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BPAo

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Everything posted by BPAo

  1. hello, i'm BPAo from the Mirage Factory, we build freeware for thirdwire plane simulation. this picture is my first try of import with O². i think import some of the planes with have allready build..
  2. yes.. but .. i don"t have a upgraded war camo.. soon.. but.. not before the plane fly in the game.
  3. ok.. thanks for information.. a new step. do : texture assignation.. ok.. very long work.. but it's ok. next : play animation in bulldozer (i need found the Doc) and after that.. import in game.
  4. ok.. next.step more quickly.. i just forgot a option opn first try. .. how it can work in the game... another big mistery.. but .. with time.
  5. ok.. next step.. i have trubble with canopy glass... i must check BI model. i must found how fixe the textures path... actually it's in the root of P: some one know.. how check animations ?.. and/or the right animation function (TCB or XYZ) in 3DS. About TMF fans.... - think import first this plane... it's a medium details.. without big bug. - i think the good plane in Arma could be : - Chengdu F-7B ou P.. small and A/G usable. - A-7E Corsair II - Kfir C7 (about GBL bombs) The F-14 will be a christmas gift.. but not this years.. stell many many work on it. next step.. canopy transparency... and /or .. animations.
  6. BPAo

    Modeling in 3DsMAX

    before do the 3DS export.. unlink all objetcs.. reset Xform.. redo links... and export. it's work. try with 3DSMax 6 and 8
  7. +1 for a good plug'in ...for 3DS
  8. BPAo

    Operation Desert Rats

    ok, finish in MP mode... interesting.. but the rebels are static..try to do denamic movement,.. it's more dangerouse. another suggestion, build a anti terrorist mission, in a big tower, with many civil and rebels... could be fun to clean (in MP) with a sniper.
  9. BPAo

    Operation Desert Rats

    the cut scene is fun, but.. i have a synchro problems.. (sound is 1sec before images)
  10. BPAo

    Operation Desert Rats

    very interesting and it's work in MP
  11. BPAo

    Navy Seals

    ok, i redo... i don't know why, last try i loose the radio. now no problems. cool mission,.. but easy with the T-72
  12. BPAo

    Navy Seals

    hello, i do the mission, kill tank pilots, take it... kill rebels (i think all) release ostages,.. go to the extraction point.. and wait... but ... nothing .. the blackhawk have a time ?
  13. BPAo

    3d Studio Max plugins

    nope, .. it's my initiale request. if BI manager can do (or release if already exist) one... if we loose animation, it's not a big deal. the main problem, is : model structure and mapping. but, .. i think we must wait the official tools....
  14. BPAo

    3d Studio Max plugins

    my polys count are triangles. for texture, it's normale textures,.. the shading is just for render tests. for big polys count, the best solution is lowlevel.. i have some model under 8000 tri.. like this one : First pic .... or this one ... second plane .. for Kfir and mirage .. i can do a version under 6000
  15. BPAo

    3d Studio Max plugins

    hello, A-7E : 14000 polys (without any damage model) Mig-29 : 12000 Polys (with damage model) Mig-21F : 12500 Polys (with damage model) if i got a good procedure for export, i have full 3D cockpit for most of the planes. ps : the damage models , is parts damaged, for my models : verttail, wing and outer wing... for other damage ... it's just a time work.
  16. BPAo

    3d Studio Max plugins

    and... let me see you that i want do import under ArmA From The Mirage Factory Model : Flying Toaster Mapping, animations : BPAo Camo (not his one .. the reel, Column5) another one interesting plane : same team Camo : sundowner display under SFP1 engine. or this one ... could be fun
  17. BPAo

    3d Studio Max plugins

    Plugin released two years ago by Sandro de Parma. Works perfect ! hello, have you a link for this plug'in ? and.. can we have some news on 3DS -> P3D plug'in.. export under O2 is not easy... thanks. BPAo - Olivier
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