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bullman

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Everything posted by bullman

  1. Hello, I asked a similar question to this in the ArmA2 forums several years back and didn't get the answer I was looking for. Maybe things have changed with ArmA3. When playing SP (or even MP) missions where you have several subordinates under your command, I have often wanted to give my subordinates an order that makes them behave/move in a way similar to what you often see scripted (enemy) AI do: basically conduct a low speed walking patrol towards a waypoint, as opposed to running/jogging. The main reason for this is to reduce their ability to be spotted while maximising their own ability to spot the enemy. Human players would no doubt agree than it is much easier to spot a group of jogging/running enemy infantry than it is to spot a stationary/slow moving group of enemy infantry. It is also much easier to spot the enemy if you are stationary/moving slowly, than if you are jogging/running. Whether this rule applies to ArmA AI spotting mechanics, I do not know. How can this kind of "walking/patrol" order be issued to subordinate AI under your command? Cheers Bullman
  2. bullman

    No Servers and Can't Remote Connect

    DOH!!! My Filter settings were to blame! Thanks and sorry :/ Nothing to see here.
  3. bullman

    No Servers and Can't Remote Connect

    Hello, I have had the same thing happen however when I first had the game installed the server browser worked fine. Maybe it was one of the patches or something but now my server list is empty :P What's going on? Windows 7 Firewall? Bull
  4. Hi, Based on the kind of mission I am thinking of making, it seems that I have realised that I do not know how to order my AI to walk/patrol when I give them a Move order. Essentially, I want to know how/if I can order my AI to move somewhere but to basically walk like they are on patrol. ie. not running or jogging so as to reduce detection, but not crawling either because because they need to be able to look around freely. I know missions can easily script enemy AI to do this but what about getting your own AI to do it? Cheers Bull
  5. Well I was off playing ArmA2 for a bit and never tried what was suggested here. I finally have cranked up ArmA2 again and have given it a go. Well, the units STILL don't walk. They kind of start walking, then break in to a run, then for a fraction of a second look like they are going to walk but then start running again. :confused: So, back to the original post: How do I order my units to WALK to a position?
  6. Hi I think I have tried getting an answer to this question a while ago with no luck. Is it possible to give orders to infantry you control so that they WALK to a location without following you (like they would on patrol/scout)? If not, why not? It seems silly that there is no order for this. Are there any mods that allow you to order infantry to walk to a location? Cheers Bull
  7. Hmm...I will try that. :o
  8. Good to know that I am not the only one who sees the value of such a walk/patrol command. I mean, its a STANDARD kind of military order in real life anyway. Why isn't it in ArmA? In ArmA it's either crawl or run. Kinda ridiculous really.
  9. Come to think of it, what I really am after is actually something like PATROL, the same kind of order enemy AI in missions can be scripted with. ie. infantry travel at walking speed, scanning around them for enemy as they move. A soldier on PATROL would not want to be careless. MODE / STANCE/SPEED / ABILITY TO DETECT ENEMY / ABILITY TO BE DETECTED BY ENEMY Stationary / Prone / ZERO / LOW / LOWEST Stationary / Standing / ZERO / HIGHEST / LOW Crawl / Prone / SLOWEST / LOWER / LOW Walk / Standing / SLOW / HIGH / MED <---on PATROL. Where is this order? Run / Standing / FAST / LOW / HIGHEST
  10. Hi Walk...not jog/run or sprint or crawl. I've tried in the past to work out if and how this can be done. Is there a mod for this? Anyone? Cheers Bull
  11. bullman

    Ordering your AI to walk?

    As a matter of fact, I don't think I have ever even used High Command. Is it only activated in specially designed Single Player missions?
  12. bullman

    Ordering your AI to walk?

    I probably should have been more specific but I am referring to when I give a selection of my AI way points so that they essentially go on a walking patrol between two points, typically in a game mode like Warfare.
  13. bullman

    Ordering your AI to walk?

    Could a mod can be made which gives the option make AI "walk"? I understand that this might complicate things because the AI would probably have to break the "order to walk" if they came under fire for example. They would then have to break from walking and seek cover/return fire/engage etc. I am not referring to the editor but in game.
  14. This one? Its 2MB though File: Arma 2: British Armed Forces Update 1.00 to 1.01
  15. Ever since installing the latest set of ArmA2/OA/BAF updates, I have been unable to join any MP games. I get a message "You were kicked form the game", "This server requires Battleye to join" even though I know I have instaleld/reinstalled Battleye. What is going on? I have non-steam versions of Arma2/OA/BAF and installed all the latest patches. I've never had this error message before. What is the problem?
  16. Hello Ever since I installed OA, BAF and the Beta patches and started using my new GTX465 GFX card, I have not been 100% satisfied everything is setup and running as it should. The following problems have led me to think there is something very odd going on recently: - After maybe 20min of play, the game suddenly freezes and I can't get back to desktop so I have to hard reboot. - Pressing ESC while in the game can sometimes result in the game crashing to desktop with these types of messages. Clicking on "click here": I also have an image of what you see when you press the view technical information "click here". I have been able to log my system behaviour during one of the freezes I mentioned. I have three graphs: TEMPERATURE, MEMORY and CPU utilisation. I have marked a vertical line CRASH to indicate where it crashed. TEMPERATURE MEMORY CPU The only thing I see that is odd is in the MEMORY graph which shows the "Used Memory" slowly dropping ("Free Memory" correspondingly increasing). Maybe there is a memory leak going on? My system details: ArmA2/OA/BAF non-Steam Motherboard: Gigabyte GA-EP45-DS3P CPU: Intel Core 2 Duo E8500 RAM: 4GB DDR2 GFX: Gigabyte GTX-465 (1GB RAM) HDD: Western Digital Caviar Black: WD1002FAEX-00Z3A0, 1 TB All drivers latest There is also some confusion about whether I have ArmA2/OA/BAF and the Beta patch are installed/configured correctly. I have three auto created shortcuts when I installed OA, BAF and the Beta Patches (I don't think I created them) that have just confused things for me. I just want one shortcut that launches the game so I have access to all the DLC. Form that shortcut I then add any mods (or beta patch modifiers). I have posted screen shots of what you see when you press the "Expansions" button from the main menu. Why are they different? I believe this "Expansions" menu was added to ArmA2 with OA to assist player activating/deactivating mods from the main menu. So why then can I not see the mod folders in some of the screens below but see them in other? So first of all we have the OA Combined Arms shortcut. It has no Target modifiers in the shortcut. Note that it does load the BAF content without any target modifiers! OA Combined Arms Second we have the ArmA2 BAF shortcut. Not it does have a Target modifier which says -mod BAF which seems redundant given the OA Combined Arms shortcut already seems to load BAF without any modifiers. BAF Then I have the BETA shortcut which gets auto created in my ArmA2 directory. This has the following target modifiers mod=Expansion\beta;Expansion\beta\Expansion -nosplash. What is the purpose of having one Expansion folder nestled within another Expansion directory? Is this correct? It seems to prevent the "Expansions" menu in the game from showing any of the mod folders I have so making that Expansion menu kind of useless. BETA So: A) What is the correct shortcut to start ArmA2 with all the DLC content activated? B) What is the correct shortcut to start ArmA2 with all the DLC content activated AND the BETA content? C) What is causing my crashes? Cheers Bull
  17. Hmm...I will need to verify that. Can someone at least explain to me the situation with the different shortcuts I have? Is there any need to have a shortcut with the -mod BAF modifier to load the BAF folder?
  18. OK thanks I will have a look at that. However, I am thinking this might only allow one player per side (the designated Commander) to be able to possibly assign units a "walk/patrol" command/order (if at all possible). Still, it seems odd that by default you can't order your own AI to move any other way besides crawling or running. Is walking/patrolling only appropriate for enemy AI in SP games?? :rolleyes:
  19. It has occurred to me that most MP PvP games are designed around having LARGE numbers of players (like Warfare) to work best. I would like to know if there are any MP missions out there that are specifically designed for LOW number MP (1v1, 2v2 maybe 3v3) and give the players each control of a large number of AI units (maybe 10-30)? The mission(s) should be fairly open ended allowing players a large degree of freedom to deploy and plan (in some ways similar to Warfare). The mission might perhaps include limited on call support assets like arty or air strikes. The game typically would be infantry based but includes the use of vehicles/AFV etc. A medic/revive system would be great. The idea is to place the player in the role of commander and rely mainly on his AI to recon, report back and engage the enemy, though the player could risk his own life. Should the player get killed, perhaps they might repawn somewhere after a considerable delay (or in some instances result in defeat). The mission would not be one that would involve immediate fast action. It would require patience and planning. Thanks Bull
  20. bullman

    SP "My Missions" crashing

    I've concluded that this really isn't a Beta patch specific problem. I have reposted in the Troubleshooting forum.
  21. To be honest I have never really played around with creating my own SP mission. I was playing ArmA2:OA with the latest Beta patch 74858 just today and decided to try it out. I went to the Single Player missions page and picked "My Missions" then "New Mission", pressed "create". picked "E02: Combat" from the "Template" list, pressed OK, at the "Edit Missions Settings" screen I selected the small "Desert" map and accepted all teh other the defaults and pressed "Preview" to continue, accepted "Veteran" at the "Difficulty" screen, and started playing. Was kinda cool how the game auto created the missions and dialog. Can't believe I never played around with this before. Anyways I noticed that as I kept playing (maybe 10min in) all of a sudden some of my AI units started to not follow orders eg. they would not follow me around or respond to individual "Move to" commands or "Return to Formation" and just stayed where they were. I played around trying to snap them out and I relaised that if I Switch Unit to them and back to my commander they would "snap out" of this lock. Anyways, other things started to get odd when I started to realise the game was getting laggy. This was evident when I quickly looked from side to side. Something was definitely wrong here. When I quit out of the game, the game seems to crash and I got this message. Clicking on "click here": and further info: I have tried playing the mission several times and the same thing happens. So what is going on here? Seems totally bugged. I seem to think this is not a Beta patch specific problem but a Arma2 bug/problem. Cheers Bull
  22. :( I am not exactly sure what you mean by "hybrid command scripts" and putting them in "high command". Is this like a mission script which basically adds ANOTHER type of movement type of order for the player to use with his AI? Whatever the solution you are suggesting, the player should still retain full control of the AI units assigned to him like he would if he gave them a regular Move/Aware/Crouched order for example. I am not surprised because surprisingly there seems to be no type of mission around like the one I want to make. :huh: I have already asked the question about this type of mission and discussed it partly in this post. Consider a MP game like Warfare (large map, lengthy game) designed for a low number of players 1-4 a side, that isn't exactly based building/researching etc that plays out more as a realistic combat simulator. One side may be tasked with defending a target, the other with attacking. Each player controls perhaps a relatively large number of AI up to 30 maybe. Basically all AI units are under human control so the ability to command AI becomes very important. Basically both players will need to first reconnoitre for the enemy. The defending players might want to order a group of his AI to "patrol" between point A and point B. To do this he wouldn't want his units running or crawling would he? He would want them to behave just like the enemy AI you see in SP missions patrolling the map.
  23. Thanks but I think you both misunderstood me. I am not talking about mission editing/scripting. This is about gameplay. When you are already in a game, and you are in command of AI infantry units, how do you get them to walk (not run or crawl or stealth) as if they are on patrol?
  24. bullman

    AMS Roter Stern [Campaign]

    Hi Is there an English version available? Cheers Bull
  25. bullman

    AMS Roter Stern [Campaign]

    Hi Is there an English version available? Cheers Bull
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