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Gunter sent me.
I have an addaction on a quad that spawns a Darter and flys it 200 meters higher:
LaunchDarter.sqf
_Vic = _this select 0; //get pos and dir _VicDir = getDir _Vic; _VicBackPos = (_Vic modelToWorld [0,-4,0]); //create and crew Darter _NewDarter = "B_UAV_01_F" createVehicle _VicBackPos; _NewDarter setDir _VicDir; createVehicleCrew _NewDarter; _NewDarter action ["engineOn", vehicle _NewDarter]; _grp = group _NewDarter; _grp addWaypoint [[ getPos _Vic select 0, getPos _Vic select 1, 50],0]; [_grp, 0] setWaypointType "Move"; _NewDarter action ["autoHover", _NewDarter]; Sleep 100; _grp addWaypoint [[ getPos _Vic select 0, getPos _Vic select 1, 200],1]; [_grp, 1] setWaypointType "Move";
I do not understand Events very well. Could UAVCrewCreated be triggered by setting it to true or some other syntax? I have searched and searched to find an example of triggering an Event within the code. Could you point me in the right direction, please?