Codfish
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How to add flare magazine to helicopter?
Codfish replied to roguetrooper's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
I thought it must but I am still failing. I've had a search online and dug up some class names etc but no joy. Sorry to keep using you as the all wise master of scripts but any idea what I'm doing wrong. I'm using helo1 addMagazineTurret ["120Rnd_CMFlare_Chaff_Magazine",[-1]]; helo1 addweapon "CMFlareLauncher"; also tried helo1 addMagazineTurret ["120Rnd_CMFlareMagazine",[-1]] in the init line for helo1. I fear there may be more stuff that needs to be added. Like the radar and radar warning which I presume is hidden in the vehicle cfg. either way I get no change to the ToH heavy chopper that I am testing on :( Cheers -
How to add flare magazine to helicopter?
Codfish replied to roguetrooper's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Would it be possible to add the operation arrowhead flares (e.g. the ones in ACE on the various choppers) to a ToH helicopter? The merged games makes for some awesome screwing around with helicopters and military hardware sessions, but any ToH chopper is very vulnerable to stinger missiles!! :( -
Multiplayer Slingload
Codfish replied to neokika's topic in TAKE ON HELICOPTERS : MISSIONS - Editing & Scripting
Excellent work my friend. Me an my mates will be enjoying all kinds of sling load action thanks to you. One small question if you don't mind. I allowed 'air' units to be sling loaded in the script file however I think that when ordered to attach to cargo the helicopter is attaching to itself. Which kicks me out and freezes the helicopter I was just flying in place. Is there anyway to make it so the load that is being attached is never the players chopper? Cheers again for a great script. -
Blake's Sling Loading
Codfish replied to blakeace's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
That is a shame. :( Thanks for letting me know. I'm just speculating so once again please don't take this as any kind of nag. I remember some features of A.C.E Mod for Arma 2 having sling loads and even rappelling. Did you ever use it? But with all the infrastructure that makes A.C.E. Mod what it is, my pathetic mind cannot dechiper what would need to be 'appropriated'. (and of course permission would be attained) I fear A.C.E. has so many layers working together that it would probably require a severe overhall, well beyond my capabilities, to work with ToH. Again this is me speculating, is anyone from A.C.E in the ToH scene? It would be lovely to see some of these fantastic mods in an MP environment for ToH Thanks for the cool mods Blake and I'm looking forward to your Naval aviation. :) -
Blake's Sling Loading
Codfish replied to blakeace's topic in TAKE ON HELICOPTERS - ADDONS & MODS: COMPLETE
First a warning, I'm not a very good scripter at all. I wouldn't even know where to start in fixing this, but if the signs and symptoms will help then I have conducted a little MP test. Perhaps this might save Blake the trouble. So I had a play with the slingloading on a local server. Me hosting and a local PC joining. At my end it worked just like single player. However the load would remain wherever I detached it, even if that was 100ft in the air! Other users could not see the rope or the attached cargo, but the cargo would reappear for them when released. If joining the game, attach rope and sling object both work al la singleplayer. Other players cannot see the rope, however I, as host, could still see the attached load. The non host user was unable to move the box at all. The rope stretched and stretched. I think Daikan is right. The objects work for me (the server) but are un-influencable by anyone joining. As far as I can tell there are two things that need doing for this mod to work in MP. - Ropes and attached load need to be visible to all players - People who aren't the host need to be able to influence loads. Sounds simple to me but I fully appreciate that coding is never as simple as it seems to non-coders. Anyway if this information helps at all then great! I really appreciate the work done by you so please don't take this as a nag to make it work. Just thought I would try to help in any little way I could. Cheers Reg -
Check your sensitivity setting on your joystick calibration in ToH. Mine got set to maximum after the patch and I noticed it when the throttle would only move in ridiculously large increments! Might be that causing your flight to be off?
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I saw a link to a Royal Forces MOD, and the Sea King looked very Kewl, but I don't know where it's gone. I'm British, and although I'm 16 I intend to fly the things as an occupation. It would be extremely cool to see them in OFP I have the link at home, I am school now, Ill see if I can find it when I get back but I think it died Plus Britain Rules
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Hey When playing OFP with my mates over a LAN we decided to fly and gun an apache. It seems that aftre a while, or after some quick manuvers by the pilot the helicopter spins a bit randomly then sets back to the way it was meant to be going and then spins repeatedly but only on the gunners view. Why? Is there a way of fixing it? If I'm making no sense please tell me and I'll try to rephrase. Loz