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Benny_DK

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About Benny_DK

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  1. Benny_DK

    ECP explosions with the Y2K3 mod?

    I see, thanks a lot. And here's the, atleast to my knowledge, newest version of ECP and there's also a patch Well, I'm not very good at doing scripts etc, so I'll just grab one of the replacement packs. Thanks a lot, Benjamin
  2. Benny_DK

    Adding a second event handler

    I hoped someone might have sent you a PM, as I'm also trying to find out how to add a second eventhandler.
  3. Benny_DK

    Adding a second event handler

    Hi Zuku1, Did you ever find out how to add a second eventhandler? Thanks, Benjamin
  4. Hi guys, Can someone please tell me how to use the explosions of the ECP mod with the Y2K3 mod. I have noticed that the Y2K3 mod already utilizes some ECP files, but swapping them out with more recent ECP files doesn't do the trick I'm afraid. Thanks a lot in advance, Benjamin
  5. Benny_DK

    M468

    Thanks a lot Zuku1, Great packs, thanks! A shame about the M468 though, it looked like he had almost finished it. Regards, Benjamin
  6. Benny_DK

    M468

    Hi Guys, Does anyone know if ch_123 ever finished his M468 Thanks a lot, Benjamin
  7. Benny_DK

    Is this game worth buying?

    Thanks all you guys, I will buy it. You guys have mostly good things to say about the game, and even though mods are a pain in the arse, that will hopefully change. Â Â With a computer being something that was recently discovered by archaeologists digging for dinosaurs, I will probably have to upgrade before being able to fully enjoy the game. My current specs are: 2,4 gHz Pentium 4 1024 MB DDR2 RAM (233 mHz) GeForce 5900XT 128 mb RAM Is it possible to achieve any kind of playability with these specs? Gameplay mainly. First off I had to find my way through the crappy menu and start a multiplayer game. Then I used several minutes finding out how to change weapons. When I eventually ventured into the game, I was immediately stunned by the graphics although a bit rough (due to my graphics card I bet). I took my first steps and soon found some enemies. I knelled and squeezed off a few laser rounds. This really frustrated me as it did with OPF, why include tracers when they are so bad. I went to the stupid menu for the 5th time changing the sensibility of the mouse and trying to turn off the tracers, with no succes. I then played for half an hour, being impressed with the graphics and to some extend the physics, but the controls, and a feeling of a game with great potential being ruined by a few deficiencies. No the number/variety of the missions was a big minus too. Â Â By the way, is the game easy to customize/mod/edit? Thanks again you guys, Benjamin
  8. Benny_DK

    Is this game worth buying?

    Hi All, I have just looked through the modding section of this site and I really must say that I was amazed. So amazed that I'm having second thoughts on buying the game, which I pretty much gave up on after the multiplayer demo
  9. Benny_DK

    Accuracy, reduction?

    Hi BlackScorpion, Very interesting. How would you go about with that? Thanks, Benjamin
  10. Benny_DK

    Accuracy, reduction?

    Thanks sander, I have JAM, but the insurgents whose accuracy I want reduced, use ICP weaponry. I guess it's easier to change the dispersion than the weaponry including ammo, so that's what I'm going to do. Thanks again, Benjamin
  11. Benny_DK

    Accuracy, reduction?

    Thanks Canukausiuka, I found something called accuracy in a .pbo just under the displayname, as for example class SoldierWMG:SoldierWB { nameSound="machineGunner"; model="\ffur_us\a\ffur_us_mg"; displayName="Squad automatic rifleman"; cost=60000; accuracy=1.5; weapons[]={"M60","Throw","Put"}; magazines[]={"M60","M60","M60","M60","M60"}; threat[]={1,0.1,0.8}; Is this something? Thanks, Benjamin
  12. Hi guys, Is there an easy way to reduce the accuracy of units? I'm hoping to be able to reduce the accuracy of the iraqi insurgents by Rebelman. Thanks, Benjamin
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