Crazy Ian
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (kojak_2002 @ May 19 2002,15:41)</td></tr><tr><td id="QUOTE">b) decent AI (this completely rules Ghost Recon out)<span id='postcolor'> Since when have zombies had any intelligence?
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Whats up guys, check out my work
Crazy Ian replied to DesantnikVDV's topic in ADDONS & MODS: COMPLETE
Wow, they are incredible dude! -
</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (follow through @ May 23 2002,16:49)</td></tr><tr><td id="QUOTE">ooooooooohhhhhh   what a great idea crappy space men and flying saucers. you people make me sick.. when someone brings out a new plane or tank they've been working on you assholes are the first to slag it off moaning about realism and shit like that ..... but this joker has the idea of spacemen and spacecraft and you love him... ohhh and before you harp on about what ive done for the community and what gives me the right.....i bought the fucking game what more right do i need..... ban my ass see if i give a shit<span id='postcolor'> Dude, chill out!
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I've just thought. How you gonna get the APC in the Drop Ship?
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Dog Soldiers. Anyone who's seen this film will know what I mean. The whole idea of British Squaddies vs. Werewolves is kinda cool in my mind. So any of you Oxygen owners.... Get those werewolves popped out.
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Check it out. I am the Ultimate Badass warrior Come on, someone get those models finished!
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I'm thinking of doing a collection of levels loosley based on that cool new film, Dog Soldiers. Theres only a few things I think would be needed. 1: Werewolve skins. You gotta have an enemy 2: SA80's for the hiking scene at the start 3: A proper combat shotgun 4: Some sort of Close Combat weapon to emulate 'teeth' Maybe this could be slightly hard after all.....
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Is there any chance I could open it up and replace all the units with 'nam units? As long as you don't mind that is.
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Or maybe it would be better if they spawned after a set objective?? I have no idea how to do this someone out there please help!
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I'm trying to keep the number of units in one of my missions at any one time down to a reasonable amount (If i didn't their wold be 150-200 AI running around at once! So, I was wondering, is there anyway I can make someunits spawn after a certain objective has been achieved? And is it possible to make units spawn relative to distance (i.e. once the player gets within 3 klicks of an enemy base, the base troops appear?)
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Or you can jump in the BMP you see, load a heat, kill loads of the bloody ruskies and then reverse it back to the tent where the keep you prisoner so you can hop in it again when they put you in it
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I tend to find if you wrestle with the controls to get the chopper heding nose into ground and kill the engine, the damn thing levels out. Once calmed down, start up the chopper and try to take out those 2 darn convoys which have vulcans in support. My advice to avoid this problem is to make your medic the gunner.
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I'm from South Yorkshire if you want some rural accents.
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Where the frag is Sam Nichols on this level? I cannae find him,
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There is a site that deals with OFP vietnam units Vietnam Mods