BenMorton
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Yeah sorry my fault, I downlaoded the updated file which didnt have the tex stuff but its ok now. They're nice units but too laggy to use in a mission which is a shame cos I've wanted to make a cuban type mission for some time ;/
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I've installed the updated version but I get the invis bodies too and a error msg saying something like "file not found: wyw_texlod\bdufront.pac" Ben Morton
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works now thx. Yeah theavonlady I did try yours but I miss understood your post. When you said cond1 = true, cond2 = true etc..I thought you just meant put "true" in the condition fields for the first 3 triggers instead of "cond1 = true", "cond2 = true"
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Again I dont know much about that stuff i'm a newbie
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It probably is too easy but basically when I activate 3 different triggers then a 4th will activate. I just don’t know what to type in the condition field for 4th trigger. I’ve tried stuff like trig1 + trig2 + trig3 = true but wont let me do that. I’m pretty new to this stuff mostly I just use the basic stuff on triggers.
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Need help on the following... I have 3 triggers that when all 3 are actived a 4th will then activate. How can I do this? Can anyone provide a solution pls? Ben.
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I did a little investigating and I've discovered that all my old missions do it now and also every new mission I create does it so I have a feeling it might be an addon causing the problems since i recently downloaded a bunch. I think i'll install a fresh copy of the game and try them on that.
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Yeah when i select my squad and click on the ground for them to move there it works but its not very efficient I like for them to just follow me in formation so then i can get on with killing the enemy.
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I have this problem with my squad in mp whenever I die and respawn in the group I seem to lose some control of AI for instance when I order them to fall back into formation my player gives the command “All follow All†and then they just run around like headless chickens Ben
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Need help with 3 things.
BenMorton replied to BenMorton's topic in OFP : MISSION EDITING & SCRIPTING
Ok thank you Harkonin Two and three now work but I still cant get the first one working could you explain it in a little more detail please. thank you. Ben Morton -
I’ve been working on this mission for a couple of weeks now and I am finished except for 3 things, which I’m stuck on. 1)I need a trigger to activate when it detects two specific trucks enter its radius. This one I have only tried to use the group thing to trigger and vehicle but that wont work for them both. 2)I need a trigger to activate when one of two soldiers are killed. This one I have this bit of code {alive _x} count [su1, su1_1, su1_2 etc...] == 0 but it only works if they both die. 3)An easy way to make a group of soldiers start off in cargo of a truck. And this one I can only get working if I add each player in the group individually by using the moveincargo in each init field. (Must be an easier way) Any help is welcomed Regards Ben Morton
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I recently bought Operation Flashpoint Game of the Year Edition but when I try and run the game I get the following error. Cannot create 3d device: Adapter 0 (Hercules 3d Prophet 9600/9600Pro Series) FullScreen Resolution 1023x768, format X8R8G8B8/D24s8, refresh 75hz. Error D3DERR_OUTOFVIDEOMEMORY So far I have tried: · Updating GFX Drivers, Motherboard Chipset Drivers. · Reinstalling OFP. · Disabling and Re-enabling the DirectDraw Accel & Direct3d Accel from Directx. · Increasing and decreasing Aperture size from bios. · Installing 1.96Beta. · Using the –nomap stuff in OFP short cut extension. PC Specs Processor: Intel Pentium 4 CPU 2.60GHz GFX Card: ATI Technologies inc. Hercules 3d Prophet 9600/9600Pro Series Memory:256MB Main Driver: ati2dvag.dll Version: 6.14.0010.6414 CDROM: ASUS DVD-E616P BIOS version: Phoenix AwardBios V6.00PG Sound Card: SB Live! Audio DirectX version: DirectX 9.0b Operating System: Microsoft Windows 2000 Pro Nothing has worked yet and I’ve almost given up. Ben Morton