Bambi
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Everything posted by Bambi
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Well, here it is. I hope you guys enjoy it and please report any bugs you find on this thread. Hopefully nothing slipped through our bug squashing boots but you never know This addon adds different variations of the Blackop unit and adds an extra Captive unit for your mission editing needs. Make sure you read the readme, everything you need to know is in there. ***Note: Keep in mind that this has a higher face count than the average OFP unit, use at your own risk*** Download Now! BMI Blackops v1.01 Patch Monty's Coop Demo Mission! Updated BIS Config patcher Fixed BMI Black Ops v1.01 FINAL BMI Black Ops Handgun Fix Patcher You also need these weapon packs to run the unit: LSR USWP WIPman's M4A1 Pack RHS Weapons Pack *Edit: The mid-section problem is caused by a conflict with the TCP_testdog. Thanks to everyone on page 4 for finding this out . **Edit: The TCP_Testdog will no longer conflict with the blackops using the v1.01 version and the collision problems have also been removed. Have fun !
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This project isn't dead...Not yet atleast I haven't been able to do much the past few months due to school and RL, but I slowly started to pick up the project again the past few weeks; this time with a new vision. I have gotten rid of the whole "photoshop" look and have instead gone with photorealistic textures and have used Offtime's Jon Doe templates for the uniform. I have also implemented Llauma's new head and heavily editted the civilian model to fit my needs and at the same look more realistic. This is pretty much the result of the highly updated American SF: Keep in mind these are very early screens, this unit could be changed greatly in the coming weeks. My plan as of now is to make different variants for the American SF, and then move onto the next country. The fact that I'm now using photorealistic textures limits the number of countries that I can make unless amazing reference photos of equipment are given, if you can help with this PM me asap.
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Haven't touched this thread in a while . Nonetheless, as I told people that pm'ed me, I'm not too happy with the OFP engine anymore. After fiddling around with specular mapping, normal mapping and all that good stuff on max, I've pretty much decided that I'll just make this for ArmA with all that added detail in. Maybe I'll rethink this and release the updated units featured on this thread as an example for OFP, but until I find nice modding time that doesn't look like it'll happen. Sorry .
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A: SF pack (WIP), CBT Humvees, SJB Weapons, Tonal
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Wow Can hardly wait for the release after watching that new video, amazing job guys! Lol jk about the subliminal msg part, take as much time as you need to polish it up
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Yeah I probably triangulated it the wrong way, gotta fix that. A little tired so I missed it
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Just have a small update for you guys, I changed the look of the camo: Still tweaking the upper area though, so it's not completely done
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Oh yeah! Forgot to mention since people keep asking about it, the weapon shown is from Gordy's weapon pack awhile back. It can be found here
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Nope you're right, fixed this myself when I used the head. Just gotta change that one line and the death faces appear instead of a garbled mess.
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Glad you guys like it. There will be a woodland version too along with the desert one. I'm still sorting out the gear though and how I'm gonna set this all up. I have no patience . I simply just don't want to take my time handpainting each piece of gear realistically, when I can take the easy way out and just hunt down equipment shots. It's just my preference, so no offence taken The textures haven't passed 1024 yet so no worries.Regarding the other equipment, I'm planning to make a variety of gear so just watch this thread for future updates.
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I'm trying to relearn some stuff about Oxygen, but this one's got me stumped. I don't know how I should go about texturing the leg area. The simple way would be just to replace the texture outright with mine, but since I'm changing some vertices that gets ruled out. So...Any advice on how I should texture a leg area similar to this?
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Alrighty, I'll do that. Thanks for the help
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I fiddled around with Gizmo mapping earlier, but the textures became stretched in some areas and repeated/scrunched up in the inner leg sections.
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Hi, I've begun my plan of creating a variety of the world's special forces units. I started out with the Americans and planned to make the Canadians next but now I'm feeling kinda lazy... So I've come here to ask you -the community- which Special Forces units you'd like to see made. I'm open for anything and would appreciate pictures of their respective gear, insignias, etc. I know this will be a time consuming project but I'm willing to put alot of work into it for the summer. Also, I'd like units that haven't been really made yet (Kinda contradicting myself with the Americans Special Forces unit but hey ) Well here's how the American unit looks: The base of the model comparison I'm still waiting for permission from HYK for editing his textures and using some of his models, so this unit could get changed. I'm also waiting for permission from Our Weapons for their hands...Oh and I'm for sure going to use Llauma's head, so when his updated on comes out, expect it on this model. There's also some details that still have to be added; one is the pistol holster. This model is what I'm going use as a base for every unit that I plan to make, and it is based of the released BIS model. I'd appreciate any feedback on my plans.
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Nice looking plane!!! I hope it isn't cancelled
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I'm already done the fix and I don't think I'll be editing the Black Op anymore. As for the arms...As I stated before, editing a model that was finalized awhile ago is not what I intend on doing. Anyways here's the Black Ops Final with all the fixes in including the handgun and the new description ext's by Monty: Fixed BMI Black Ops v1.01 FINAL Here's the Handgun fix patcher for those of you who can use it: BMI Black Ops Handgun Fix Patcher
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Can't believe I missed this...Anyways I guess one more quick fix won't hurt, might as well take down that BMI Black Ops Final for now too. Fix will be up in a bit.
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Better late than never Anyways here's the full pbo for those who can't seem to get the patcher working. So if you downloaded the first version and updated it using the patchers, you don't really need this. This pack includes the BIS config, Weapons description.ext's provided by monty and the Coop mission also provided by Monty. This is most likely the last update for these guys as it seems everything's been fixed. Here ya go: Black Ops v1.01 FINAL
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I Haven't tried it out yet but it sounds like you did a real great job ! Nice Work
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Thanks for the mirror Shouldn't be caused by the Blackops...I didn't use those revolvers; another addon maybe? Hehe glad you like it . Maybe it'll get better with Llauma's official release as that is just a temporary reskin Don't think I'll be implementing those features into my unit but feel free to personally edit the config to use em if ya want. I'll upload the full pbo with all the fixes in a bit for those who can't get the patcher to work. Don't think I forgot about you guys
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Hah yeah I was in the game in the early few months, when you didn't have the vehicle spawnpoints, didn't have the newer player models, and the nighttime was basically pitchblack. It was a pretty fun game, except as mentioned above, those fun "moments" were very rare. A few months ago I tried the Welcome back soldier promo, the game has changed quite a bit for the better but still didn't do it for me. I heard though that with Battlefield Europe they added quite a bit, any ideas on how the game is now?
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Overall a pretty fun addon The new animations are pretty cool too...Only thing is I haven't mastered the wall climbing yet
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Can someone getting the HK error check this out? It seems I missed a small issue in the config but I don't know if it will fix the problem or not. If it does, I'll update the files on filefront accordingly New BIS Config patcher
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Ooo nice, I'm gonna go check these babies out
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Odd... Are you using the BIS config or the standard one? And I don't know about another addon conflicting, I'll recheck the configs to see if maybe theres something I missed