Cumboy
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0 NeutralAbout Cumboy
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Lance Corporal
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There seem too many people who want to cause trouble with the use of my infamy....both on OFP IRC channels and multiplayer (gamespy, servers)...by using my 'Cumboy' nick.. Anyone doing such things are all imposters...they must realise that there can be only one true Cumboy...and that is me..so pay no attention to anyone using my nick on IRC and multiplayer causing trouble...cause it isn't me I am actually a very good CTF player who plays under a different nick now....
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Yes that was me.... It was used in my 'Hunter-Killer' mission........ Oh and you use the 'distance' command in the trigger condition line to initiate the strike....... i.e plane1 distance target1 < 500 This works well for a mulitple drop at the usual alititude that the AI flies at...
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What sort of MGs? The M2 50 cal range? or the personal examples (M60, PK) ?
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The SU25 mission? That was great! Can't understand why it received a 2...no wait I know why....most of the reviewers are biased towards a certain type of mission and don't often put a lot of effort into their reviews (some obviously don't even warrant correct spelling )
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Ok........3 Cumboy missions can be downloaded here... (Link being updated) and 1 Cumboy addon here..... http://www.sphosting.com/cumboy/Addons/ More will be uploaded soon...
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?
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Yeah what I'll do is upload my missions and addons to my url.....I'll post the link soon
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The 'BAT21/Behind Enemy Lines' idea is definitely going to be done by me, however not until I have the 'Resistance' addon which shouldn't be too long. I would just like the added map size and of course the pistols. It will just make for a much better mission experience...trust me..
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I'll help out also email is [email protected] Would you also be interested in helping out with voice acting in one of my missions?
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (WhoCares @ June 05 2002,14:36)</td></tr><tr><td id="QUOTE">How about a mission where you hunt a saboteur by night with support of some choppers with their searchlight? I had this idea before, but I found it impossible to have the AI track the enemy with the chopper light. (not even an idea how to do it...)<span id='postcolor'> Great idea.... Yeah actually the light you see helos use in OFP is actually the landing light which is fixed and can't be slewed (like you see in police helos).... The only way to track something is through the helos flightpath.... Still a top idea...I'll look into that one..
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Hehe, Funnily enough Shadow, a mission I had going while I was doing 'Hunter-Killer' was 'Strike Swiftly 2' (from the original Cumboy mission 'Strike Swiftly'....Behind enemy lines conducting reconnassaince and patrols over several days.... This will hopefully be released soon..... However I think there is a black-op mission overload in OFP....this however will be far from the norm and as I am Cumboy you all know this will be true...
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Hi, I hope everyone who downloaded my mission 'Hunter-Killer' thought it was ok.... However it is on to new things, I'm itching to start a new mission and I was just wondering if there was anything anyone particularly wants to see done in a mission, whether it has never been done or only glanced upon several times. I would appreciate any feedback from anyone with useful input as I feel a bit of market research never hurt anyone! Thanks all!
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Hi, I hope everyone who downloaded my mission 'Hunter-Killer' thought it was ok.... However it is on to new things, I'm itching to start a new mission and I was just wondering if there was anything anyone particularly wants to see done in a mission, whether it has never been done or only glanced upon several times. I would appreciate any feedback from anyone with useful input as I feel a bit of market research never hurt anyone! Thanks all!
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I have finished my script for a hot LZ landing.... If anyone wants it email me....
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Aculaud @ June 02 2002,23:12)</td></tr><tr><td id="QUOTE">I hate to bring this to your attention, but thats just how operation flashpoint was designed: To force the player to have to think on his feet to get the job done, to have to find multiple ways of getting somewhere, or acomplishing something.<span id='postcolor'> Yes it was designed like this, however this isn't the point John is trying to make I believe. Basically most of the mission authors out there are crap. Some missions are designed with silly little objectives and very little added to assist the player. This basically comes from a lack of effort/ability. Either they don't know how to edit and test properly or they are so niave as to think 'If I can do it (as they designed it), they can do it'. Many editors have really just got to pull their heads in and put in more work so the rest of us won't have to waste time on their half-assed attempts.