Chaos
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Everything posted by Chaos
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<span style='font-size:13pt;line-height:100%'>All waypoint commands are still not working.</span> - setwaypointposition - deletewaypoint - createwaypoint - etc. And following commands aren´t works too: - setUnitPosWeak - vehiclechat - weather commands (setovercast,setfog etc.) have problems with
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hello, can anybody tell me what i must do (in ArmA) to destroy a object on the map ? I will destroy a tree. But with the old OFP kind: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> object (ID) setdammage 1 or with "setdamage" - doesn´t works
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<span style='font-size:13pt;line-height:100%'>Two, very bad points about the AI that should be fixed.</span> <span style='font-size:13pt;line-height:100%'>1.)</span> leaders of AI groups with path settings: - formation line - behaviour combat - combatmode green are assigning targets for their group members at once. After that every man is moving forward and leaving the formation. But the leader should be hold his position and formation of his group. So i can´t force that like in OFP times. <span style='font-size:13pt;line-height:100%'>2.)</span> After a AI-leading team is assigned to getin truck and vehicle is waiting for all members are boarded, and enemy is near, some soldiers are leaving the truck, fighting aganist enemies but after the enemy is dead or fleeing, the soldiers are no more get in vehicle - allthough their other group members are on board. Sometimes the truck - which is waiting for all group units are in cargo - is moving without the soldiers, there are maybe joinig groupNull and so no more in the group. This situation will only provides when near enemy is sighted.
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Well. Maybe you-all thinks it is crazy to report it, but BIS will reports of any bugs, so i report it. I agree to your arguments - that are 1000 other and more important bugs, but this is too a bug. And so i report it. For you as player or addonmaker its maybe not very interesting, but for me as "detail amatory" missionmaker its can be really annoying. When that issue were on other place - mid of the forest 400 meter in the wildness - no problem. Visualise following: When an tree in mid of Corazol, near a main road will hang 1m in the air, so it is annoying too. @ Shadow You know exactly what i mean - i have a mission which will play on exactly this place and its for me not really good to see this bug on this central place. And you can my love to detail from my projects. I know some other similar objects there aren´t i the optimal position, but they are not in central areas and i can live with this better. I will no longer discuss about it.
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Yes, there are many bugs on the island and no one is perfect. But this is very, very bad looking bug on a central position of the island. Go in editor to it and look self. @ Perfection In OFP islands i don´t found so many bugs in positioning of objects.
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Sahrani has some very bad bugs. But the most bad for me is here: Some bushes are hanging over ground.
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Oops, sorry. I think, that shooting on soldiers with AT weapons - while stocks last bullets for AI´s primary weapon - is sheer waste of ammo. The rpg or m136 ammo is not developed to kill people on open field. The killing of troops behind the walls of structures (bunkers) and in vehicles is only possible that the walls are breaking and killing or wounding units with splinters or rockets killing crew in vehicle with the shaped charge. <span style='font-size:12pt;line-height:100%'>Another disfigurements in game:</span> - after i shooting my fixed MG (M2 static or in vehicles) or grenade launcher empty, we can still see the ammo in the magazine - the ammo to getin vehicles (bmp) is false and units are placed to high. This anim is better for trucks or other higher vehicles. - shooting on hmmwv´s driver window will produce exactly same damage in the left (passenger) window. This same problem in some other vehicles with double window on front.
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I can command my AT soldiers to hold fire but then they don´t use their primary weapon too. I think it is better when AT Soldiers uses their AT weapon only on structures and armoured vehicles and not to kill a lone soldiers.
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@ Wülle Its not logical. You can use AT Rockets to fight armoured or not armoured vehicles and fixed postions like bunkers. But when i have a 2 enemy T-80 in the city and the one AT Specialist will fire all of his 3 rockets in the ground to kill 3-4 soldiers, so it is a little bit ridiculous. But most of the other bugs are announced at version 1.08 or before and the last patch is good, but all these bugs (some of them are simple config issues) are still exists.
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No, the desktop settings are default. I think this is another bug in ArmA.
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<span style='font-size:14pt;line-height:100%'>Some bad problems with LOD & AI:</span> - AI can still identify and classify vehicles behind hills ( in my test my tank gunner - M1A1 Tank, me as commander - identified and reported enemy bmp behind a small hill and i could see it on the radar as red quadrangle ) - AI is firing with AT rockets on infantry - AI groups are still spread over big area and anybody will fight alone his own war. Using of groups have a sense - only the team/group can complete the objective. This world was not made for guys like rambo - the setFog command doesn´t works when you will use later as on mission start - "dirty-burn" textures of near (1 - 100 meters) destroyed vehicles are dissapearing when i turn me in other direction and turning back after few seconds. - the same LOD problem with the vehicles - same texture and LOD problem will regards houses, trees and bushes I reckon, BIS has implemented following feature to reduce AI computing time when AI is in far distance to player (over 500 - 800 meters - its like the "dirty-burn" textures feature?), but it is working on near AI units too: - AI moves through houses, walls, trees, bushes, other units (vehicles and persons) and fencess
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Yes, changing brithness of the desktop can fix the problem but so i become new problem - when i editing a night mission and switching between the game and editor, all objects in editor are too bright and i can´t see something. And its not really usefull when i will switch between game and game-editor 100 times on hour.
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I have a big problem. At first my hardware: - CPU Intel E2160 - 4GB DDR2 RAM PC-6400 - XFX GeForce 8600 GT @512MB RAM - latest detonator drivers from NVIDIA - ArmA Version 1.11 My problem is: when i start arma normal in fullscreen mode, its crashes to desktop after 10-20 minutes (1.11) So i need to start it in window. In window the game is running without crashes or bigger problems, but i have very embarrassing issue with night. I can´t see anything in the night when the moon is not up. I tested all daytimes and moon positions and found out, that ArmA is 60-80% darker than in fullscreen mode. I adjusted "brightness" and "gamma" for maximum in the options, but this had not solved the problem. So i can´t play night missions !
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Positive: The AI is now much aggressive and partial really dangerous. Helicopters doesn´t affect by the battle on the ground, when the AI "target/autotarget" is disabled or behaviour / combatmode set to "careless/blue".
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At fist - my english is not good, so i can get misunderstood by anyone. In the 1.09 feedback topic we named lot of bugs like the false m113 in the RACS armoured infantry group or LOD problems etc. etc. But in the 1.11 there are all still here! I can only hope, BIS will fix it in the next patch. I had problems with 4GB RAM and GeForce 8600 GT and ArmA. The game goes instable after few minutes (5-10) and crashes. Now the game will crashes after 10-20 minutes. Only when i play in the window, it is working. But when i playing in the window, the game is 50-70% darker then in fullscreen. So i can´t see anything in the night and night missions are unplayable for me. When i start the game in the fullscreen mode, it will works brighter but instable and crashes after 10-20 minutes.
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after i launched ECS on my system, i can´t hear the own samples like "forward" or "halt", "fire", "target" etc. What is the issue for this?
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No, this is really a bug. When the AI is moving more than 50-80 meters away, their blown the satchels without command from you as leader. Another problem - you cannot command soldiers to stay under the rotor of chopper near the cabin. The areal under the rotors is definded as vehicle (chopper). So you can only command the soldier to getin when you click in this area.
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So, i have some bugs to report. - when i remove all ammo from aircrafts (harrier etc.) in editor, there are still bombs and rockets. This is the same issue as in OFP - after shooting of machinegun empty, we can see still the ammo (! - if you are in tank as crew or cargo member, you don´t hear and realize the hits. The damage you can read only from the tank icon in the left upper corner of the screen - sometimes helicopters doesn´t explodes after their failing down - in "aware" mode, the infantry moves very slow, with ironsights/optics ;weapon in the ready. This problematic, AI cannot sprint. The same when you command your soldiers to "advance" with radio pressing the key-combination 0-(F1-12)-1-2 And... - the biggest problem here. We are talking about the bugs, but there is extremly rearely comment by BIS stuff members. So we cannot ensure, that anybody from then will check and fix these bugs or that BIS will release anyway new patches for arma1
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Thats no problem. Anybody can use and modify the scripts. Too profound modification - when you modified over 50% - need change the name and write the source descent to the readme. For all - in the demomission "Red Chappel" you can switch between all units with "Z" or "U" or "T". If anyone needs some help - contact me please here or pm.
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ARMED ASSAULT MISSION DATABASE - ARMAMDB.DE - has released yesterday a simple scriptpack with 15 scripts - more or less a matter of taste. You can find inside: 1. Crew fleeing script - crews of destroyed tanks or aircrafts are fleeing to given position and are deleted on it. 2. Turret Watch - crews of tanks and fixed mgs are scanning the area ahead 3. Turret set - wracks can now set their turrets in different directions 4. Body remove script - very useful for MP. Its remake of my old script from OFP. Bodies of killed soldiers are changed to "deadbody" objects first, then to "grave" and deleted at end 5. Vehicle occupying script - vehicles goes occupied first when a given variable is true or player/unit is under given distance 6. Group deleting - with this script you can very fast and simple delete a vehicle columns with their passengers 7. Weather & daytime scripts - randomized weather and daytime, mp tested 8. MG scripts - scripts to reocuppy mgs etc. 9. Mortar Scripts - you can use it to set borders of the battlefield area (area reduction for player), or an enemy artillery spotter is coordinating mortar actions. Is he killed, the mortars will goes more and more innacurate 10. Marker scripts - markers would follow units on the map and some more. You can find some demomissions and readmes in the pack. Sorry, but we have no english translations. All these scripts are very simple but we developed they for scripting and mapping newbies to enlarge quality of missions. We hope it ist usually. <span style='font-size:11pt;line-height:100%'><span style='color:red'>Click on the image to download</span></span> <span style='font-size:13pt;line-height:100%'>For mappers:</span> All script can be used but not too very modified. You must give ARMAMDB and me credits in your mission readme, creditlist. <span style='font-size:13pt;line-height:100%'>For newssites:</span> We need some new arma missions in our depot. So we need more popularity. This download may be hosted ONLY on ARMAMDB.de but anybody can post to the link of this content (no direct DL Links please). *We are looking for german - english Translators for this and next projects.
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Well, with this command is the issue the same as with "disableAI" - the soldiers don´t identify near enemies as target and don´t shoot. I have now a new problem. My old system was with ATI, now i have XFX GeForce 8600GT @512MB RAM. So i have constantly CTDs, fractals (3D triangles) in the mid of the screen and after CTD most times no error message. But sometimes: The game will CTD after 10-20 minutes and i have additional a sound problem. The sound will freez for under 0.5 seconds when units are firing or explodes. So i have very embrassing squelsh - like in radio when the radio operators will to yank the headphones from their head. I can´t define it better - sorry. I tryied to play in a window with option <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-window -x=1280 -y=1024 (Windows desktop has the same resolution), but i had a little window (1:3) of the screen and cannot change the size of it. After some helps by others i can now scale the window with <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">-world=empty -window. But i have the windows infopanel with "start" and "clock" and a frame around. This solution is suboptimal. Only positive - no sound problems, and stable game.
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@ Israelieagle Ask me here or play and view the included demo-mission "Red Chappel", no problem
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@ Mr.Tea No, i have set "engage" or "hold fire". When i setted "hold fire", they are attacking enemy as with "engage" - no difference. I am ofp mapper since 2001 - maybe you know my old "Operation Black Mamba" or "Tankrush at Montignac" missions for ofp. The ai of ArmA is different to the one of ofp and is unfortunately not better.
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I don´t accept "suggestions" from people, they have no respect about other members work. These scripts are made for newbies, so anyone can learn with it. Most of them are maybe not very complicate, but the idea and effect counts. And i have wrote on first "don´t await too many in things like a scripting ellegance or complexity." Most of these scripts are byproducts of my old projects, some of them are from ofp and 3-4-5 years old. Someone, who will attack our projects, should leave this topic. I am NOT INTERESTED to be performed. If you will presents your own scripts - made your OWN topic and don´t post it here. -- cut --
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Arrogant people & jerks doesn´t never dies. And that is all what i will comment to you.