Baphomet
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Everything posted by Baphomet
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Fuck that shit. Mouse + keyboard all the way! At least a mouse. I mean really. You can't get any more precise than that. Realistically, that setup would probably take up way too much space compared to a ps2 controller and get easily broken. Even so. I find the playstation 2 controller for doing precision aiming in games like timesplitters 2 really really hard on my thumb, because you have to hold it at an awkward angle for a really long time. Whereas with a mouse it's infinitely more precise and allows for a quicker response time. Maybe back before CS was going to be on the shitbox. Even so. Regardless of whether or not you're a CS reject. It stands to reason. Keyboard + mouse just makes much more sense.
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I blame this on those addonmakers who refuse to share what they make. That absolutely ridiculous file size could be avoided in my opinion if addonmakers would stop thinking with their e-penis and learn to share for the good of the community. This island looks like it'd be well beyond the capabilities of my PC. I considered buying a new pc. One of those opteron do-hickies. Then I realised. I'd be paying a couple thousand dollars to play a fucking ofp map? I don't really play PC games anymore these days, OFP was pretty much the only one I did play. I've got better things to spend my money on. Looks nice but what with certain happenings in the addon community and the overall focus on high detail addons. I've more or less pushed ofp aside.
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I personally think while Dinger was spot on with a lot of his observations, I think this is indicative of the OFP community becoming involved too much in interpersonal politics. What ever happened to just making stuff? It's just sad to see that time has come and gone.
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Well... depends on what you mean by "quality". If by quality you mean the appearance and features. That's one thing. For someone like me who likes to have the freedom to customize something, that's totally irrelevant. In my opinion quality would directly imply something I consider a worthwhile download. Whether or not someone wishes to use decent scripts with their addon which are explicitly designed for public use and therefore cannot be used with protected work? That's a choice. I like the idea of forcing people to keep addons that use public domain elements in the public domain. If they don't want to play ball. They can have a shittier addon. A lack of cooperation begets a lack of cooperation. That way the end users like me don't get shafted. I would rather have no addon than one I couldn't change into something that reflects my own personal preferences. These are all opinions either for or against. None is more or less right than the other. I just hate to see people being so fussy about how others use their creations. Seems like someone with a fragile ego would do something like that.
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I'm hoping there's at least a few out there aside from BWPP_v1 by benreeper. His is nice but I want something "kill-oriented" So you can earn money by... well. Killing people. I'm not Mr. Scripter so I wouldn't even know where to start making my own. Or modifying benreeper's. Anyone made something? (it can be very simple just as long as it functions) or seen one that might be useful to me? I've looked into CapMorgan's buyweapon thingy. Looks a bit complicated and I'm not quite sure any earning model has been implemented. I'll have to try it out. Any input would be appreciated.
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That's not to say I don't mind on occasion indulging in a few games here and there that are more lax on their rules of logic. However as far as BV, to me it doesn't offer anything that OFP can't do really. Well if you want to nit pick about graphics or other small things. However generally I'm fine with OFP. I'd be more inclined to play a game that was less realistic if it added some kind of interesting feature that you couldn't really find anywhere else that enhanced the game to an extent. I was incidentally encouraged when postal 2 came out hearing about multiplayer. Not because of deathmatch, but because I thought it would be interesting to play co-op with a friend(s) in a town where one or five pyschos were running wild. Sort of like a horror movie with an open ended script. Of course this never happened. Just lame ass deathmatch.
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Yeah, however that's kind of moot because Bush obviously lied to Americans in general (What!? Now they invaded to protect Israel? What load of bollocks is he going to feed us next?). Who knows what their military tells their soldiers. I still believe that they're just sick fucks. Somalia this, oppression that. There are obviously some Iraqis who don't feel compelled to do this and so it makes me think right now Iraq is just a sick-fuck-religious-zealot magnet.
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Well... I know people who think CS is realistic. So I can only assume there are some people out there who think this game is too... which is kind of what I was hinting at... because some people actually can't handle OFP for the enhanced realism in certain aspects. This same person who plays CS did absolutely horrible when he played OFP mainly because CS is determinant primarily on map memorization and "out-deathmatching" someone or simply purchasing a so called "better gun". Better guns in OFP generally vary in accuracy and firing rate/recoil etc. Whereas in CS you can literally shoot the hell out of someone with an MP5 and they will keep on running as if nothing happened (quake anyone?). Because of that reliance on merely reflexes and memorization of small areas, typically the people who prefer CS don't have what it takes upstairs (to play OFP or anything remotely strategic in nature). OFP is much more cerebral in it's gameplay insofar as you need to think and constantly re-evaluate your situation to keep yourself alive just as much as you need to react quickly and shoot straight. You can't simply rely on a cultivated CS-crackout reflex.' The target audience certainly isn't as discerning as the OFP crowd to be sure.
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Well Acecombat I think you're missing the point. To some people an "open" variant or "remake" of something made for OFP, is better than having a closed version. I agree with this. I can assure you that both hemispheres of my brain are totally intact. I also question what elements one considers when they assert that something is in fact of quality craftsmanship. Personally I don't really like Earl's guns so much because they're a bit more processor intensive than what I need. Therefore I can say I appreciate more the quality of consideration made for people who want the addon to run better. So there's two sides to this coin, and neither is wrong. I would personally opt for a lesser detailed M4 that was nevertheless on par with BIS' weapons.
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Yeah. It's what I had mentioned. It was also a few posts back too.
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I agree with that. Fair enough. I'm not terribly fond of the decision for invasion either, nor am I any biased proponent of the United States. I do however find that sort of behavior universally revolting. However I just couldn't see myself wanting to do those awful things to people I had not become acquainted with (in some form or another). It'd be different if I was tortured by a person or persons. I'd want to probably cave their heads in with a blunt object, but it's like police officers where I live. Some of them are corrupt, not too long ago our police force had an unwanted housecleaning and those corrupt elements were mostly swept out. I couldn't see myself hating all based on the actions of one or two. However my initial reaction more or less characterized my increasing opinion that Iraq is very quickly becoming a total-writeoff.
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I mentioned this before in a previous addon thread; only my comments were slightly more inflammatory and emotionally driven. It's stuff such as this that just slays me more than anything else. People practicing this exhibit the most counterproductive attitude toward furthering the development of newer and better ways to do things. You'd think that these people who protect the stuff they make did -not- come into the community with some innate knowledge of how to create things for OFP. Whatever those might be. Granted texturing is pretty universal, but that's somewhat irrelevant to my point. There's more than a good chance they learned a fair amount about addon making from someone else in the community who was willing to share, who could see beyond their own ideas of what they had made, instead of taking offence to the concept that someone may have a different idea of how it works or perhaps a way to improve it. Which is what will eventually kill OFP for me if it became a popular trend. The only mod I use is FDF, and that's because it runs reasonably better compared to most of the other big mods. Secondly, and just as importantly. I can modify it. So yes. I tweaked all the guns and made them perform like they do in my alternative weapons package (dispersion somewhere in between HD and BIS), I got rid of the blood for performance reasons. Limited the burn time on the fires, although unsuccessfully limited the duration of the "big smoke" that lingers afterwards, that's my fault for sucking at script though. I just basically made the mod my own personal experience. I didn't bastardize or abuse anything. I just have a different idea on how the mod is to be played. People who think that's wrong... well I have choice words for them but I don't want to incur the mod's wrath.
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I was sickened when I found out about that bombing which has been mentioned a few posts back give or take. The one in which the bodies were dragged through the streets and maimed according to the CNN article on the same issue. It makes me think even more that despite the fact that there might be some normal decent people in Iraq. It's just too full of people I don't consider to be human. I think maybe too much pent up aggression from being under a regime like Saddam's or just a bunch of crazy fundamentalists. Either way my first knee-jerk reaction was "nuke them all." That of course is not the right way to think of it, and of course I thought better of it, but that really bothered me. I mean how fucking depraved do you have to be to do that? I'm pretty sure most people can survive in awful conditions and not derive a feeling of elation from mutilating corpses. Which leads me to believe they're just sick. Irreparably so.
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The game's target audience I'm assuming (as with Soldner) is the CS-type gamers, you know. The ones that like to think they're playing something realistic but it's only about two steps away from being quake. Since that's where the gameplay is about on par with in my opinion, relatively speaking. So what else did you expect? Â I agree though. Got to try it last night.
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Weapon purchase script templates
Baphomet replied to Baphomet's topic in OFP : MISSION EDITING & SCRIPTING
Indeed. Which is where I found Capmorgan's and Benreeper's. -
Oh wow. That movie game is a really great concept. Back in the days of Quake 2, me and my buddies used to use Keygrip II and make our own re-cammed Quake 2 movies with soundtracks and special effects, etc. I actually thought of something like that and figured it would eventually be made. Hopefully it will be versatile. I'm actually quite excited for that one.
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Eh. It's a battlefield game. I'm not holding my breath. I briefly fiddled with BF:1942, it got boring pretty quick. I hated the quake 2'ness of the combat. They messed with a lot of things to appeal to that "circlestrafe-take-a-million-bullets-shitfestival" Â crowd. ie: The M1a1 bazooka having practically -no- splash damage. I mean they could land right beside you and you'd be like... "Urgh" and still run about. Not to mention you were surprisingly mobile with it for a weapon like that. Which I didn't like. Apparently the guys who made Desert Combat made this game. Or so I hear. So BF:1942 in a jungle. Same shit, different pile. As far as OFP choppers go. They're good because they allow the neophyte to jump right in and get flying. However I'd like to see a flight model (optionally maybe) that would allow greater control. Being able to jink sideways in wide or fairly narrow elliptical patterns or simply tracking sideways whilst facing the same direction with more ease. As many choppers can do this some, of them at a considerably high speed.
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I must've missed this news. That's very unfortunate for the parents. All sorts of horrible thoughts go through my head. I mean they had a website and they repeatedly implored the public for any info and offered a reward for her safe return, no questions asked. It makes me wonder about her condition when they found her. If she was only just recently alive or if she had been killed for some time. That would have been really scary for the child living that long with some sicko, knowing your parents are probably desperately looking for you.
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This link. To a website called PWOT: Pointless waste of time, in case nobody's heard of it. Has an article talking about the fall of the gaming industry as we've come to know it. He discusses such things as how games have come to rely on trite details and improvements such as the one described: It's a pretty sad state of affairs when details such as this are selling-points for a game. He goes on to illustrate the difference between 1997's goldeneye and 04's Red faction. It's true, things really haven't changed that much in the past few years. Games have become stagnant and shallow. The whole reference to arm hair does run a similar parallel to the OFP community's increasing interest in making insanely detailed addons if for no other merit or reason save for it's own. Other people in the PWOT forums have argued that: Personally I'd be glad if the industry -did- in fact collapse and revert back to the way it was when I was a kid. When there were niche developers and there wasn't such widespread exploitation and interest in the genre. Developers had to work a lot harder and innovate more to satisfy that customer than they did some drone who bought the newest game because it depicted armhair, or some other similiarly trite feature. I think 1997 could be a microcosm for the gaming industry in general. As some may recall it was the year of the real time strategy. I think the same thing (although it's taken a bit longer) is what's happening to graphics in games. Pretty soon, well hell, even now. Every game just looks fantastic. However they all seem very empty to me. Like most of them are all just the same. Same as back in 1997 when RTS games were flooding the market en masse and soon the craze abated and then the age of Quake 2 took over after that and gave birth to (or kicked in to high gear) the online multiplayer gaming community. At any rate. I find this information actually encouraging, I only really play OFP anyhow. I'm very apathetic to the happenings elsewhere in the gaming world.
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Nice to see cooperation between you guys.
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Hm, yes there would be less variety however 1: I don't give a flying fuck about the average consumer, 2: I'm picky about my games. If they're quality and in a genre classification I normally enjoy. I wouldn't be so upset by lack of variety. Still I guess as a whole the industry thrives off of these average consumers. I wish it didn't, in a perfect world... There are places that do these sorts of things, I'm assuming it'd be expensive still, to a degree however not as prohibitive as buying the recording hardware yourself. It doesn't matter how big a budget the game is. Look at EA and their Medal of Honor series. As far as I'm concerned it's all over-budget horse crap anyhow. That game is nothing more than a gimmicky FPS with world war II trappings. Might as well be a halflife mod. Dammit. I wish the PC hardware industry had that sort of product longevity. I can't imagine that the next Sony console will be powerful enough to maintain a lead in hardware for ten years. People have become too addicted to eye candy. So you'll see Microsquash and possibly Nintendo using that to their advantage. I don't know how they would plan to make money off a console that will last that long either. I would imagine a lot of their revenue would be gained from consumers buying a marked-up piece of hardware every few years. Then again perhaps the development costs for such a thing aren't as inexpensive as I think? Perhaps it would in the long run be more cost effective to take this newly proposed route? Maybe so in a sense but it was in a day when gaming as a whole was quite new. Not to mention my own personal slant/bias towards things that have sentimental value. I am more concerned/annoyed at companies that are trying to draw in the nostalgia crowd by caching in on the credit established by old favorites. Like Ninja Gaiden. I've seen the new game and it's nothing more than a shitty 3rd person hack and slash with the name slapped on it. Grrr... This just annoys me. That's just blasphemy. 9 out of 10 games made off of movie licences are horribly shallow piles of binary garbage anyhow. It's because none of these companies are willing to innovate or take a route less traveled. Bah.
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You're trying to surprise me with such information. I'm well aware of it. I think the article was trying to get the point across that you can only innovate so much before things become repetitive. Granted the more dull a person becomes the harder it is for them to become aware (and tired) of such repitition. I believe it will happen. You can only peddle that crap for so long. When did the Sim's first come out? 1999? It was around about that time that certain games really started picking up attention from casual gamers. The more mainstream media oriented individuals who had no interest in niche titles. So this is an affair that has yet to mature and become boring. This will eventually happen. I'm not saying people will inevitably stop buying it, but there will be a point where you'll have your core demographic of mindless consumers just buying it up and that'll be it. Things like the sims are still a relatively new concept in terms of drawing in new gaming demographics. The problem with these demographics is they're a lot more fickle.
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I don't think stupidity has anything to do with it. Secondly. How OFP2 looks is completely inconsequential to me. The simple fact is a game like OFP was created long ago. It was called Muzzle Velocity, which was created by a small software development company.This is the sort of thing I'm talking about. Secondly if the rest of the industry dries up then yes. More people interested in game development would conceivably form slightly larger (than what would be considered small back when gaming was in it's infancy) and more cohesive gaming development teams. However nowhere near the size I'd imagine of say the Electronic Arts development gulags. Take for instance the group that made the game Birds of Prey for the PC. That was a terrific flight sim and it was complicated for it's day. Same with the Falcon series. These weren't made by "small" teams in the sense that someone was writing code out of his basement, however small compared to most mainstream gaming companies I'd say nowadays. I'm speaking in relative terms my good man. I'm just tired of mass production of entertainment software. BIS in my opinion a niche developer whether or not you'd like to count the number of heads working on such a game. OFP is not a mainstream title, it never really has been. At least not in North America. Every software store I ever went to. EVER. Always had copies of OFP laying around whereas various shitty tactical FPS games of more notorious repute were usually sold out or sold down. I've known so many people interested in that sort of genre that never even knew about OFP until I introduced it to them. My cousin who plays it works at a computer store and was commended for boosting sales of a so called: "stagnant product" which again. Was OFP. This is in terms relative to more mainstream software that was sold there. So that is my basis for comparison. Perhaps you guys. Not me, and that's a ridiculous comparison. There's no mention of taking all that detail away, it just means that headway in game development, such as making pointless little features like arm hair won't be a priority. Developers would have to work harder focusing less on a gimmick that will appear old in six months. As I had posted in that quote before. Games look good enough as is in my opinion, and obviously the person who wrote that. I believe that most developers these days just take the shortcut and focus on visuals instead of innovations in other areas instead. Such as gameplay. I think at the very least, gaming will and I think is slowly slipping in to a rut of mediocrity. When people start getting sick of playing the same game over and over only with more detailed eyebrows or nose hair. There will be a slump. This is exactly what I'm talking about.
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Proof Soldat will suck massive sweaty donkey... ears. Snagged from a discussion about... *shudder* Counterstrike. Yes. Soldat is officially and unequivocally now in my opinion the bastardized mass-market-moron answer to OFP. /bitterness
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That's probably true and generally I thought that was unlikely, however wishful thinking tends to influence my opinions. I think the industry will subsist on those aforementioned drones who will consume just about any old game or software because it is new and "appears" to be improved. People are stupid. There's no way around that. I think it's because of this trend towards mass marketing that has shifted my interest away from games. I think I should be happy about that though. Sometimes you need a kick in the right direction to move your life into the next phase.