Birdseye
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WW AIMenu (complimentary commands)
Birdseye replied to Windwalking's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Awesome mod! Not everything works, but enough to make it very usefull. Added some time ago to my existing profile of dwvac. Here's the part, add to dwvac profile .xml manually http://pastebin.com/g0pa7ZKX -
Is it possible to change the class of the units at the start/spawn, which are linked to Game Logic CTI_WEST? Changing B_Soldier_F to B_mass_usr_Soldier_F_v doesn't work, although all class-names have been replaced in all files & directories. Buying from barracks works correctly. Any idea's?
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COSLX - An updated version of the original SLX Mod
Birdseye replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I liked the blood, not the dragging, lying wounded and gibs. What I did is open op slx_wounds; edit XEH_PostInit_Once.sqf, and there delete the things I don't want. -
This is a cool mission to play, quick action in an urban area, Exactly what I like ! oke a few ideas, The possibility to set the amount of vehicles is very handy, perhaps make a difference here between heavy & light If you have map off in settings (on ded. server), it would be nice to have a parameter to enable team AI dots, and/or yourself on the map , a parameter to set body-removal time and perhaps a possibility to disable/reduce snipers? Anyway, a very playable mission, good work !
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Six Updater: Install/Update mods, missions. Delta patching. Server browser, and more!
Birdseye replied to sickboy's topic in ARMA 2 & OA : Community Made Utilities
if using SU, and a dynamic preset with latest beta, with cba/asr_ai and tpcw_ai loaded, I get an error in the editor if placed a group, and a player as me. now, using another launcher, it works without error? same files, beta etc.... Any idea what's the cause of this? aargh,noFilePatching was not selected! I should've checked :) -
Very good addon! Once used to it, it's missed playing without! Still hoping to see the new dialog system being released! :)
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A view of ArmA II multiplayer from a TF2, CSS, BF2 player
Birdseye replied to Cookieeater's topic in ARMA 2 & OA - MULTIPLAYER
another way to improve teamplay, is to make fatique / stamina dependent if teammates are in the area. , and a parameter in the mission, which can set the range / ratio. -
perhaps with slight changes in slx_wounds.pbo only 1 file needed, no other slx files. http://www.mediafire.com/?y98boek24978d2z
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Nice work Günter! But why remove slx_aiskill, as I thought it is a crucial part of slx AI?
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Multi-Session Operations v3.3 is released!
Birdseye replied to wolffy.au's topic in ARMA 2 & OA - USER MISSIONS
Very nice set of missions, but one question, In aaw_oa it contains inko_disposable.pbo, which is a nice addon. But it conflicts with ace, and also creates Bouncy/spinning empty tubes. Unfortunately removing this addon gives an error. What's the reason to included this addon as a must have in the aaw_oa pack? -
Nice update in the database. It's easier now to post results, so I addded a few benchies.
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fixed
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Nice work on this benchmark suite! Since it forces high terrein details, and also VD, maybe make it enforce all in game video options, and create .bats for a few different resolutions?
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I7 2600k with ati 6970 issues with stutter
Birdseye replied to cotabucky's topic in ARMA 2 & OA - TROUBLESHOOTING
maybe also use gamebooster from www.iobit.com, so your sure not something running in the background is causing stutter (in my case it disables 34 services, and clears up 500mb memory) -
Help me Find a good Server Config for my Specs
Birdseye replied to gossamersolid's topic in ARMA 2 & OA - Servers & Administration
MTU is interesting, besides that, maybe the netsh commands have some influence?