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Capitaine Haddock

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Everything posted by Capitaine Haddock

  1. Capitaine Haddock

    PC Gamer UK (Jan 2006) - Armed Assault Article

    ArmA will do two things: - First it will discover OFP to a whole new group of players who never played the original game and still don't know how trully open and immersive games can be. Those guys think BF2 is as much as you can do on a current PC, and they are going to be amazed when they try ArmA. - And second, it will polish our dear OFP and extend its life until OFP2 (the real one by BIS) is ready. "Join in progress" alone could make this game huge online, and if on top of that it supports TrackIR, we are going to experience new levels of game immersion. That's enough reasons for me
  2. Capitaine Haddock

    Track ir

    That's really good news! I use TrackIR for IL2 and FS2004 I can't imagine myself flying in a game without it. It's simply the best piece of gaming hardware I've bought since my first joystick in the early 1980's. Once you've tried it there is no going back.
  3. Capitaine Haddock

    What sort of physics do you want for the heli's?

    All you need to know on Semi-Rigid Rotors http://www.copters.com/mech/mr_semi.html
  4. Capitaine Haddock

    What sort of physics do you want for the heli's?

    True. And that will help people to use the Helis in a more realistic way. None of that "fly over enemy base and jump" business. Did you know that auto-rotations are also implemented in OFP? They are hard to master, but they do work. I'm not sure most people is aware of the complexities of the current helicopter physics when using a joystick... You'll miss all this if you just fly with the mouse.
  5. Capitaine Haddock

    What sort of physics do you want for the heli's?

    The auto raise/lower is already turned off automaticaly when you use a Joystick Nah, it's still auto NAP. Â Unless that was added in the very latest patch. Edit: the collective or rotor rpm is just a little less terrain automated with joystick, not completely as it should be It's completely off, honest. Are you using the joystick just for the cyclic, or also for the collective? That might be it... I use a separatte throttle stick and it works for me. Full control goodness
  6. Capitaine Haddock

    What sort of physics do you want for the heli's?

    The auto raise/lower is already turned off automaticaly when you use a Joystick
  7. Capitaine Haddock

    Mi - 8 pack v 1.0 relased

    A big thank you from an old fan of your addons! I upgraded my PC a couple of months ago and never got around reinstalling OFP. Well. That's until yesterday... your Mi-8 made me do it. What a fantastic model. Thanks a lot for the hard work.
  8. Capitaine Haddock

    FDFMOD 1.4 OUT

    Just a quick post to say thanks! What a fantastic mod. I love the details, from the music to the menu backgrounds. Really atmospheric. And excellent choice of tanks and planes. Top job! PS. Nice gunsight on the Hurricane
  9. Capitaine Haddock

    What sort of physics do you want for the heli's?

    I like the idea of the copilot taking over "you have control!" Thing with BF Vietnam is that they've pretty much replicated real helicopter physics. You'll be surprised to know how cose they are from real choppers (it also seems to me that they've dumbed it down a bit in BF2). The important thing to me would be making Helos realistic enough so people won't use them as mad UFOs in multiplayer games. If they are too easy to fly they would kill the gameplay balance. At least you want to know that the guy behind the controsl has to have some skills...
  10. Capitaine Haddock

    Getting into the game industry

    Sorry but that's not the way it works. You'll simply need: 1- A good portfolio. 2- Experience with export pipelines and specific game setups. The second is easy. You just need time and experience. The first is much harder. If your models/textures/drawings are not good, there's nothing you can do about it. If you live in the UK, buy EDGE and check the adds. There are new job offers every month. You won't need to know anyone inside the industry. The bad news is that most studios in the UK are downsizing and outsourcing. Most studios will only recruit experience people that could help during prototyping. The bulk of the production (what used to be the job for entry-level artists) is going to India, China and Vietnam. It's much harder for new blood to get into the industry. Things have changed a lot in the last 2 years. The good news is that if you are a really good artist they'll be fighting for you. There are too many average CV's going around these days. Good luck!
  11. Capitaine Haddock

    What sort of physics do you want for the heli's?

    OFP wasn't born as a flightsim, but thanks to the hyper-detailed environments and the high-quality addons it has become my favourite helicopter sim. You can do so much more that in any dedicated helicopter sim despite the lack of avionics, and the physics are not too bad as they are, to be honest I'm sure I'm not the only one who loves flying helos in OFP. It'll be a shame to dumb-down the physics. Personaly I'll be more than happy with the same level of difficulty/realism as in Battlefield Vietnam. Perhaps with a little bit more workload on the rudder pedals, but VBF Vietnam's physics were pretty close to the real thing anyway.
  12. Capitaine Haddock

    What sort of physics do you want for the heli's?

    Realistic, no doubt. The best thing in OFP is that the gampley balance comes from reality. Make the choppers too easy to fly and they'll become deadly air-quake UFOs. If they fly as they should people will use them as they would in reality. It's like asking "Should the sniper rifles have an auto-aim just because I can't shoot?" of course not! Just learn to shoot
  13. Capitaine Haddock

    TrackIR support?

    Will ArmA have TrackIR support? It'd be the perfect game for it, specially when flying helicopters. Although I'm convinced that the infantry would also benefit. For those who've never heard of it, TrackIR is a simple infrared tracking camera that captures the movement of your head and translates it as head movemernts in the game. I made some small videos of Aces High II to show how it works: FW190 cockpit Misc planes Once you've tried it's hard to play anything without it.
  14. Capitaine Haddock

    TrackIR support?

    Thanks a lot for the help Onyx After checking those threads I think I've reached the same cul-de-sac as everyone else... It's possible to run TrackIR in mouse emulation mode and it almost works, but not quite: If you enable freelook (* key) it all works fine until you touch the joystick. Then the camera turns to the front and the only thing you move is the cursor. For some reason they've blocked the mouse look when you are using a joystick, which spoils the whole thing. That's why I was wondering if ArmA would support it properly, specially with the 6DOF upgrade.
  15. Capitaine Haddock

    TrackIR support?

    1. Before asking I used the search and I didn't find it 2. That's very useful, thanks...
  16. Capitaine Haddock

    BWMod Leopard 2A6 released

    I fixed it by removing Philcommando's Tarawa (PCUSN.PBO), and probably more of his addons do the same. Worth a try.
  17. Capitaine Haddock

    Liberation 1941-1945: Barbarossa

    Good to know it's working Ionio Just tried a bombing run on a mechanized german group and... THE TRACERS!!!! Absolutelly fantastic sound and look! Jumped of my seat. I really wasn't expecting them. Kudos for that.
  18. Capitaine Haddock

    Liberation 1941-1945: Barbarossa

    What is your shorcut target? Not sure if this could be your problem, but if you have spaces in the game path, the target should be inbetween " and " I had that problem in the past when I installed the GOTY edition in a new PC. With no spaces: With Spaces:
  19. Capitaine Haddock

    Liberation 1941-1945: Barbarossa

    This mod is just amazing. Brilliant work. Thanks a lot for the long hours Best thing to me is the Po-2. I've been waiting years to fly this plane in IL2, but finaly I can do it in OFP. Even better! The 3D model is as nice as it can get (love the engine detail) and it flies like a dream. Just a couple of bugs/problems: 1. Objects invisible through glass Some objects like trees flicker and disappear behind the front windscreen glasss. Very annoying when flying from the cockpit. 2. Glass is not transparent I understand you guys wanted a dirty glass look for this plane, and perhaps the Po-2 uses some kind of plexiglass, not real glass. But windscreens should be transparent, not translucent. This is a common mistake in most addon planes. I don't know where the idea came from, but making the glass "milky" doesn't help at all. It only kills the image contrast. There is still scope to add oil splats and dirty spots, but there should be big areas with full transparency, even if it's just to help the gameplay. I hope you don't mind pointing these 2 things. I love this plane so much that I just want it to be perfect Thanks again!
  20. Capitaine Haddock

    Liberation 1941-1945: Barbarossa

    I have the same problem, I downloaded the installer into my C:\...\OperationFlashpoint folder (although I think it went to a temporay directory first then copied across...). Anyway I installed the mod into C:\...\OperationFlashpoint and got the message "Windows could not find "Operation". Please make sure you spelled it correctly." And when I click on either the shortcut on my desktop, or the "libmod.exe" itself nothing happens... Does anyone have any suggestions? Same here, but fear not. It doesn't matter I installed it on the desktop, saw the error message, ignored it, movel all the files into my OFP directory, and it works.
  21. Capitaine Haddock

    CSJ Pilatus Porter PC-6

    Not sure if you guys have seen this one, but this Pilatus Porter is a must try. Flies like a dream and comes in different verisons, including a rocket-armed one. The transport version is simply brilliant for paradrops (nice scripting). Highly recomended if you are into prop planes. News from http://www.ofpbase.com/ Download available from them: http://www.ofpbase.com/pafiled....&id=669 Includes: Australian Army Model (Nam Era) Unarmed or with HE or WP rockets *Known bug is rockets do not fire from proper points. Find in Editor under West/ CSJ Nam birds/ "Pilatus Porter", "Pilatus Porter HE" or "Pilatus Porter WP" ******************************************* Civilian models Stardard civy transport "PC-6" or Float Plane "PC6 float" Find in editor under Civilian/ Air/ "PC6" and "PC6foat" ******************************************* Crew - all models Pilot with co-pilot and 6 cargo positions. All planes can use adaptation of trenchfeets paradrop sqs. PC-6 Float plane lands on water and land or travel from one surface the other.
  22. Capitaine Haddock

    CSJ Pilatus Porter PC-6

    Brilliant! Thanks a lot
  23. Capitaine Haddock

    BWMod Update release

    That is bizarre... Oh well. Any way of at least changing it to another logo? Any smart scrip line I could use for the vehicle ini field? --------EDIT------- Deleted the Tarawa and it works! Thanks for the tip
  24. Capitaine Haddock

    BWMod Update release

    This mod is simply amazing. Yesterday I played for about 2 hours spotting enemy tanks with the UAV drone, and sending Bo-105 to finish them while I was sitting safe inside my Fennek. No other game would allow you to do something like that... just brilliant. But, how can I get rid of this logo, please? Thanks!
  25. Capitaine Haddock

    Mi-8 pack - work in progress

    Amazing work! What can I say... we needed a proper Mi-8 since the original game was released. And this looks absolutely gorgeous, as usual from the OW team. I love the small details, like the extra side-armour for the pilots. Thanks for the hard work. You've got a huge fan of your choppers here
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