Blezz
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i have found the problem, it was a wrong vehicel fix thanks 4 help
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thanks for your help, which pbo includes the slx intro?
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Hello flashpoint1985, I have a problem, when I start Armed Assault Queens Gambit with FFN and SLX, it's everytime crashing back to the desktop. I have the following PC: Graphic Card: Nvidia GeForde 8600 GT Mainboard: MSI MS-7350 Processor: Intel Core 2 Duo E6750 á 2.66 GHz Soundcard: Onboard RPT Error Log: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">======================================================= Date: 10/05/08  Time: 13:05:53 ------------------------------------------------------- Exception code: C0000005 ACCESS_VIOLATION at 0052DFFE graphics:  D3D9, Device: NVIDIA GeForce 8600 GT , Driver:nvd3dum.dll 7.15.11.7813 resolution:  800x600x32 Addons:  SLX_LoadingBlank in slx_loadingblank\, Datsun_armed_DBE1 in CA\DBE1\datsun_armed\  SLX_Loadout in slx_loadout\, SLX_NetCode in slx_netcode\  Zakladna_DBE1 in DBE1\Models_DBE1\zakladna\  CTI_buildingsBmp2_hq in ca\cti_buildings\bmp2_hq\  CTI_buildingsM113_hq in ca\cti_buildings\m113_hq\, DBE1 in CA\DBE1\  CA_Hotfix in ca\hotfix\, MatH_ArmAEffects in math_armaeffects\  SaraLite in ca\saralite\, SLX_Melee in slx_melee\, SLX_Melee_Give in slx_melee_give\  SLX_ModWeapons in slx_modweapons_c\  SLX_ModWeapons_Sounds in slx_modweapons_sounds\, TR_OBJ in tr_obj\  Desert in ca\desert\, CAIntroAnims in ca\introanims\  Extended_Fired_EventHandlers in extended_eventhandlers\  SLX_FindCover in slx_findcover\, SLX_KEGsSpect in slx_kegsspect\  SLX_Loading in slx_loading\, Roads_DBE1 in DBE1\Models_DBE1\roads\  Pila_DBE1 in DBE1\Models_DBE1\pila\  WarfareBuildings_TOW_Tripod in ca\cti_buildings\tow_stat\, CASounds in ca\sounds\  SLX_Anims in slx_anims\, SLX_XMS in slx_xms\  WarfareBuildings_T72_RACS in ca\cti_buildings\t72_racs\, DBE1_UI in CA\DBE1\ui\  Desert2_Buildings in ca\Desert2\build\  CA_Missions_Armory1 in ca\missions\armory1.intro\  CAweapons3_m107 in CA\weapons3\m107\  CAweapons3_m16a4_acg in CA\weapons3\m16a4_acg\, CAWheeled in ca\wheeled\  SLX_Misc in slx_misc\, UH60Desert in DBE1\Models_DBE1\uh60desert\  Desert2_Objects in ca\Desert2\objects\, CA_Missions in ca\missions\  CARoads in ca\roads\, CAWheeled3_TT650 in CA\wheeled3\tt650\  SLX_ModT72 in slx_modt72\, SLX_VehicleSmokeLaunchers in slx_vehiclesmokelaunchers\  SLX_Wind in slx_wind\, Mercenary_DBE1 in DBE1\Models_DBE1\mercenary\  Models_DBE1 in DBE1\Models_DBE1\, Anims_DBE1 in DBE1\Models_DBE1\anims\  Prisoners_DBE1 in DBE1\Models_DBE1\prisoners\, NPCs_DBE1 in DBE1\Models_DBE1\npcs\  CAAir in ca\air\, CA_Anims in ca\anims\, MK19_Tripod in ca\cti_buildings\mk19_stat\  CAUSMCD in ca\usmcd\, SLX_ArmA_Voices in slx_arma_voices\  SLX_ModVehicles in slx_modvehicles\, TR_FFN_REPLACEMENT in tr_ffn_replacement\  Kamenolom_DBE1 in DBE1\Models_DBE1\kamenolom\, Sara_dbe1 in DBE1\Sara_DBE1\  CAAnimals in CA\animals\, CA_desert2_Characters in ca\Desert2\characters\  CAUI in ca\ui\, CAWeapons in ca\weapons\, CAweapons3_m16a4 in CA\weapons3\m16a4\  CAWeapons3_ammocrates in CA\weapons3\ammocrates\  SLX_ReloadShout in slx_reloadshout\, SLX_ShotEffects in slx_shoteffects\  CAAir3_Su34 in CA\air3\su34\, CACharacters in ca\characters\  CA_CutSceneAnims in ca\cutSceneAnims\, DC3_DBE1 in CA\DBE1\dc3\  DBE1_Hotfix in ca\hotfix\dbe1\, CASigns in CA\signs\, CAFonts in ca\UIFonts\  CAweapons3_m16a4_gl in CA\weapons3\m16a4_gl\, CAWeapons3 in CA\weapons3\  CAWheeled3_M1030 in CA\wheeled3\m1030\, SLX_EngineStart in slx_enginestart\  SLX_Mod in slx_mod\, SLX_People in slx_people\  Vysilac_DBE1 in DBE1\Models_DBE1\vysilac\, CAAir3 in CA\air3\  DSHkM_Mini in ca\cti_buildings\dshkm_stat\, CAMisc in ca\misc\  CAPlants in CA\plants\, CAVoice in ca\voice\  SLX_AI_Dispersion in slx_ai_dispersion\, SLX_Cloud in slx_cloud\  FDF_Sounds in slx_modweapons_c\, SLX_VehicleEffects in slx_vehicleeffects\  CA_QGClutterHotfix in ca\hotfix\qg\, CAData in ca\  WarfareBuildings_Stinger_Twice_static in ca\cti_buildings\stinger_stat\  CALanguage in ca\language\, CAWater in CA\water\  CAweapons3_aks74pso in CA\weapons3\aks74pso\  Extended_EventHandlers in extended_eventhandlers\  Extended_Init_EventHandlers in extended_eventhandlers\, SLX_GL3 in slx_gl3\  ModWarSound in slx_modweapons_c\, HMMWV_DBE1 in DBE1\Models_DBE1\hmmwv_h1\  ado_armes in ado_armes\, ado_compagnie in ado_compagnie\  CA_Anims_Char in ca\anims\characters\, WarfareBuildings in ca\cti_buildings\  M2HD_Mini in ca\cti_buildings\m2_stat2\, CATracked in ca\tracked\  Warfare in warfare\, CAweapons3_ksvk in CA\weapons3\ksvk\  SLX_ModPeople in slx_modpeople\, NWD_TankBallistics in slx_nwdfixes\  SLX_Vehicles in slx_veh_c\, Music_DBE1 in DBE1\Models_DBE1\music\, CAA10 in ca\a10\  Porto in ca\Desert2\, ploty_DBE1 in DBE1\Models_DBE1\ploty\  6G30_DBE1 in CA\DBE1\6g30\, Sara in ca\sara\, CAWheeled3 in CA\wheeled3\  SLX_Shout in slx_shout\, SLX_Wounds in slx_wounds\  Misc_DBE1 in DBE1\Models_DBE1\misc\, UI_DBE1 in DBE1\Models_DBE1\ui\  CABuildings in ca\buildings\, Hilux_armed_DBE1 in CA\DBE1\hilux_armed\  CA_Hotfix_vez_ropa in ca\hotfix\vez_ropa\, CARocks in Ca\Rocks\  CAweapons3_m16a4_acg_gl in CA\weapons3\m16a4_acg_gl\ Mods: CA;DBE1;@FFN;@SLX Distribution: 0 Version 1.14.5256 Fault address:  0052DFFE 01:0012CFFE C:\Spiele\Armed Assault\arma.exe file: SLX_Intro world: Intro Prev. code bytes: 81 E0 00 00 00 85 C0 74 05 8B 40 08 EB 02 33 C0 Fault code bytes: 8B 80 50 02 00 00 8B 4C 24 0C 8B 04 88 8B 40 78 Registers: EAX:00000000 EBX:045E87D0 ECX:044CE7D4 EDX:00943904 ESI:00000000 EDI:13923400 CS:EIP:001B:0052DFFE SS:ESP:0023:0125F590  EBP:0125F664 DS:0023  ES:0023  FS:003B  GS:0000 Flags:00010246 ======================================================= note: Minidump has been generated into the file C:\Users\Blezz\AppData\Local\ArmA\arma.mdmp Greetings