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Everything posted by boneboys
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Would you like to see Vietnam expansion for Arma II?
boneboys replied to osmo's topic in ARMA 2 & OA - SUGGESTIONS
I voted yes, simply because I had a great time with VTE in the editor and on-line for ArmA. -
Keep em coming WOlle, keep em coming.
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Little things that make the AI great at times...
boneboys replied to Flightster's topic in ARMA 2 & OA - GENERAL
Please, tell me more, how and where... -
So what’s the big deal about MP? Wonder how many simply play SP?
boneboys replied to BeerHunter's topic in ARMA 2 & OA - GENERAL
Four... Those that have more than an interesting time in the Editor. Some of which publish their works and many that do not. -
Just tested...Needs DVD in drive.
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Shaftoe Dead - Manhattan Mission
boneboys replied to Sniperdoc's topic in ARMA 2 & OA - TROUBLESHOOTING
I've completed all of the missions but the game will not continue because Shaftoe is dead. So it is a game breaker as far as I'm concerned. Unfortunately I do not know at which point he died. Retail 1.03. BIS are well aware of this problem I believe. -
help please......!!!!!!
boneboys replied to ruben_vielma's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Mr Murrys guide is your best bet at the moment... http://forums.bistudio.com/showthread.php?t=67426&page=25 -
No, I found it pretty darn hard but well worth the effort. It works, so don't give up. I never use +hairs btw.
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Adding equipment to barrels?
boneboys replied to rekrul's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
This is what I used in a mission for QG... Empty/Object/Barrels this addMagazineCargo ["15Rnd_9x19_M9SD",7]; this addWeaponCargo ["M9SD",1]; this addMagazineCargo ["30Rnd_556x45_StanagSD",10]; this addWeaponCargo ["M4A1SD",1]; this addWeaponCargo ["Binocular",1]; So it may well be something that closely resembles. Hope that helps... -
help with the first aid modules
boneboys replied to kidnapster's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Have you linked the modules to the 'player' ? -
How do you get injured in Editor missions? Have squad heal?
boneboys replied to WMike20052's topic in ARMA 2 & OA - GENERAL
Simulation effects your players ability to act. He is wounded, bleeding, unable to aim or generally operate in a coherent manner. The degree of which is measured by the seriousness of the wound inflicted ... I believe :popup: I have put all three of them in my (soon to be released mission) and it works as it should. They seem to link to each other in some fashion. What I would like some clarification on is ...Do I need to add add a First Aid Module for each side : US/RU/ or Local Resistance,or can I link a single module to all, without creating conflicts between, who is capable to help/heal/drag/carry ? Anyhow there is an entry in the Wiki thing reference. Thanks. -
Tree jumping was developed by the Brits in the late 50's, in Malaya. If the option to eject did not appear, then something needs to be fixed...
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Make sure he has voted in the poll. Heck, us old boys could start a squad. I'm still 54.
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54 and still fragging...:coop:
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Manhattan - captain shaftoe bug
boneboys replied to maxioscarzz's topic in ARMA 2 & OA - OFFICIAL MISSIONS
Well I've just completed all of the tasks. I waited for something to happen (mission over or something like that) but nothing did. So I returned to the base and what do know, he's dead, under his desk. The mission just won't end :confused: -
SP Mission: Morning Assault (my first)
boneboys replied to critanda's topic in ARMA 2 & OA - USER MISSIONS
Look :this = no flee. I'm sorry to be so vague but there is a solution out there some where. Downloading... -
Yes please.
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On loosening his belt he lost his trousers :butbut: Correct me if I'm wrong.
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viewdistance and other dissapointments
boneboys replied to arma2disapointed's topic in ARMA 2 & OA - SUGGESTIONS
Thats pretty deep Yoma and well said, IMHO. -
Nous parlons de toutes sortes de launges ici et n'oubliez pas GOOGLE est votre ami ". MR Murry's EDitor guide is available in German & English. Do not forget votre patriots, les Francais... http://www.arma-fr.net/ Thanks.
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English language mod for german version 1.02
boneboys replied to wiper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Wiper, I too am still using my G5 with the original drivers, up-dated drivers only cause problems. The G7 Set-Point is problematic, the only way I found to get it working for all buttons (in ARMA) was to set to All Programs but that mucks up the basic/default mouse functions. There must be a work around, its just that I haven't worked it out yet. Do Play.com deliver to you country ? Thanks once again. -
Still boils down to the same thing. Join a Squad. It would be nice to have pvp with all the co-op and team play on random servers, but this ain't RO. I've said already that me wants more pvp but deep inside I'm looking for a team, to reap the full benefit of this game! Thanks.
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English language mod for german version 1.02
boneboys replied to wiper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Merci beaucoup,:). Just to get him going (my son) I gave him a G7 gaming mouse, lets see if he can set up the controls, lol. Such is life...:bounce3: -
English language mod for german version 1.02
boneboys replied to wiper's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hi Wiper, is there, or is it possible to go from German to French :eek:. I have now received my 505 version from the UK so I'm happy. On the other hand I've given my German copy to my son who is having fun dodging between the German/English language, trying to set up his controls. Thank you once again. -
Good support BI. Keep it coming...