Chronicles
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Everything posted by Chronicles
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Hello It seems that this long awaited total conversion is now a reality, as there are some guys that have already begin to receive the CD the INF dev team promised and play on servers. The free download will be available too all in Monday according to the INF website for the other people. Infiltration has been a good game in the 2.86 state but felt unfinished (i admit that i really liked it when the realaim mutator appeared to change the gameplay for more realism). And after 2 years and some months of coding/testings , the new version is now ready, some people (some of the CD customers) are even playing it on server and enjoy it. I wonder if any of you OFP players are INF fans too (even offline) , as i saw a lot of similarities in the soldier "feeling" gameplay between those 2 title i like . Time to reinstall UnrealTournament to give a look (Monday) in this piece of art that INF 2.9 is . List of the features INF website
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Saying that is exactly like saying that OFP is a kind of Pac Man clone. How about to try the thing before making quick judgements ;) You will be surprised to see that the aiming system is more realistic that OFP one in display and "feeling" . Bah, what i hoped ......
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">I was wondering, since soundpacks can be be made to replace to origunal sounds in the game can the same be done for textures ( a texture pack). This would alleviate the need for many separate addons. <span id='postcolor'> Yes, there is a way , but it requires editing a file , not as simple as sound replacement pack. But i dont think it can work in multiplayer without displaying the message about modified .cpp , but in solo no problems. You can find information here http://www.flashpoint1985.com/cgi-bin....t=23312
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Hello From Placebo </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Why would you want the CD-Protection removed? Do you want Bis to go under because scum steal from them<span id='postcolor'> I just want to notice that Id software and Epic in one of their last patches for Quake 3 and Unreal Tournament , to thanks their customers removed the CD-checks protection, allowing people to play without CD And those game were very good sales despite the end of the CD-Check. EDIT : oops, i was not carefull, the conversation was about CD protection not CD-check I am not against CD copy protection , that is totally different ! sorry
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As i see there a some conversion from awesome high quality weapon models from counter strike modeller community , if you are interested in high quality work , have a look to this website that have really great customised weapon models all in high textures quality and high polygons (of course it means an impact on performance ) http://www.weapon-hacks.com I think this kind of CS models are just waiting conversion for a conversion to OFP
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When a Mi17 is going crazy , you have to jump on a building to save your pixels
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wrong forum (OFP missions is the one to post in for this) Easy mission if you run to the Hind as soon as the spetznaz order you to follow him in the tent You will be able to go in pilot position before everyone open fire at you , then just fly to a west soldier on the other part of the island , land near him and go out of the hind An alternative is to kill everybody, and the tanks near that base before flying to a west position
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wrong forum (OFP missions is the one to post in for this) Easy mission if you run to the Hind as soon as the spetznaz order you to follow him in the tent You will be able to go in pilot position before everyone open fire at you , then just fly to a west soldier on the other part of the island , land near him and go out of the hind An alternative is to kill everybody, and the tanks near that base before flying to a west position
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There is a "Mission Editing FAQ" pinned up there in this forum, you can find an answer for your mine question there http://www.flashpoint1985.com/cgi-bin....3;st=15
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dca action (poor Mi17) very long dca shots (poor Mi17 again )
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this simple </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE"> BOOOM = "Shell73" camcreate [(getpos this select 0), (getpos this select 1), (getpos this select 2)+30]; Fuze = "FxExploGround1" camcreate getpos BOOOM<span id='postcolor'> is very interesting for FLAK effect , in a init line of a game logic in the case of mi pic up there and different altitude Now, back to pics I like DCA
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The second one is awesome with this dust effect and this angle of vision JAP Now back to my own stupid screens , Here, i think our stealth approach has failed
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">The O/MTV page contains XML<span id='postcolor'> Oh no , horror ! Cant see XML pages on my system please, if it is not too much work , can you make it as your M.O.M. page XML / old Html ? Thanks whatever is your decision for all your work.
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Laser Designator sniping in Everon
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In OFP , because of the highest power , i use Sabot on armored vehicles But when i want to take out infantry quickly , i use Heat , the blast radius is higher than the Sabot And this point is crucial when you know an infantry squad is there with LAW and you dont see all of them because of trees (so the machinegun is useless there) Heat will save your tank life versus AT squads
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Weather problem/ and ai question
Chronicles replied to starstreams's topic in OFP : MISSION EDITING & SCRIPTING
Hello Try this to have an eternal Vulcan , then adapt to your scenario and vehicles -Create a West Crew , name it Gunn -Create a West Crew , name it Driv -Create an EMPTY Vulcan , name it ZOMBI at the Fuel slider , put it to ZERO -in the init line of Gunn, put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveingunner ZOMBI<span id='postcolor'> -in the init line of Driv, put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this moveindriver ZOMBI<span id='postcolor'> Now , create a Resistance soldier, you (to spectate this), make Resistance side allied to everybody (no one will shoot at you ) Create far away a Mi24 , make it flying , and create a MOVE waypoint for it near the Vulcan Create now a trigger , a big one (we dont want the Vulcan pushed out the trigger array by explosion), of course, the Vulcan must be in the trigger array Activation select "None" and select Repeatedly (important) Select "Countdown" and at every case Min , Max, Mid , put 2 (so the trigger will repeat itself every 2 second after triggered (if we let it set to 0 , for some reason, it will not work all the time), but you can try with 1 At the line Condition , put </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">Getdammage ZOMBI >= .01<span id='postcolor'> At the line On Activation , put that </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">ZOMBI setdammage -1; Gunn setdammage 0; Driv setdammage 0; Gunn moveingunner ZOMBI; Driv moveindriver ZOMBI<span id='postcolor'> Now, after exploding due to some missile (and so death to the West crew) the trigger will revive the Vulcan (with setdammage 0 it does not work but with -1 it works ?) and the crew members , then they will return to their post in the Vulcan (remember that sometime, the crew is ejected, so we want them to return inside). It should work (as it works fo me after testing as i write). Now your vulcan will be invincible (i dont know if it works for multiplayer , but on solo it works) -
680 meters counter sniping
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Placebo, if you talk about my pic, before i upload it to the free pic host (you upload it directly from your hard drive) , it is named looping.jpg and is 37,68 kb But when i click on the properties of this pic in this forum , it doesnt want to say its size , and if i want to save it on my hard drive , it want to save it in BMP (and IT IS a jpg) I made some tests in other forums, and it seems that it is the way the pic host website work that seems to screw something when you want to save a pic uploaded to them on your HD The pic is really 37,68 kb and in jpg even if your browser want to save it in bmp format. Rest assured i will never post something awfull in size for a 56K , i remember how painfull it was to wait on some form http://www.picturehost.co.uk is a free pic host without registration, so i cant really blame them for their screw up
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Never try this at home (By the way, you have an image under 150kb , just upload it here http://www.picturehosts.co.uk no need to register)
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I cant believe what i read Some people here find nothing wrong in torture acts and other inhuman procedures ? I think that the old saying "they will never learn" is always right. It was right centuries ago , it is right even now ..... Sad.
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Heal and executed other actions
Chronicles replied to Lupina's topic in OFP : MISSION EDITING & SCRIPTING
As iNeo said , setdammage work A funny example by the way Create a West soldier, yourself Create an East AI soldier, name it ZOMBI Create a trigger (the EAST unit MUST be in the array of this trigger), set it Repeatedly , at the line Activation select East and check "not present" And at the line On Activation , put this </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">ZOMBI setdammage 0<span id='postcolor'> Now preview this , and everytime you kill the russian soldier , he will wake up again and again and.... Argh a real zombi with gun : run , run !!! -
This demo has really impressed me I played Rainbow Six and Rogue Spear , Raven Shield is a huge improvement in single player The AI has human imperfection at last , there is no more instant reaction/aiming/headshot when they see you. The movement are far more improved (the tangos look for cover) The control you have on the rainbow squad ingame is very interesting with the point and click it remind me in some way OFP The mission is actually easy , because after some games you can predict where are the possible "random" places the tangos can spawn. But it is the first mission of the full game, so it must be the easiest i think Playing in several gametype, as the previous R6 titles is always interesting
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Map editor zoom-in feature?
Chronicles replied to dsawan's topic in OFP : MISSION EDITING & SCRIPTING
Hello One example Go in Everon map Now go to Montignac Look at the point where the is a crossroad ( map coordonate Di45) , zoom to see better The building exactly NORTH of the crossroad is the one where we will test the AI (it has stairs inside) Create a West Unit in the middle of the crossroad , alone ungrouped Create a MOVE Waypoint and put this waypoint in the middle (EXACTLY in the middle !! , where you have the word House and Move waypoint in the same point, zoom if you dont see it, that can be hard to put the waypoint exactly where it needs to be) of the building Now open the properties of this waypoint, you will notice a new line : Position in house , and a choice Position#1 up to #9 select Position#6 , Preview and follow the AI soldier , you will notice him walking in the building, climbing the stairs and going to the window, a perfect sentry You have understood that every # correspond to a specific place in the builing -
I think i know what you did wrong The M249 is an addon ? Â but i suppose it is considered as a machine gun class (the maker of the addon choose in what class he create the addon , so i am not sure). So if you only put this : </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this removeweapon M16<span id='postcolor'> and try to add the M249 with </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">this addweapon "M249"<span id='postcolor'> (or something like that) , you have a problem, just take a look at the soldier slots when you have a default M60 machine gunner or a default M16 soldier : they are not the same in number and organization So it confuses the game because the M16 magazines + hand grenades take too much slots (as i said if you put a machine gun in primary, slots are not organized the same as a rifle, there are less slots and ONLY for machine gun ammo box) I think it is why you have a crash error You have to remove everything from the unit , not only his primary weapon Let's take an example : I have a M16 soldier, i want to give him a M60 machinegun , so his init field will be like this </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Code Sample </td></tr><tr><td id="CODE">removeallweapons this; this addmagazine "M60"; this addmagazine "M60"; this addmagazine "M60"; this addweapon "M60"<span id='postcolor'> with that , it will remove everything from every slots (primary weapon, secondary, magazines...) from the M16 soldier and it will had 3 M60 ammo boxes and the M60 (always add the ammo before the gun to have it loaded at the game start) Now you have to adapt with the M249 name instead of M60 (i dont know what is the name of the M249 addon you actually have in OFP) and as i said , it can be a faulty addon , so try to remove it if the error continue (try my test with the M16 soldier with what i write to have him with a M60, if it does not work for you, you have definitely something wrong in your install , addon perhaps)
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Hint for you LaPoieto : Put more info about your problem , and probably someone will figure out what are you doing wrong By example , what is exactly the "thing" you put in the init line of a unit that make your game crash . When a string doesnt not work in the way OFP work , when clicking Preview , you have an error. But if the string is something totally erroneous or show unexpected infinite loop , it can put you out of the mission editor. So if you put exactly the string you put in unit init line , someone will certainly be able to help you. And you can check this too : sometimes new addons can have problems and contribute to a crash