Benny_DK
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I see, thanks a lot. And here's the, atleast to my knowledge, newest version of ECP and there's also a patch Well, I'm not very good at doing scripts etc, so I'll just grab one of the replacement packs. Thanks a lot, Benjamin
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I hoped someone might have sent you a PM, as I'm also trying to find out how to add a second eventhandler.
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Hi Zuku1, Did you ever find out how to add a second eventhandler? Thanks, Benjamin
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Hi guys, Can someone please tell me how to use the explosions of the ECP mod with the Y2K3 mod. I have noticed that the Y2K3 mod already utilizes some ECP files, but swapping them out with more recent ECP files doesn't do the trick I'm afraid. Thanks a lot in advance, Benjamin
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Thanks a lot Zuku1, Great packs, thanks! A shame about the M468 though, it looked like he had almost finished it. Regards, Benjamin
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Hi Guys, Does anyone know if ch_123 ever finished his M468 Thanks a lot, Benjamin
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Thanks all you guys, I will buy it. You guys have mostly good things to say about the game, and even though mods are a pain in the arse, that will hopefully change. Â Â With a computer being something that was recently discovered by archaeologists digging for dinosaurs, I will probably have to upgrade before being able to fully enjoy the game. My current specs are: 2,4 gHz Pentium 4 1024 MB DDR2 RAM (233 mHz) GeForce 5900XT 128 mb RAM Is it possible to achieve any kind of playability with these specs? Gameplay mainly. First off I had to find my way through the crappy menu and start a multiplayer game. Then I used several minutes finding out how to change weapons. When I eventually ventured into the game, I was immediately stunned by the graphics although a bit rough (due to my graphics card I bet). I took my first steps and soon found some enemies. I knelled and squeezed off a few laser rounds. This really frustrated me as it did with OPF, why include tracers when they are so bad. I went to the stupid menu for the 5th time changing the sensibility of the mouse and trying to turn off the tracers, with no succes. I then played for half an hour, being impressed with the graphics and to some extend the physics, but the controls, and a feeling of a game with great potential being ruined by a few deficiencies. No the number/variety of the missions was a big minus too. Â Â By the way, is the game easy to customize/mod/edit? Thanks again you guys, Benjamin
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Hi All, I have just looked through the modding section of this site and I really must say that I was amazed. So amazed that I'm having second thoughts on buying the game, which I pretty much gave up on after the multiplayer demo
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Hi BlackScorpion, Very interesting. How would you go about with that? Thanks, Benjamin
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Thanks sander, I have JAM, but the insurgents whose accuracy I want reduced, use ICP weaponry. I guess it's easier to change the dispersion than the weaponry including ammo, so that's what I'm going to do. Thanks again, Benjamin
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Thanks Canukausiuka, I found something called accuracy in a .pbo just under the displayname, as for example class SoldierWMG:SoldierWB { nameSound="machineGunner"; model="\ffur_us\a\ffur_us_mg"; displayName="Squad automatic rifleman"; cost=60000; accuracy=1.5; weapons[]={"M60","Throw","Put"}; magazines[]={"M60","M60","M60","M60","M60"}; threat[]={1,0.1,0.8}; Is this something? Thanks, Benjamin
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Hi guys, Is there an easy way to reduce the accuracy of units? I'm hoping to be able to reduce the accuracy of the iraqi insurgents by Rebelman. Thanks, Benjamin