BPAo
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Everything posted by BPAo
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hello, i'm BPAo from the Mirage Factory, we build freeware for thirdwire plane simulation. this picture is my first try of import with O². i think import some of the planes with have allready build..
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yes.. but .. i don"t have a upgraded war camo.. soon.. but.. not before the plane fly in the game.
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ok.. thanks for information.. a new step. do : texture assignation.. ok.. very long work.. but it's ok. next : play animation in bulldozer (i need found the Doc) and after that.. import in game.
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ok.. next.step more quickly.. i just forgot a option opn first try. .. how it can work in the game... another big mistery.. but .. with time.
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ok.. next step.. i have trubble with canopy glass... i must check BI model. i must found how fixe the textures path... actually it's in the root of P: some one know.. how check animations ?.. and/or the right animation function (TCB or XYZ) in 3DS. About TMF fans.... - think import first this plane... it's a medium details.. without big bug. - i think the good plane in Arma could be : - Chengdu F-7B ou P.. small and A/G usable. - A-7E Corsair II - Kfir C7 (about GBL bombs) The F-14 will be a christmas gift.. but not this years.. stell many many work on it. next step.. canopy transparency... and /or .. animations.
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before do the 3DS export.. unlink all objetcs.. reset Xform.. redo links... and export. it's work. try with 3DSMax 6 and 8
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another try from scratch.
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+1 for a good plug'in ...for 3DS
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ok, finish in MP mode... interesting.. but the rebels are static..try to do denamic movement,.. it's more dangerouse. another suggestion, build a anti terrorist mission, in a big tower, with many civil and rebels... could be fun to clean (in MP) with a sniper.
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the cut scene is fun, but.. i have a synchro problems.. (sound is 1sec before images)
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very interesting and it's work in MP
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ok, i redo... i don't know why, last try i loose the radio. now no problems. cool mission,.. but easy with the T-72
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hello, i do the mission, kill tank pilots, take it... kill rebels (i think all) release ostages,.. go to the extraction point.. and wait... but ... nothing .. the blackhawk have a time ?
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nope, .. it's my initiale request. if BI manager can do (or release if already exist) one... if we loose animation, it's not a big deal. the main problem, is : model structure and mapping. but, .. i think we must wait the official tools....
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my polys count are triangles. for texture, it's normale textures,.. the shading is just for render tests. for big polys count, the best solution is lowlevel.. i have some model under 8000 tri.. like this one : First pic .... or this one ... second plane .. for Kfir and mirage .. i can do a version under 6000
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hello, A-7E : 14000 polys (without any damage model) Mig-29 : 12000 Polys (with damage model) Mig-21F : 12500 Polys (with damage model) if i got a good procedure for export, i have full 3D cockpit for most of the planes. ps : the damage models , is parts damaged, for my models : verttail, wing and outer wing... for other damage ... it's just a time work.
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and... let me see you that i want do import under ArmA From The Mirage Factory Model : Flying Toaster Mapping, animations : BPAo Camo (not his one .. the reel, Column5) another one interesting plane : same team Camo : sundowner display under SFP1 engine. or this one ... could be fun
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Plugin released two years ago by Sandro de Parma. Works perfect ! hello, have you a link for this plug'in ? and.. can we have some news on 3DS -> P3D plug'in.. export under O2 is not easy... thanks. BPAo - Olivier