Captain Kickass
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Sergeant
core_pfieldgroups_3
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Interests
OFP, Forum chatting! Beating people up, Sex* PS2, Driving, Military technology-British and others too neumorous to mension.
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I take it Ruskie, Blackop and TheHamster are still here. Good, let the P!ss taking commence.
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Don't suppose anyone remembers me..... No? Please yourself then.
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Evening. I'm back for a wee while, long story, too long, feel like sh!t, late night. I'll be up to my usual crap, as I did in the last Forums, which I just decided to visit after about, oooo God knows, and everyone has gone. Fecking typical!
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To kill a few birds with one stone put in AN SA-80!!!!!!!!!!!
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Soory. Forget I asked that question.
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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Quote: from Intruder on 2:06 pm on Jan. 4, 2002 #3 Get Depbo program, and depbo the C:\Program Files\Codemasters\OperationFlashpoint\Campaigns\1985.pbo file. This will extract all the campaign missions, but the mission.sqm file will be encrypted, however the ogg files can be used. Select the sound files you want to use in your mission, this file will help in finding out what messages you want. Extract the ogg files into a folder called sound within your user/mission/yourmissionname folder. In the yourmissionname folder make a file called descrition.ext, and type this: ********Description.ext******* class CfgRadio { sounds[] = {radio1, radio2}; class radio1 { name = "radio1"; sound[] = {"radio1.ogg", db-40, 1.0}; title = $STRM_radio1; }; class radio2 { name = "radio2"; sound[] = {"radio2.ogg", db-40, 1.0}; title = $STRM_radio2; }; }; ********************* Make another file with notepad in the same place called stringtable.csv, type this ******stringtable.csv******** LANGUAGE,English,Comment, STRM_radio1, "THIS IS EAGLE-EYE FOUR. WE'VE GOT UNKNOWN AERIAL CONTACTS INBOUND FOR THE SOUTHERN SECTOR. FROM THEIR SPEED THEY LOOK LIKE CHOPPERS.", HQ STRM_radio2, "Blah Blah Blah", man2 **************************** Now all you need to do is use the correct commands to use them in the mission unitname SideRadio "radio1" unitname SideRadio "radio2" If you need more advice on adding radio sounds, check this tutorial out (Edited by Intruder at 1:07 pm on Jan. 4, 2002) <span id='postcolor'> Where are the Ogg files located?
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Where do you write this?
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#1:How do you make a soldier wait a certain time before moving onto the next waypoint? #2:How do you get subtitles to appear at the bottom of the screen as if to say someone is speaking? #3:How do you get the radio messages off the original campaign onto your mission? #4:How do you get a camera to swich to another after a selected period of time? #5:How do you get a helicopter to keep its engine running but stay on the ground to let people get in? (Edited by Captain Kickass at 12:04 am on Jan. 4, 2002)
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I have just downloaded an unofficial mission called Operation Firelord. (Which has been in my recycle bin for quite a while now) And I must say it is very very good. Although the sci-fi plot kinda ruins it in one way. But does anyone know how the #### he got those lips to move and the voices? And the way those cars and people lifted in the air?:o I was pretty disturbed by that!
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Sorry
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dem artilley guns...
Captain Kickass replied to boboNuts's topic in OFP : MISSION EDITING & SCRIPTING
Ohhhhhhhh! I have that but it is just eye candy I thought. -
I wanted to go there but I wuz too dumb! :confused:
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Would\'nt it be nice to have one of these in the Game?
Captain Kickass replied to Captain Kickass's topic in ADDONS & MODS: COMPLETE
Don't worry yourself FCA! I've gone and got myself a trusty laptop! But the battery don't last forever so only for limited times! -
Blessed Bills just down the road from where you live. Or at least I used to!
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I havent heard of that one but there is an official addon that the Devil made quite a while back which contains a few civvie vehicle's including a police jeep and hummer, A police BRDM and a police Helicopter.