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crassus

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Everything posted by crassus

  1. crassus

    military photography

    I would have thought any vestiges of the Japanese Empire, in this case the "Rising Sun" flag, would be in disuse, even forbidden.
  2. crassus

    Scripting

    Well, unless it was suggested using a word other than weapon...., a command to determine which weapon the Player or AI has in hand, and not just in his inventory, would be great for calling those scripts that are specific to that "weapon." Also, perhaps just repeating these: -not being locked into having new pieces of equipment which need the fired EH to use it called "weapon", e.g. the laser designator. -I guess one might call it "free key mapping": allowing equipment to be used with whatever keyboard input the modder desires. Something like useKey: "J"; Â Â Â Â Â Â Â Â Â Â Â Â keyHold: 0 or 1//to set if the key should be held down or not
  3. crassus

    Lost World Mod

    Yes, yes. "That's how it starts, with a lot of 'oohs and aaahs'. But later there's screaming and running".. To paraphrase Malcolm, JP 2. Good job, guys.
  4. crassus

    "RTM animation utility released!!!"

    Thanks for cleaning up the translation. I'm wondering if you already have such a soldier model, one "in which all parts of the body are are properly named after the Selections (the Named Selections of OFP’s P3D files) that are referenced in the RTM animation." I've tried using that .p3d to 3dsmax utility to convert an existing model, with no luck. Perhaps I'm trying to open/import into Max a model which was originally in the incorrect format, i.e. ODOL and not MLOD (or is it the other way 'round?) I converted the mc tankistae model (used in OFPAnim).
  5. crassus

    Antonov-124 1.2

    So what? Would you rather an entirely new thread for an old topic? Someone in the Community needs information. I don't understand all the whining about however "....old thread bumped," in this and other threads. So much for supportive community, eh?
  6. I didn't even think of leaving out the ammo portion of the config. But then that raises the question of whether the Fired EH will be triggered, as there's now now "ammo." I'll give it a try.
  7. Is it possible to disable/remove the visible ammo counter? If so, how? IIRC, items like the laser designator and man-packed radios have, though they're not strictly weapons, an "ammo" counter displayed. I'm attempting to build--thank you, Brsseb-- a binocular that will be used (i.e. a custom anim--thanks, Sanctuary--is executed) only after the player hits Fire/the left mouse button. I'm hoping I can remove that darned ammo counter.
  8. crassus

    Semper Fidelis

    Many thanks for all of your hard work, F.K. We'll be lookin' for you when ArmA hits the shelves. Â
  9. crassus

    NKB : pack 1

    Good work, guys. Perhaps you've already dug this up, but here is a with bunkers, pillboxes, etc. Though these pages show boxes in Britain, I'm sure you'll find those used in Germany, France, etc. WW2 BUNKERS & FORTIFICATIONS IN THE TOWNSVILLE AREA Uh,mmm, Star Wars Stormtroopers in Marin County
  10. crassus

    Delay Reload Action ?

    Thanks. I'm sorry to hijack your thread here, but a quick question, semi-related: is it possible to reload a rifle, pistol, AT or AA weapon without executing the associated anim? I don't mean just adding a magazine to the player or AI's inventory; I mean actually reloading the weapon, rounds in the chamber as it were? I seem to recall a few modded rifles, etc. that reloaded with out any anims. (Again, sorry, to steal your thread) Edit: Pfft. I guess I would just leave this line out of the weapon's config?
  11. crassus

    Delay Reload Action ?

    Just to clarify, do you mean that, say an M16 will show as reloaded, green ammo counter, but you can't fire for five seconds?
  12. crassus

    Semper Fidelis

    Great work, F.K.
  13. crassus

    Casurina Island

    Great looking island! Dare I ask how the AI handle your bridges and over-passes?
  14. crassus

    Turkish Union Addon Pack 2

    It's always the "quiet" mod with the juiciest stuff. Belated Happy Anniversary, guys. Beautiful work!
  15. crassus

    Bundeswehr Ch53 G/GS

    Beautiful helo. Well done, both of you. Re. ramp: Apparently you can lower and raise the ram the ramp on the S variant only.
  16. crassus

    OilAddon1 by Flashpoint_K & raedor

    Is there a method for check if any section of pipe is damaged or destroyed? Something against which getDammage check could be made? I'm toying with an idea for a mission involving the player sabotaging a pipeline.
  17. crassus

    Operation Farmland Mod

    Hi, guys. Just installed v1.45 of your NBC Units. I tried running NBC's.Cain, but I get the following: I'm assuming that I was supposed to install some zombies and related scripts in order for this mission to work?
  18. crassus

    Revolt 1998 Released!

    Great job, King. I've not completed it yet, just at the second or third mission. It shows that you enjoyed making this. The attention you paid is evident in the cutscenes; Tonal is a living and breathing country again. Nit-Pick: In one of the scenes in the Intro, you had a soldier getting orders, then he saluted. No!!! His saluting just marked the for the enemy someone of high target value. Question: The mission where I believe I'm to confiscate arms, the one with sniper support. Was I really supposed to do the job with just two other men? When one dies, I'm of course told that, basically, I "just lost half my manpower". I know we're Rangers, but honestly--three men? Overall, outstanding work, King. I look foward to finish it.....If I can keep all three of us alive that is.
  19. crassus

    Handsignals Command System Released!

    Did someone already report this, GB: Got the supply drop and ordered the distribution of ammo. But my 'tard RTO decides he doesn't want the hump the radio, nor his issue rifle!!! Also, I did a headcount and my knuckleheads somehow injured themselves and two other individuals decide they don't want to carry their arms as well, or at least get ammo. I wish I had to forethought to save at that portion of the Tute, and get names of the beligerants.
  20. crassus

    WP Soldiers mini mod v0,4

    Good job, WP. I love the semtex effects. Do you know: I was driver of UAZ. I ordered man in my group, using mouse, board my vehicle, and he was ordered "2 get in driver UAZ". You can order people in using the keyboard ("F2, 4, 2, 5"), but using the mouse wont work. No problem using mouse to order "get in". Edit: Meant to report that there is no problem ordering men into helo when player is pilot.
  21. crassus

    VME Release !

    Well, sorry, guys, I guess 1in1Class and I are the only two for whome the arty doesn't work. (I mean the method in which the arty pieces are not the commander version.) Air support works great. No joy for arty or reinforcement. Oh well...
  22. crassus

    Handsignals Command System Released!

    Tutorial: Wow, no. There was no option, at least for me, to call in for ammo. As for attacking the town, I didn't know this was an objective. (Is the Briefing notebook supposed to be visible? It aint when I play it. ) Houdan Demo: Again, I didn't know I had mech inf on call. (I hope I don't have to reinstall OFP, cuz I can't see the Briefing notebook.)The mission is a bit hard. I think perhaps because I've a squad I've not been able to establish Battle Drills with, the lengthened orders process, or it's just not my MOS...
  23. crassus

    Handsignals Command System Released!

    Yeah, that is on his "to-do" list:
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