are in full gear and need to jump, you JUMP.

    In reply to topic -

    I'd like to see a stronger AI presence in light vehicles for seeing enemies, aiming and firing. I dunno if it has been mentioned yet but the AI and seeing enemies in light vehicles is a little inconsistant for my tastes.


  8. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (placebo @ Mar. 17 2003,12:49)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Bullz_eye_on_my_back @ Mar. 16 2003,17:47)</td></tr><tr><td id="QUOTE">ohh....and the ability to jump too!<span id='postcolor'>

    Have you ever seen a real life soldier jump while fully loaded down with weapons and ammo and pack and misc other crap they're loaded up with?<span id='postcolor'>

    Yes actually I have.

    Training for the PPCLI(Princess Patricias Canadian Light Infantry) (not me, my buddy, I'm a year out from that yet) you are trained to think outside of the box, so if you are in full gear and need to jump, you JUMP.

    In reply to topic -

    I'd like to see a stronger AI presence in light vehicles for seeing enemies, aiming and firing. I dunno if it has been mentioned yet but the AI and seeing enemies in light vehicles is a little inconsistant for my tastes.


  9. http://www.geocities.com/nessmind/GFX/CarFlip.jpg

    Now this is a cool pic IMHO. Playing the resistance campaign, and the first mission after "Scrap" I looped around the outpost and hit it from behind. I personally whacked the UAZ on it's side in one shot.

    What's happening in the pic is that I looted the outpost and dumped everything in the BMP that I had, when I came under fire, so I ducked beside the UAZ and returned fire. Turned out I missed an officer in the assault.

    Unfortuanantly, I'm still using AK47 CZ and RPGs. No fancy sniper rifles, AK74s or anything. I do have the Bizon however.


  10. http://www.geocities.com/nessmind/GFX/PlaneRec.jpg

    I've finally reinstalled and updated OpFlash and restarted the Red Hammer campaign. The fun little story was I remember assaulting the airport from every direction, and getting cut up, so I decided to recon the area, and have my guys keep low and stay still.

    The plane actually was on the taxi lane and not on the runway when I got the idea to steal the plane, but the civilian got back in before I did, so I went for a ride to recon the airport. After flying around the island I ejected over my guys, and moved in on the enemy.

    By that time I was bored waiting for the plane to go near where my guys were or a vehicle, so we went in straight on.

    All told, I only lost two guys that whole mission.


  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Feb. 11 2003,16:42)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (2stoned2kil| @ Feb. 11 2003,00:52)</td></tr><tr><td id="QUOTE">hehe , with the mouse i cant make loopings and turn-overs

    in OFP ...<span id='postcolor'>

    You're not supposed to make loops and rolls in a helicopter wow.gif

    I've got no clue about helicopter aerodynamics, but I think the RAH-66 Commanche is the only one capable of doing that, plus one or two on the civilian market.<span id='postcolor'>

    The Gryphon can do it too.


  12. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (walker @ Feb. 08 2003,19:42)</td></tr><tr><td id="QUOTE">I loved that mission in Cold War Crisis where you had to navigate by the stars.<span id='postcolor'>

    Huh? Which one is that?


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RalphWiggum @ Jan. 20 2003,18:48)</td></tr><tr><td id="QUOTE">as walker said, OFP gives a variety of tools that enable wildest things. CoC is a good example. it incorporates RTS based on a FPS game. now who can claim that with such pride?<span id='postcolor'>

    Battlezone? tounge.gif

    Never thought about Tribes being OpFlash's competition though.


  14. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (BratZ @ Jan. 20 2003,15:47)</td></tr><tr><td id="QUOTE">If OFP had tailgunners (and movable carriers) it could simulate the same BF1942 gameplay<span id='postcolor'>

    Or if more than one weapon could fire from a vehicle at a time?

    I hope we get to see Blackhawks with TWO gunners, and passangers able to fire out the door.


  15. wow.gif7--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Whoami88 @ Jan. 20 2003,13wow.gif7)</td></tr><tr><td id="QUOTE">Anyone find it out that in Ghost Recon, its called Ghost Recon, but theres ot one mission where you do reconing? (sp?)

    Whoever was the military supervisor for GR had to be a 9 year old. Ex. In mission you have to stop a tank column from basically leaving your area. This giant offwensive consists of 2 tanks a couple infantry platoons.

    ...

    PRetty Piss Poor offensive if you ask me

    Brings me to another point. How come the lat missions you do the work of a small army?  Ex. Take Moscow away from the Ultranationlist.  THroughout the level theres like 64 guys and 3 BMPs.  And they send a 6 man sf unit to kill them all. Ya good luck with that.

    And the tanks blow total ass in GR, i had one tank point its gun at a BMP for like 30 secs till it fired and the bmp just sat there...<span id='postcolor'>

    You ARE the recon force. It doesn't mean you go in, sit tight, and spy around with the Binoculars. You are a Recon unit(from what I understand) in the Marine sense(I might be completly wrong here) where you are classified as Recon as you are lightly armed. Correct? No?

    Tanks are badly done in the game, should have left them out in my opinion.

    Nothing wrong with sending in an advance SF unit to clear the path to Moscow. I prefer to imagine that the Marines(I think they were supposed to be in the are of operations, or someone was in the briefings)(EDIT, I'll finish this sentance ) move in after the mission. Besides, you punched a hole towards the capitol building, not clear out the WHOLE city. Again though, the mission could have been done better.

    Personally, Redstorm made a pretty cool game lacking in two things, believability(sp?) in some missions and replayability(again, ap?) for the game.

    Though that's true of every game. tounge.gif


  16. I won't comment on any other games other than Ghost Recon, and will add another consideration for you all.

    My Big Ghost Recon Pro's

    1. On the fly mission "planning" is great. I work in two man fireteams and to great effect in SP. The thing is, you need to think defensive and pace yourself, I've seen lots of people get frustrated when they can't go Quake. I'm not making fun of Quake games(Unreal 2 so close!wink.gif.

    2. Infantry oriented. My HUGE beef with OpFlash is that it didn't have three different campaigns focusing on each element (Infantry, Armored, Air). I hate using tanks, and the only aircraft I like using is the Blackhawk for fast movement of troops. The attack heli's are cool, but feel so removed. In Ghost Recon, you are IT. You run into a few tanks and have support(This element of the game seems more slapped on than anything) but assaults and defenses are fun.

    My Big Ghost Recon Con's.

    1. Weapon's load outs. Bo-ooo-ring! I like the mM16, but prefer the M4(EDIT - I know you can use the Demo guy to get the M4, but you get the idea). I'd like to see a larger variety(but not overboard) of wepons. I hate the idea of knowing I need to assault a close building with M16's, it might work in RL(dunno just yet) BUT, I love the UMP45.

    2. Too restrictive. The game IS linear, and the asaults are almost dictated. Only getting cauhgt in the open was exciting. Other than that, toss a M203 grenade to clear the building. Not totally bad, but you'll see my point in a minute.

    Moving on.....

    Delta Force: Blackhawk Down.

    I've played the demo a couple times, but until I get my RAM upgrade(bumping me from 128 to 512) I have a limited view. However, this is it.

    The level starts with you and you element onboard a Littlebird, flying alongside another Littlebird. You fly around a captured UN building, firing upon(and being fired upon) enemies. You circle the building twice before a pretty sweet landing in the yard, where your troops dismount and immediatly open fire on any enemies. The Littlebirds fly off, and I clear a room or two, and the game craps out due to my RAM.

    The point is, my troops were as effective as me in hitting enemies. They didn't hesitate, they fired and hit as well as missed. In Ghost Recon, they fire only if they will hit, or in Suppress mode, they waste ammo. DF feels better that way.

    When I ordered a room clearing, one trooper threw in a Flashbang (though I do complain about his exposure) and as soon as it went off, I followed them in(observing at this point, actual participation can wait). They moved in along the walls and took a four corner stance after that.

    I'm losing my point, which is to support that the Soldier Sim is still young, but it is growing up fast.

    EDIT - I forgot to add that SWAT: Close Quarters Battle has THE best squad interface. As well as squad AI. They check corners, throw bangers, open fire when needed and generally don't be stupid, though the AI does have problems in out door environments, it is still good.


  17. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aneurysm @ Jan. 12 2003,16:50)</td></tr><tr><td id="QUOTE">Ignore! Ignore! Ignore! Ignore! Ignore! Ignore! Ignore!

    Very sorry, it's working fine! I just didn't....never mind - it's embarrasing!<span id='postcolor'>

    Come on spill the beans. What didn't you do?


  18. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (theavonlady @ Jan. 18 2003,00:56)</td></tr><tr><td id="QUOTE">There was also that Vietnam MedEvac SP game demo, discussed here a few months ago, since deleted from my hard disk for wasting space. smile.gif<span id='postcolor'>

    Good, I'm not the only person to have had this game.

    Though it is a fun lttle diversion from time to, whenever I want to play it again.

    I dunno though, I think you should have to keep soldiers on the battlefield until after the area is secure before calling in a medevac, but dunno if that's possible with OpFlash.

    Personally, if developers would stop making sniper AI, there wwould be more wounded.

    Actually, Delta Force Blackhawk ddown is pretty good, for enemy accuracy not being sniper perfect all the time, ala Redstorm.

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