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Benny the Fish

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About Benny the Fish

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  1. Benny the Fish

    Evolution V3.0

    In the immortal words of Bill the Cat, "Ack.Thpblatz" I've gotten the dedicated server to run and set the affinity to cpu1 and been able to run ArmA (cpu0) and login as admin etc. Great! Strangeness, though.... When I go to MP>Lan in Arma there are 2 servers available (both lead to the server I set up, so no real problem I suspect). What is a problem, however, is that when playing I am getting what my friends and I call teleporting (ai guys "blip" from one spot to the next) and the server monitor sometimes drops to as low as 23 FPS. Both of these are strange... Teleporting I thought was a question of network/internet speed. However, the Server and client are on the same chip! How could there be that much of a delay? As per the BI "performance tuning options" (http://community.bistudio.com/wiki/ArmA:_Dedicated_Server) I tried the "MinErrorToSend=<limit>;" reduction in config, but put it in the server config because I couldn't find the arma.cfg file. It doesn't seem to have helped. And the chip is running at 3Ghz, 2 gigs ram. Is 23 FPS for the server running just one client (myself) regular? It averages 44-48 FPS, but drops to 23 at times while engaging enemies. On a better note, it hasn't crashed yet! Anyway, if anyone has experience with running a dedicated server and a client on the same dual core chip and has any tweaking or hints for this, please post! As always, thanks in advance for any advice
  2. Benny the Fish

    Evolution V3.0

    Ok, I will try the dedicated server, thanks. Yes, it would have to be on the same machine (none of the group has a second computer) so I'll try it and post the results (good or bad) later. Thank you again for your help Kiljoy, you are a credit to the gaming community!
  3. Benny the Fish

    Evolution V3.0

    Thanks for the quick response! I'm not sure how to answer in that I am essentially hosting and playing from the same instance of ArmA through MP->New->Lan->host=Lan from the menu system while using Hamachi to connect with co-players. We used to set up Lan but hosted by Internet (also me being host) but switched when we had these crashes, and stayed with Hamachi because we seem to have less lag when we do... I suspect that means that the answers are: Locally because I am not using dedicated server software, and I don't have an arma_server.rprt (but that sounds familiar, I may have had one in the past). I do have the arma.rprt file from the most recent crash, in fact I only have this bit because one of the fixes I saw in another post was to delete that folder that the report is in so it re-creates and somehow that's supposed to help. Obviously it didn't. So here is the last bit of the arma.rprt for the most recent crash: Server: Object 5:2 not found (message UpdateDamageObject) Server: Object 5:4 not found (message UpdateDamageObject) Server: Object 5:7 not found (message UpdateDamageObject) Server: Object 5:3 not found (message UpdateDamageObject) Server: Object 5:6 not found (message UpdateDamageObject) Server: Object 5:5 not found (message UpdateDamageObject) Client: Remote object 2:79236 not found Client: Remote object 2:79237 not found Client: Remote object 2:79238 not found Server: Object 5:10 not found (message UpdateDamageObject) Server: Object 5:12 not found (message UpdateDamageObject) Server: Object 5:15 not found (message UpdateDamageObject) Server: Object 5:11 not found (message UpdateDamageObject) Server: Object 5:14 not found (message UpdateDamageObject) Server: Object 5:13 not found (message UpdateDamageObject) Client: Remote object 2:79240 not found Server: Object 6:2 not found (message UpdateDamageObject) Server: Object 6:4 not found (message UpdateDamageObject) Server: Object 6:7 not found (message UpdateDamageObject) Server: Object 6:3 not found (message UpdateDamageObject) Server: Object 6:6 not found (message UpdateDamageObject) Server: Object 6:5 not found (message UpdateDamageObject) Client: Remote object 2:79501 not found Client: Remote object 2:79502 not found Client: Remote object 2:79503 not found Server: Object 7:2 not found (message UpdateDamageObject) Server: Object 7:4 not found (message UpdateDamageObject) Server: Object 7:7 not found (message UpdateDamageObject) Server: Object 7:3 not found (message UpdateDamageObject) Server: Object 7:6 not found (message UpdateDamageObject) Server: Object 7:5 not found (message UpdateDamageObject) Server: Object 2:79471 not found (message AskForAddImpulse) Server: Object 2:79471 not found (message AskForApplyDoDamage) Server: Object 2:79471 not found (message AskForAddImpulse) Server: Object 2:79471 not found (message AskForApplyDoDamage) Server: Object 2:79475 not found (message AskForAddImpulse) Server: Object 2:79475 not found (message AskForApplyDoDamage) Server: Object 2:79475 not found (message AskForAddImpulse) Server: Object 2:79475 not found (message AskForApplyDoDamage) Server: Object 7:21 not found (message UpdatePositionVehicle) Server: Object 7:29 not found (message UpdateDamageVehicleAI) Server: Object 7:30 not found (message UpdateDamageVehicleAI) Server: Object 7:31 not found (message UpdateDamageVehicleAI) *** Remote: Identity Larry Talbot transferred from 2:79508 to 7:37 Server: Object 7:38 not found (message UpdateDamageObject) WARNING: Function 'name' - Benjamin is dead Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d Ref to nonnetwork object 536f0a98# 1040775: hromada_beden.p3d VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE VB Lock failed, D3DERR_NOTAVAILABLE Virtual memory total 2047 MB (2147352576 B) Virtual memory free 383 MB (401879040 B) Physical memory free 826 MB (866156544 B) Page file free 2867 MB (3007074304 B) Process working set 409 MB (429092864 B) Process page file used 424 MB (445628416 B) Runtime reserved 1088 MB (1140850688 B) Runtime committed 323 MB (338821120 B) Longest free VM region: 75558912 ErrorMessage: CreateIndexBuffer failed (8876086a) Object id 9cc83d5f (1375) not found in slot 263,230 w:\c\Poseidon\lib\landSave.cpp(1692) : Link cannot be resolved Thanks again for all your help!
  4. Benny the Fish

    Evolution V3.0

    First off, Evolution 3.0 is absolutely great. I cannot heap enough praise on you Kiljoy! You have absolutely made ArmA a favorite amongst my friends, and your hard work on this is truly appreciated. With that being said, I'm hoping someone can help me with the one thing that is ruining this game for me. I've been all over this board, as well as others, trying to solve this so please don't think I haven't done my homework. My friends and myself randomly get the Freeze or CTD, sometimes with "Create Index Buffer Failed", sometimes not or other errors as per ArmA.rpt. It can happen an hour into the game or I can set up a private server and it will last for days but then crash all of a sudden. It's driving us nuts! Since we only play with a few people we have to work hard to progress and we have gotten up to 5 cities in and it crashed, multiple times. SOOOOOOOOOOO FRUSTRATING!!!! ....sorry about that.... We all have the same problem so I generally host the server since we have had the most luck with mine. My specs: C2d e6600 o/c'd to 3 Ghz (Stock voltage, 96hrs orthos stable never above 51 C on TAT) EVGA 680i Mobo 97.92 drivers 2 Gigs Geil ram (wonderful by the way) BFG 8800 GTS (640mb) 158.22 drivers 2 74g raptors 1 250g wd using onboard sound Realtek R171 drivers(weak but avoids more conflicts) ArmA v1.08, most settings normal or high, eax and hrdwr accel off, 1280x1024. List of what tried: 1. lower resolution (made it worse! ) 2. global vsync off (nhancer) 3. reformated and increased/decreased page file 4. updated drivers, of course 5. <leftshift> "-FLUSH" (seemed to increase the crash frequency! ) 6. Lan through Hamachi in case internet burps (Yes, we all paid for the game) 7. Smashed forehead on keyboard (didn't work, but my wife thinks I'm very strange) If you have any ideas, or even if you have the same problem, please respond! Another thought, as a workaround, does anyone know any way to "save state" on the server so that we could maybe pick up where we left off when it does crash? (shows my lack of programming knowledge, I know...) I'm sorry for bugging people, but I'm desperate because I love this game so much, specifically because of Evolution, and I just can't bring myself to play anymore because we keep losing all the work we've done! Thanks for any help
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