Hello flashpoint1985,
I have a problem, when I start Armed Assault Queens Gambit with FFN and SLX, it's everytime crashing back to the desktop. I have the following PC:
Graphic Card: Nvidia GeForde 8600 GT
Mainboard: MSI MS-7350
Processor: Intel Core 2 Duo E6750 á 2.66 GHz
Soundcard: Onboard
RPT Error Log:
<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">=======================================================
Date: 10/05/08 Â Time: 13:05:53
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 0052DFFE
graphics: Â D3D9, Device: NVIDIA GeForce 8600 GT , Driver:nvd3dum.dll 7.15.11.7813
resolution: Â 800x600x32
Addons:
 SLX_LoadingBlank in slx_loadingblank\, Datsun_armed_DBE1 in CA\DBE1\datsun_armed\
 SLX_Loadout in slx_loadout\, SLX_NetCode in slx_netcode\
 Zakladna_DBE1 in DBE1\Models_DBE1\zakladna\
 CTI_buildingsBmp2_hq in ca\cti_buildings\bmp2_hq\
 CTI_buildingsM113_hq in ca\cti_buildings\m113_hq\, DBE1 in CA\DBE1\
 CA_Hotfix in ca\hotfix\, MatH_ArmAEffects in math_armaeffects\
 SaraLite in ca\saralite\, SLX_Melee in slx_melee\, SLX_Melee_Give in slx_melee_give\
 SLX_ModWeapons in slx_modweapons_c\
 SLX_ModWeapons_Sounds in slx_modweapons_sounds\, TR_OBJ in tr_obj\
 Desert in ca\desert\, CAIntroAnims in ca\introanims\
 Extended_Fired_EventHandlers in extended_eventhandlers\
 SLX_FindCover in slx_findcover\, SLX_KEGsSpect in slx_kegsspect\
 SLX_Loading in slx_loading\, Roads_DBE1 in DBE1\Models_DBE1\roads\
 Pila_DBE1 in DBE1\Models_DBE1\pila\
 WarfareBuildings_TOW_Tripod in ca\cti_buildings\tow_stat\, CASounds in ca\sounds\
 SLX_Anims in slx_anims\, SLX_XMS in slx_xms\
 WarfareBuildings_T72_RACS in ca\cti_buildings\t72_racs\, DBE1_UI in CA\DBE1\ui\
 Desert2_Buildings in ca\Desert2\build\
 CA_Missions_Armory1 in ca\missions\armory1.intro\
 CAweapons3_m107 in CA\weapons3\m107\
 CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\
 SLX_Misc in slx_misc\, UH60Desert in DBE1\Models_DBE1\uh60desert\
 Desert2_Objects in ca\Desert2\objects\, CA_Missions in ca\missions\
 CARoads in ca\roads\, CAWheeled3_TT650 in CA\wheeled3\tt650\
 SLX_ModT72 in slx_modt72\, SLX_VehicleSmokeLaunchers in slx_vehiclesmokelaunchers\
 SLX_Wind in slx_wind\, Mercenary_DBE1 in DBE1\Models_DBE1\mercenary\
 Models_DBE1 in DBE1\Models_DBE1\, Anims_DBE1 in DBE1\Models_DBE1\anims\
 Prisoners_DBE1 in DBE1\Models_DBE1\prisoners\, NPCs_DBE1 in DBE1\Models_DBE1\npcs\
 CAAir in ca\air\, CA_Anims in ca\anims\, MK19_Tripod in ca\cti_buildings\mk19_stat\
 CAUSMCD in ca\usmcd\, SLX_ArmA_Voices in slx_arma_voices\
 SLX_ModVehicles in slx_modvehicles\, TR_FFN_REPLACEMENT in tr_ffn_replacement\
 Kamenolom_DBE1 in DBE1\Models_DBE1\kamenolom\, Sara_dbe1 in DBE1\Sara_DBE1\
 CAAnimals in CA\animals\, CA_desert2_Characters in ca\Desert2\characters\
 CAUI in ca\ui\, CAWeapons in ca\weapons\, CAweapons3_m16a4 in CA\weapons3\m16a4\
 CAWeapons3_ammocrates in CA\weapons3\ammocrates\
 SLX_ReloadShout in slx_reloadshout\, SLX_ShotEffects in slx_shoteffects\
 CAAir3_Su34 in CA\air3\su34\, CACharacters in ca\characters\
 CA_CutSceneAnims in ca\cutSceneAnims\, DC3_DBE1 in CA\DBE1\dc3\
 DBE1_Hotfix in ca\hotfix\dbe1\, CASigns in CA\signs\, CAFonts in ca\UIFonts\
 CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\
 CAWheeled3_M1030 in CA\wheeled3\m1030\, SLX_EngineStart in slx_enginestart\
 SLX_Mod in slx_mod\, SLX_People in slx_people\
 Vysilac_DBE1 in DBE1\Models_DBE1\vysilac\, CAAir3 in CA\air3\
 DSHkM_Mini in ca\cti_buildings\dshkm_stat\, CAMisc in ca\misc\
 CAPlants in CA\plants\, CAVoice in ca\voice\
 SLX_AI_Dispersion in slx_ai_dispersion\, SLX_Cloud in slx_cloud\
 FDF_Sounds in slx_modweapons_c\, SLX_VehicleEffects in slx_vehicleeffects\
 CA_QGClutterHotfix in ca\hotfix\qg\, CAData in ca\
 WarfareBuildings_Stinger_Twice_static in ca\cti_buildings\stinger_stat\
 CALanguage in ca\language\, CAWater in CA\water\
 CAweapons3_aks74pso in CA\weapons3\aks74pso\
 Extended_EventHandlers in extended_eventhandlers\
 Extended_Init_EventHandlers in extended_eventhandlers\, SLX_GL3 in slx_gl3\
 ModWarSound in slx_modweapons_c\, HMMWV_DBE1 in DBE1\Models_DBE1\hmmwv_h1\
 ado_armes in ado_armes\, ado_compagnie in ado_compagnie\
 CA_Anims_Char in ca\anims\characters\, WarfareBuildings in ca\cti_buildings\
 M2HD_Mini in ca\cti_buildings\m2_stat2\, CATracked in ca\tracked\
 Warfare in warfare\, CAweapons3_ksvk in CA\weapons3\ksvk\
 SLX_ModPeople in slx_modpeople\, NWD_TankBallistics in slx_nwdfixes\
 SLX_Vehicles in slx_veh_c\, Music_DBE1 in DBE1\Models_DBE1\music\, CAA10 in ca\a10\
 Porto in ca\Desert2\, ploty_DBE1 in DBE1\Models_DBE1\ploty\
 6G30_DBE1 in CA\DBE1\6g30\, Sara in ca\sara\, CAWheeled3 in CA\wheeled3\
 SLX_Shout in slx_shout\, SLX_Wounds in slx_wounds\
 Misc_DBE1 in DBE1\Models_DBE1\misc\, UI_DBE1 in DBE1\Models_DBE1\ui\
 CABuildings in ca\buildings\, Hilux_armed_DBE1 in CA\DBE1\hilux_armed\
 CA_Hotfix_vez_ropa in ca\hotfix\vez_ropa\, CARocks in Ca\Rocks\
 CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\
Mods: CA;DBE1;@FFN;@SLX
Distribution: 0
Version 1.14.5256
Fault address: Â 0052DFFE 01:0012CFFE C:\Spiele\Armed Assault\arma.exe
file: SLX_Intro
world: Intro
Prev. code bytes: 81 E0 00 00 00 85 C0 74 05 8B 40 08 EB 02 33 C0
Fault code bytes: 8B 80 50 02 00 00 8B 4C 24 0C 8B 04 88 8B 40 78
Registers:
EAX:00000000 EBX:045E87D0
ECX:044CE7D4 EDX:00943904
ESI:00000000 EDI:13923400
CS:EIP:001B:0052DFFE
SS:ESP:0023:0125F590 Â EBP:0125F664
DS:0023 Â ES:0023 Â FS:003B Â GS:0000
Flags:00010246
=======================================================
note: Minidump has been generated into the file C:\Users\Blezz\AppData\Local\ArmA\arma.mdmp
Greetings