boevik
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Everything posted by boevik
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I can't connect to the servers because the game is not updated for linux. When will be game update?
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Does anyone know when the updated client for Linux?
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Arma Server Monitor (very small, but useful)
boevik replied to fred41's topic in ARMA 3 - SERVERS & ADMINISTRATION
Hello. Can I use this addon for ArmA 2 or DayZ? -
As a regular soldier class to add the ability defuse water mines? I added him "ToolKit", "MineDetector", "U_OI_Wetsuit", "V_RebreatherB", "B_FieldPack_blk". But he can not deactivate the bomb.
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Nimrod From the article, I agree with you. But by your logic Explosives Specialist can't shoot a machine gun, a sniper rifle and a rocket launcher, as it can only automatic rifleman, marksman and rifleman (AT). obra4v320, if you is not too much trouble, could you put this issue on the Feedback Tracker.
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Server started behind router whit NAT. The client also is behind a router with NAT. And client can't connect to server. Server is running with -port=2310, and on the router, for which the server is forwarded ports 2310, 2312. Clients who are not at the NAT go well, what's the problem?
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The picture may help to explain the problem:
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Ie clients must redirect ports 2310, 2311, 2312 with a router to local PC?
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Clafghan Map 20x20 Beta Release
boevik replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
AI may go through some of the walls of almost all camps. -
Warning Message: Cannot load texture \.
boevik replied to pogoman979's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Three years have passed, but the problem remained. I hope it will eliminate in ArmA 3. :confused: -
What Linux Server flavor do you currently use?
boevik replied to pchaxor's topic in ARMA 2 & OA - Servers & Administration
Voted for Other, use FreeBSD. -
what linux distro are you guys using for your server?
boevik replied to mike187's topic in ARMA 2 & OA - Servers & Administration
mike187, FreeBSD have binary compatibility with Linux. http://www.freebsd.org/doc/en_US.ISO8859-1/books/handbook/linuxemu.html -
what linux distro are you guys using for your server?
boevik replied to mike187's topic in ARMA 2 & OA - Servers & Administration
I'm using FreeBSD, this is the best distro Linux. :rolleyes: -
Hello. How do I disable the approximation (clamping of the right mouse button), when the telescope is not included (Num 0)?
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Clafghan Map 20x20 Beta Release
boevik replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Thank you. -
Clafghan Map 20x20 Beta Release
boevik replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello. Why am I not getting the value of the position when I use locationType "NameLocal", "ViewPoint", "BorderCrossing", "VegetationBroadleaf", "VegetationFir", "VegetationPalm", "VegetationVineyard"? _locations = nearestLocations [position Server, ["NameLocal", "ViewPoint", "BorderCrossing", "VegetationBroadleaf", "VegetationFir", "VegetationPalm", "VegetationVineyard"],5000]; What location type to get the value of the position of outposts "Make2", "Kinno", etc.? -
Clafghan Map 20x20 Beta Release
boevik replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just does not work module "Civil Transport (environment)". When you plan out updating of the map? -
Clafghan Map 20x20 Beta Release
boevik replied to minimalaco's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Have you found a solution? -
A2OA Linux Server beta 1.59.84216
boevik replied to Dwarden's topic in ARMA 2 & OA - Servers & Administration
I also have the same problem to the warning "'/' is not a value". In previous versions it was the same. What did I do wrong? -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
boevik replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
There may be more detail, better video, which shows how, and what results turn out. -
A.C.R.E - Advanced Combat Radio Environment - 1.3 Stable - Release Thread
boevik replied to noubernou's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Guys, when updated wiki for an ACRE? -
Run ArmA OA with parameter "-profiles = Profiles". After loading map error "Cannot load texture \.". And do not display the squad logo.
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A.C.E. Advanced Combat Environment - Public Beta *2*!
boevik replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I do not want to argue, it will drag on for many posts. Personally, I have enough buttons "Alt" for situation awareness and perception of a gaming environment. In any case, the proposal would not prevent me functions available and diversify the game. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
boevik replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Rid of command view and 3rd person, these options should be disabled by default in ACE, as they lack realism. I told you about the view when you click "Num0", the left and right buttons could be done to switch between the embrasures. -
A.C.E. Advanced Combat Environment - Public Beta *2*!
boevik replied to sickboy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello. I would like to see in ACE2 more realism the road. That is to reduce the rate of movement off-road. The same will be an advantage in the use of tracked vehicles. I do not know how much is possible, but it would be great. Just do not like the view from the cab driver vehicle. Each vehicle (BMP, LAV, etc) has a minimum of three vision devices, it is possible to look only in one. Switching between these devices would enhance the realism of observation. Hopefully I will be heard.