Crazed Killa
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Everything posted by Crazed Killa
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This might be a cool addon to use to land helicopters on and protect beaches from opposing aircraft forces.
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The M2 East gunners are americans if your an american and shoot them it will count as a friendly kill but they will shoot u (not sure if fixed in 1.30)
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*Infere (don't know how to spell it) red goggles show all heat-emitting objects white and everything else is red. *Anti-personal mines to kill patrollers or to defend a certain area. *Claymores remote controlled/ movement sensors. *Maybe you can add the Tommy gun to the game!!?? That would be very, very cool (It was used in the military during the Korean war). *Weapons like Shotgun (I-37 Ithica 37), G11, BMP50, M249, and some heavy machine guns. *Will you make pistols in the game to use as a second option like a silenced pistol if you need some stealth at certain parts in the game. *Flashbangs, HE grenades, and White Phosphorous grenades. *Add kelvar vest that makes you run slower but gives you more protection.
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I think you should add some more modles of people to the game to make better scripting like a five star gen, women characters, charcters that are sleeping, characters that are smoking, eating, and taking a wizz lol.
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Being able to change clothes would be very cool. Especially if your a sniper in that ghile suit and you've decided to stop sniping and you pick up a ak74 form a dead russian because that suit always gets in your line of site when you strafe to the right.
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lol death I always put the weapon be4 the magazines and it works for me. Also I'll shoot a gun until the clip is done then I will switch to a diff weapon from the crate but when I take back the gun I emptied the clip with I get it back full.
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Heres a  unofficail addon for a m14: http://opflashpoint.gamersrevolt.com/cgi-bin....pl?http
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I was talking about if your the sniper not a teammate the bushes on the suit get in the way when running to the right
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8 pounds lol New release date is ?
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well shooting lots of tanks with laws is like sniping don't stay in the same place for more than one shot and keep moving behind cover.
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Maybe if you can find an ammo truck somewhere but I haven't seen any.
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I think your right krusty the campaign is like a story and there is pretty much just only one way the story will go no matter what you do. I think later on you find out that some of the resistance fighters like salva? die maybe thats where he dies.
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Thats happened to me on 2 diff missions try walking around sometimes its because there is a Russian hiding somewhere that you need to kill.
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When I edit a soldier and give him zero health he is still alive with bullets holes everywhere but shouldn't he be dead? Also when I shoothte ground a few meters away from him and hit the ground he dies....... does the dirt the dirt or sand that the bullet kick up kill him or something? :confused:
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put the addweaponcargo be4 addmagazinecargo?
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Sounds cool can't wait until it comes out.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from mads bahrt on 4:56 pm on Nov. 20, 2001 Since the game shoud focus on "regular warfare" (non-special) there is no reason for making handguns for the game. the sole purpose i would see for them would  be as the single weapon of higher ranking officers.<span id='postcolor'> But what about the special ops soldiers adding a silenced handgun could come in very handy if you run outta 9mm bullets for your mp5-sd.
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KDF He isn't talking about M4 the gun M4 is the commad name for a XM for example: addweapon M4 = add XM
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d*amn Devil your so hostile lol.
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Might be kinda hard to make sticky bombs but devil made a cool breeching charge that can disable cars. PS whats a Molotive cocktails
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I agree but BIS wouldn't make that because that would be like making a WWII mod but there are some cool downloads of different troops here http://opflashpoint.gamersrevolt.com/index.shtml
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I think they should just make one of those boats that go real fast and are silent like the ones SEALs use.
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Ive been trying to make a map where russins are in the center of a dense forest in a bunker and the americans need to take the bunker. But the russians are always shooting at the americans right throught the trees and bushs and hitting them with very few shots. I feel even if the ai can see something moving through a bush 100m they shouldn't shoot and if they do their accuracy shouldn't be that good to hit someone behind a bush in a dense forest with three shots. Also after they kill the person they were shooting at they stop shooting. How do they know that person is dead and not just hiding if they are behind something?
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Error type object, expected bool...
Crazed Killa replied to Ptroinks's topic in OFP : MISSION EDITING & SCRIPTING
well i dunno how your mission goes but a boolean is for a command that has a true or false like if you need to kill someone to end a mission if he is dead it is True and you win if he isn't dead it is False and you don't win. -
This is an addon that needs to be added on I hate having to carry around an empty rocket launcher especially when I don't need it anymore also if we could throw away clips and hand grenades it would be helpful when we want pick up other things. Like if i need some more clips during a heated battle I could dump all of my my grenades and pick up ammo from a dead body without having to get confued with stuff like take m16 clip(drop grenade)