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Cviceny simpanz

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About Cviceny simpanz

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  1. Cviceny simpanz

    1969 vietnam version 2.0 is here!

    Ok boys, I have just started this campaign. But even on the start, I have following suggestions: 0) Why music stops during first cutscene? Total silence everywhere, and I only read some dialogue text on the monitor. Horribly boring! If I can´t hear voices, at least some music! That silence is horrible. 1) in the first mission I had been going close to the leader and he was killed. However, the leadership was assigned to me. Now the big problem came, because I wasn´t able to follow designated waypoints and to complete mission!!! I could run across that forest like some i.diot and nothing happened. I had to restart mission. PLEASE fix this bug! 2) as I said, the leader (captain Randy) was killed. But he was our leader in the second mission again   although I understand, that for the campaign his name must "stay alive"... however, what about realism? 3) that cutscene after 1st mission. Hey, that mission was the real piece of cake! No one of our soldiers was killed (on my second try, descripted above)! So why so depressive dialogues??? And that letter on the beginning of the 2nd mission "...they were everywhere" or what... 2+2+3 VC´s that is a lot of soldiers for you? 3.5) About that VC´s. Why are they staying in the forest like some targets? Do you call this trap? I could see them earlier than they saw me, even although I was RUNNING! They should lie silently between trees, why not to change their status on "Danger" for lying position? I hate them and I promise on the American flag I will kill every of them, but I know that they are/were clever and experienced opponents, so I respect them and I want to respect them in the OFP world! So please make them as tough warriors, not a couple of greenhorns, which I can kill with one long burst, because THEY WERE STAYING IN THE LINE??? (really happened to me and I wasn´t lucky believe me). In addiction they should lie with bigger distances, this way one grenade is enough to kill two of them. Even if we know that hand-grenade is not so strong explosive... mission designer, PLEASE think about this! next suggestions will follow Â
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