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CanVagabond

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Posts posted by CanVagabond


  1. I would recommend researching how AC-130's engage targets, as nearly all their firepower is mounted out the left side. Basicly, sitting still taking pot-shots is what gets folks waxed.

    My focus is on Blackhawks or other 'chopper's getting two guns going, not real wolrd tactics, but thank you for the info on the attempts and technicalities.


  2. I would recommend researching how AC-130's engage targets, as nearly all their firepower is mounted out the left side. Basicly, sitting still taking pot-shots is what gets folks waxed.

    My focus is on Blackhawks or other 'chopper's getting two guns going, not real wolrd tactics, but thank you for the info on the attempts and technicalities.


  3. -----------

    EDIT - just realized I clicked on the wrong forum...sorry.

    -----------

    Ok, this idea may have been offered before, and I can't believe that it will be original, but on the flip side I didn't see any specific post relating to this.

    Just a couple points to clear things up.

    1. I know that the Engine is not made to handle vehicles firing two weapons at the same time.

    2. I'm using BIS because i like their Blackhawks and they might be able to pull this off.....

    The idea.

    Create a blackhawk with two usable miniguns.

    More specificaly, add in another gunner for the righ side of the craft, and that weapon as a seperate weapon selection.

    Imagine that you are orbiting one of the larger Tonal cities. You fly over the streets and rather than taking fire from the left side of the craft, you take fire from the right side. Now, you have to get that bird turned around so the gunner can take a shot at him.

    Why not add in a right sided gunner that you can use, by selecting the second mini gun in the same manner you can switch from the machine gun in an M1A1 to the Sabot?

    That way, you can keep the bird on course, the left gunner is "turned off", and the right gunner is now able to fire, and you don't need to hurl that bird around?

    ------------

    The immediate problem I can see is that you now have two AI gunners, and this isn't as easy as it seams, switching guns, you now have to switch the actual gunner, but can it be done?


  4. -----------

    EDIT - just realized I clicked on the wrong forum...sorry.

    -----------

    Ok, this idea may have been offered before, and I can't believe that it will be original, but on the flip side I didn't see any specific post relating to this.

    Just a couple points to clear things up.

    1. I know that the Engine is not made to handle vehicles firing two weapons at the same time.

    2. I'm using BIS because i like their Blackhawks and they might be able to pull this off.....

    The idea.

    Create a blackhawk with two usable miniguns.

    More specificaly, add in another gunner for the righ side of the craft, and that weapon as a seperate weapon selection.

    Imagine that you are orbiting one of the larger Tonal cities. You fly over the streets and rather than taking fire from the left side of the craft, you take fire from the right side. Now, you have to get that bird turned around so the gunner can take a shot at him.

    Why not add in a right sided gunner that you can use, by selecting the second mini gun in the same manner you can switch from the machine gun in an M1A1 to the Sabot?

    That way, you can keep the bird on course, the left gunner is "turned off", and the right gunner is now able to fire, and you don't need to hurl that bird around?

    ------------

    The immediate problem I can see is that you now have two AI gunners, and this isn't as easy as it seams, switching guns, you now have to switch the actual gunner, but can it be done?


  5. For judging - How?

    - Originality. I can only stand seeing helo's flying into a sunset so many times, or crashed Blackhawks......

    - Edits. Allow pics to be edited but value the Un-Edited ones more. By that I mean say you have a A-10 flying under a bridge, and another poster has the same thing but edits in motion blur for engine wash.....

    - A few different categories then a playoff. Say, A category for UnEdited, Edited, Humor, Air, Ground, Armor etc.... Go all out.


  6. COnsider a few things here:

    Halo's maps are linear for the most part, and I'd consider them long, not large. You can essentially imagine them as a piece of string, you follow the beginning to the end, almost no room to diverge your course.

    Operation Flashpoint gives you a square box most of the time, and lets you loose in it to do whatever you want. In most cases, we use our troops for multi pronged attacks on towns and such. Basicly, Opflash maps are focaled around a point in the map, as real life mostly tends to be.

    As for Halo not being able to be made on the PC, you do realize the ONLY reason it wasn't out on PC first was because Microsoft bought Bungie, and needed at least one good game for the consol?


  7. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (dominic_crotty @ 05 May 2003,18:59)</td></tr><tr><td id="QUOTE">Hi All,

    A bit of tactics 101 please. What are the best tactics for crossing a bit of open ground under fire as commander of a team?<span id='postcolor'>

    Call in the air support smile.gif


  8. This should stick in general since I'M flying the damned chopper.

    Though those are useful hints and all, I'm curious about them gunning when I'm piloting.

    For instance, I have the updated MH47E from BAS, and the air support mission I hover around but my gunner won't shoot at much, if at all. Even if I fly too low for standard ops (oh well), just curious if there's a trick to it that way.

    EDIT

    Just reread that and got some clues.

    EDIT 2

    Tried, no luck. I flooded a town with ammo-less russian soldiers (just for testing). I had the chopper full AI but they only shot a little bit, maybe three spurts. I piloted, it didn't fire at all.


  9. I'm sure a topic or two has been done on this but I'm also assuming that the latest patches have changed the rules.

    Is there ANY specidic speed or height I need to be at for the gunner's to see and open fire?

    Usually I set them to engage at will and alternate with no success between Danger and Alert.

    I know the target one guys and the AI can see the rest of the squad trick but that's cheap.


  10. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Franz_Schall [sWAF] @ April 16 2003,18:48)</td></tr><tr><td id="QUOTE">In my opinion there must be a change of the value from some specialized soldiers. For example: When your Radio Operator is dead, you can't call in for air support etc.

    These specialists on the battlefield deserve more attention! biggrin.gif<span id='postcolor'>

    Just grab the radio from him smile.gif


  11. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (InqWiper @ April 13 2003,18:34)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Yeah but now you're taking away from the fun, adding something like that in.<span id='postcolor'>

    Nah...if you want to you can just give all players theire own radio wink.gif.<span id='postcolor'>

    Sort of how most armed forces are already doing/done?


  12. OK, so I'm bored playing in the mission editor playing with choppers -

    http://www.geocities.com/nessmind/GFX/BHBlowUp.jpg

    When I get this fun idea to plant some C4, not original I know, but note above BORED -

    http://www.geocities.com/nessmind/GFX/BHBlowUp2.jpg

    Yeah, that looks good -

    http://www.geocities.com/nessmind/GFX/BHBlowUp3.jpg

    And up she goes......Wait, no explosion? -

    http://www.geocities.com/nessmind/GFX/BHBlowUp4.jpg

    Ahhhh, that's better -

    http://www.geocities.com/nessmind/GFX/BHBlowUp5.jpg

    We've got a Blackhawk up, I say again a Blackhawk up! -

    http://www.geocities.com/nessmind/GFX/BHBlowUp6.jpg

    Uhh...nevermind. I wish I had a screenie about a second earlier, it was on it's nose -

    http://www.geocities.com/nessmind/GFX/BHBlowUp7.jpg


  13. </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (peanuckle_00 @ Mar. 21 2003,12:23)</td></tr><tr><td id="QUOTE">Did Capcom think about people who are broke and can't afford a 200 dollar game when they made Steel Soldiers?  No, they didn't.  They went ahead and released an innovative new product and basically sent out the message that "Hey we know the product is pricey.  However if you want to be able to play with this new controller we thought up you'll need the cash."<span id='postcolor'>

    I think you mean Steel Battalion?

    If so, the controller was the only thing good about the game.

    The rest was bad....BAD gaming.

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