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Capitaine Haddock

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Everything posted by Capitaine Haddock

  1. I'm using the mission wizard to create CTF games. Everything works fine, but sometimes the flag gets lost in the water when the flag carrier is killed over it. Do you know how to make the flag return to the flagpole after a given time? Any bit of code I could drop on my MISSION.SQM? Thanks in advance Dan "Haddock
  2. Capitaine Haddock

    How to return the flag when it\'s lost?

    I'll try to finf info on that "setpos" command. Thanks Damage!
  3. Capitaine Haddock

    MOdel Exporter

    why is so difficult being friendly with new people? Come on Devildog... We have all joined the forum to have a good time and relax. That's all. Maybe we might not ever see a proper dev kit ever (obviously this aint' Qake 3) but having a tool to import 3D models into the game doesn't sound too difficult to me. Writing import/export plugins for Max is quite easy. At least that's what the programmers who work with me say, and they have done Ă‚ the pluglins I use ... They must know one or two things about it... Dan "Haddock" (Edited by Capitaine Haddock at 11:24 pm on Nov. 8, 2001)
  4. Capitaine Haddock

    Joining during a battle

    Apparently this part of the network code is buried deep in the game code, so rewriting it would mean almost rewriting the game. It looks like the only way of having proper MP games is to arrange games in advance. Maybe we could use the forum to announce server IPs and times to start the game. Or find some mates with flashpoint... I lost most of them when the demo of Wolwenstein was released. Dan "Haddock"
  5. Capitaine Haddock

    Joining during a battle

    I've tried Wolfenstein (the demo) and it's not bad. It's incredibly easy to get into a running game, and there's lots of nice details like de ability to select your soldier type as you wait to respawn. Top quality. The only thing I don't like is the aiming. After the ultra accurate shooting in flashpoint, it's really hard to know in Wolf if you are hitting or not soebody. I found it very frustrating and made me realize how good is Flashpoint doing this (nice acuracy and nice red-cloud-hitting effect). Funny thing is that just when we managed to have a few regular Flashpoint players to play MP games, Wolfenstein demo was released and we lost all those players for ever... Just because it's so easy to get into a wolfenstein game. Now it's only 2 of us playing Flashpoint. And Wolfenstein is just a demo... scary. A lesson to be learned. Dan "Haddock"
  6. Capitaine Haddock

    Joining during a battle

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">By: -= C.le Hicks =- Stated that BIS (not me or someone else who understands a little of programming) declared JIP *NOT* feasable, I just wanted ppl to stop complaining and start proposing something alternative - as I did. Do u understand this? Thx Peace <span id='postcolor'> Yep. I have to agree with you, mate. You're right... As BIS says they won't do it, I'll stop moaning and try to find alternatives... I love this game too much to stop playing it. What about including something like ASE or Gamespy into the actual game, a bit like in Unreal Tourney? With an option to filter games by "Waiting for players" only? That way we could load the game, refresh the server list and choose any of the "open and waiting" servers. All inside the game, to speed up things. Does this sounds possible? Dan "Haddock"
  7. Capitaine Haddock

    Joining during a battle

    Cle Hicks... I know nothing about the code, I know nothing about script states, I know nothing about init phases, I know nothing about the game engine, I know nothing about programming, I know nothing about what BIS is doing now, I know nothing about what they are going to do next, and I know nothing about most things in life... But I know other games have this feature and OPF should have it. It may be something impossible to change now, but that doesn't change the fact that it's a big mistake not having it, you like it or not, mate (Unlike me, "u" can read very well, so you won't have any problems understanding this simple concept). Please, be a bit more positive and help us making this game a little bit better. That's all we are doing here. No hard feelings mate, we are all trying to find a solution... that's all. Dawler suggestion is quite interesting. Maybe that's all we need. Dan "Haddock"
  8. Capitaine Haddock

    Joining during a battle

    </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">By Cle Hicks: It seems to me u r forgetting a little detail: the state of an in-progress game is *not* static like a map. Look: ppl are playing when u r downloading those data, and are *changing* them. Virtually, u could even get stuck in an infinite d/l<span id='postcolor'> I see your point about the game state changing all the time, but the game sends ALL that information in real-time when you are actually playing... If it works in-game it should even be faster in a download screen. Oh. Another game that has this feature is Warbirds. There are far more players than in OFP, lots of planes, damaged units, damaged land objects... and you can join mid-game. Dan "Haddock"
  9. Capitaine Haddock

    Joining during a battle

    Thanks for taking time to replay, Suma. I love flaspoint down to the last tiny detail, but I missed this feature in Flashpoint from day 1. It’s something you expect as being part of the basic core in the multiplayer code. I understand you are concerned with the connection time, but in quite old games like Quake 2 there was the option to download a whole map from the server if you didn’t have it. I presume the information about the current state of the mission in flashpoint is quite big, but it can’t be much bigger than the download required for a whole quake map (we are talking about 3D models with texture coordinates here, even actual textures sometimes, not just object positions and states...). But it should be possible, because you can talk to the guys playing aclosed game, so it means you are sending information in and out of the game. I understand you can’t tell how long it’s going to take to load, but can’t you just have a Loading message with a warnig saying that it could take a long time? Even if it takes 2 minutes to download the gamestate (that’s like Ë Mb with a slow modem), it’ll be better than waiting half an hour for the end of the mission... I understand that you just want to get this game out of the way and work on your next project, but I feel sorry for flashpoint. It’s such a good game... I understand all this. I really do, but this is the last little help the game needs to become a true classic in the history of computer games. Not more vehicles, not more weapons not more maps. Just this. Dan “Haddockâ€
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