-
Content Count
422 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by crassus
-
AI indirect fire script!!!
crassus replied to General Barron's topic in OFP : MISSION EDITING & SCRIPTING
General Barron, you're the James Brown of scripting: the Hardest Working Man in Show Business!!! (Perhaps you could be persuaded to tackle the towing problem, that of towed objects falling through bridges... ) -
how do i make a unit crouch/prone
crassus replied to ofp_noob's topic in OFP : MISSION EDITING & SCRIPTING
You're trying to use a TRIGGER to get your C47 at the desired height. I don't think that will work. You are putting the code in the Unit's Initialization field, correct? It will workin in the unit's waypoints as well. And again, the C47 is set to flying correct? -
Darn it all. I'm tracking this Topic, but still not keeping up with it! You're a machine, Sanc. An animating MACHINE!
-
Thanks again, Homer!!
-
how do i make a unit crouch/prone
crassus replied to ofp_noob's topic in OFP : MISSION EDITING & SCRIPTING
What is happening or not happening, exactly? Let's just eliminate the obvious: 1) You've set your helo to flying? 2) Where are you placing the code this flyInHeight 120? In the INIT field right? 3) If you're using the myHelo flyInHeight 120 method, you did put myHelo in the NAME field? -
how do i make a unit crouch/prone
crassus replied to ofp_noob's topic in OFP : MISSION EDITING & SCRIPTING
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">this flyInHeight 120 Alternatively, use the Name of the Unit in place of this. E.g.<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">myHelo flyInHeight 120 Have fun! Â -
cytosine, I've a question: Do the helos taxi out to the runway then take off, or do they do so from where they're parked?
-
Jan 30, 2005 posting. Where the heck have I been? This is an excellent add-on, GranQ. Very much needed. Thank you!
-
That's too bad. I was looking forward to the fire while standing anim for antitank gunners. At least I vaguely recall seeing screenshots for it at OPGWC.
-
Grrrr...Tiger Woods vs. Saddam.... IT'S ON!!!!!!
-
Excellent work, Philcommando. Not just eye candy, but a fully functioning add-on. If you've not done so already, you may want to think about contacting the artillery gods over at The Chain of Command. Perhaps you can incorporate the artillery scripting fully, making your ship another East side indirect fire assest, or maybe just get assistance with whatever indirect fire scripting you've already attempted.
-
Soldier model... looking suspiciously much like...
crassus replied to Matthijs's topic in ADDONS & MODS: DISCUSSION
Jeez, I never really paid attention to how "inhuman" the default heads were. Your heads are a definite improvement, Matthijs. Great work! -
Rommel, I'm just confirming, is this the correct syntax for what you want?
-
Soldier model... looking suspiciously much like...
crassus replied to Matthijs's topic in ADDONS & MODS: DISCUSSION
Great looking soldiers, Matthijs. -
Sanctuary, your anims are outstanding! Excellent work.
-
Cutrsc/Titlersc tutorial
crassus replied to General Barron's topic in OFP : MISSION EDITING & SCRIPTING
Thanks a bunch, General. Very helpful and much needed. -
I'm sorry, but no demo will be released, and the game itself will be over $100. No thanks. I did play the SB demo and loved it; never got around to getting the full version.
-
Thank you.
-
Thanks very much for this.
-
I'm hoping you infantry types will tell me the nomenclature and purpose of the attachment on the barrel of the M2 .50 cal MG, pictured here.
-
Nah, that's alright. Better to have a second opinion. I recall the BFAs we put on our M16s and SAWs, but I'd not seen one of a .50 before. Thanks, guys.
-
I see they "corrected" "Balkans In Fire" with "Balkans On Fire". Â
-
You may want to look at Finnish Defense Forces Mod's UAV. I'm not sure it's a real working "turret", but it's a start. FDF Mod
-
NM, confused my mods....
-
The Lost world Mod - jarrasic park
crassus replied to D.murphy man's topic in ADDONS & MODS: DISCUSSION
The walking anims look good. Overall it looks great, from what we've seen anyway.