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bunkerslusken

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Everything posted by bunkerslusken

  1. bunkerslusken

    Kronö island Beta v0.1

    Not anymore To me they are.. And I can't seem to get the island to work, missing icon, missing objects, all kinds of wierd stuff. Are there supposed to be any other files than the wrp file and the config file? (Besides the object addons of course)
  2. bunkerslusken

    ak101 and its family

    IMO, this is the nicest AK101 addon out there. As to why there's so few of them, well not many countries use them (right?), but I do agree with you, they are really cool.
  3. bunkerslusken

    Dynamic Afghanistan

    Ok, now I'm confused.
  4. bunkerslusken

    Vit Labs New

    Vit, you should really put a link to your website in your sig or something. Makes it a lot easier to check out your addons every time you release something new. Oh, and by the way the addons look nice!
  5. bunkerslusken

    New Ocean Island... Flood

    I tried it out in the editor just a little while ago. A really nice idea, like someone else said, put some floating rubble on the streets, and it will look really realistic. One thing I notice though, when flying around in a helicopter, the roads look like they seem to "float" on the water, they can be seen even though they are flooded, am I the only one having this problem? Please enlighten me. I am really looking forward to seeing some missions in this scenario, personally, I think it is one of the most humane mission concepts so far in OFP. Rescuing people.
  6. bunkerslusken

    Generic Middle Eastern Rebels 1.2

    Someone released a config that put BMI Black Ops on all sides for convenience. That should solve your problem... It also gives them SJB weapons. Here you go, dude! http://rapidshare.de/files/4295294/config.cpp.html The more this config gets distributed, the better... (Just unpack the Black ops .pbo, and stuff this one in there)
  7. bunkerslusken

    New vietnam campaign

    It is an addon called "Namenhancements" or somesuch. It adds a few extra soldiers based on the SEB nam pack, with new loadouts. It is a good idea, but it gives that error all the time, and it is not very useful if it isn't used by everyone, and it is not. In fact I think it is only used in one mission made by the guy who made it. I have this addon unloaded when I'm not using it, I suggest you do the same.
  8. bunkerslusken

    SJB Weapons Pack Released

    Unfortunately, you can NOT use these weapons in the original missions, you have to make your own missions where you add the weapons manually to your soldiers, it is in these mission folders you can place the description.ext to use them in the briefing. If you just want to shoot around with them a little, you can start the mission editor and place a soldier with the weapon on the ground. (select "units" (F1) and double-click on the ground) The soldiers are under West->SJB Men->...
  9. bunkerslusken

    BMI - International Blackops releas

    Actually, I was talking about a future version of my config, (for the black ops) But I don't think there'll be one...
  10. bunkerslusken

    BMI - International Blackops releas

    Oh, just a few of the weapon loadouts. Nothing dramatic, I just thought I'd share it with you guys. Mostly it was the Custom and Advisor black ops that I was not completely satisfied with. B+G+NVG Version had an ACOG LR300, now has a sniper version, that kind of stuff... Nothing big that might screw up the mission or anything. Hey did I ever thank you for that great weapon addon, Jackal? If I did, thanks again. It really rocks! Also, if there will be a future version, (not sure there will be) I was thinking of implementing the BDKS Bouncing grenades, what do you people think of that?
  11. bunkerslusken

    VME Release !

    Yes! It worked, thanks a lot man!
  12. bunkerslusken

    BMI - International Blackops releas

    Well, I put them on the East side not really cause I wanted them to be able to fight WITH the russians, but more like I wanted them to be able to fight AGAINST all the possible enemies on the OFP universe, including those that are on West and Res sides. Kind of like the Generic OPFOR pack...
  13. bunkerslusken

    VME Release !

    Are there any mirrors on the way? My download always just stops after about 160-180 megs, and I have to restart.
  14. bunkerslusken

    BMI - International Blackops releas

    You will have to unpack the PBO itself. Use UnPBO to unpack it, place the config in the folder (Overwrite the old one, but back it up just in case), and use MakePBO to pack it together again. They are both in this page By the way, I just finished a newer version of the config. Here's the link: Config.cpp
  15. bunkerslusken

    SJB Weapons Pack Released

    Yeah, I'll say Full-scale patch. But then again I am on a 8 Mbit line, so maybe I shouldn't say too much... And for god's sake, don't forget to remove the tracers for the SD weapons!
  16. bunkerslusken

    BMI - International Blackops releas

    Your welcome mate! But most of the credit of course goes to SJB and Bambi, I just wrote the config. I noticed a small error with the groups. ( Turns out Ofps configs are case-sensitive! ) I've replaced the old link with the newer one.
  17. bunkerslusken

    BMI - International Blackops releas

    The SJB Config is finished. Link Just change the name to config.cpp and put it in your PBO folder. Don't forget to back the old one up! I also took the liberty of adding units to all the sides. It should be backwards compatible, but no guarantees. I also added a (S) Anti-material team, with the suppressed M82. Have fun!
  18. bunkerslusken

    SJB Weapons Pack Released

    I just finished a config.cpp for the BMI Black ops, using these weapons. If there is a great interest, and if It's okay with SJB and Bambi, I could release it to the community. Small bugreport by the way; the Eotech sight is mirrored, and there is some wierd error with I think the suppressed Eotech M4 Also, there is a P226 in the pack too that's left out of the readme. Plenty of handguns to play with in this pack!
  19. bunkerslusken

    BMI - International Blackops releas

    I just finished a config.cpp for these guys, using the SJB weapons weapons. If you want to, and if I don't break any rules, I could release it to the community. Ok with that, Bambi?
  20. bunkerslusken

    ZOS/Zombie Outbreak Simulation

    Sounds exciting! Can't wait...
  21. bunkerslusken

    BMI - International Blackops releas

    Before you release the fix, one thing I forgot to suggest: Put the guys on ALL the sides. Makes them a lot more flexible. I think they deserve to be pitted against any addon in the OFP Community. Also, while you're at it modifying the arms, maybe make them a little bit thicker, you know more muscular. I think they look just a little bit thin atm. I don't want to be whining and finding errors and stuff, I just think this addon deserves to be perfect.
  22. bunkerslusken

    BMI - International Blackops releas

    I think the hand holding the handgun is a little bit misplaced too. A little too low. I have a picture of it, but I'm not sure how to get it to you. Just check how he holds the glock when standing up, and you'll see what I mean... Not sure how it looks with other weapons though.
  23. bunkerslusken

    ECP 1.085 Released!

    Sorry if somebody already asked this before, but is it possible to turn off the "Flashbang" effect for the grenades? Just the visual "Blinding" effect, I'd like to keep the shock sound...
  24. bunkerslusken

    Change the side from GUER to WEST

    I could be wrong on this, but when I made a mission, a long time ago, I tried doing what the last speaker suggested, and everything seemed to work fine, but when I later tried it with some other units, who were hostile by default, the mission played out completely different, the enemy started shooting at us much earlier, and the mission became difficult almost to the unplayable. It seems, when using the resistance commander thing, your soldiers do consider the enemy hostile, and act accordingly, but the enemy still thinks you're on his side, making him fire upon you only if fired upon himself. I noticed this with the older version of the FDF campaign, when the enemies were marked "green" on the map (for friendly), and your friends would only fire on them if fired upon. The best working solution I think, would be to alter the side in the mission.sqm file, or do it in the addon's config.cpp file.
  25. bunkerslusken

    Conspiracies

    I have the same problem. Also, once I get near the guy, he immediately hits the deck (Lies down). I think he is afraid of me for some reason. I think The civilian side is hostile to East. Check it will you? Also, I'd just like to say, this campaign has Great (with a capital G) atmosphere. Especially with your DXDLL settings. Keep it up man!
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