Bullz_eye_on_my_back
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Everything posted by Bullz_eye_on_my_back
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Wirecutters and fences
Bullz_eye_on_my_back replied to theavonlady's topic in ARMA 2 & OA - SUGGESTIONS
lol...well i might have a system of surveillance cameras for people to put around a base here in a week or so... i have the model made and textured...just need to make the cpp and write the scripts for the use of 8 of them -
I have a hard time trying to figure out in the command menu what is what among all of the items listed when trying to tell the AI to target or mount something.... sometimes there is more than one item in the same direction... plus the directions are like (2 o'clock...3 o'clock ect.) so then you have to consider the direction your facing or they are facing... Maybe a better way would be to put the distance of that item to the chosen AI player and for the direction put as compass directions (N,NW,NE, ect.) in relevance of that person's position ex: 1. T72 [23m] (NW) If you don't want to place the distance of the object... maybe at least list them in a hiearchy... where first its listed by threat....second by direction...third by distance from person Just a suggestion
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oops sorry forgot about another thing.... Nuclear (great for melt downs ) mining... steel plants ammunition plants vehicle manufacturing plants... plus the storing of these resources.... and a way that it collects how much each one holds...just incase one is taken out...you still might have some resources left to go on with construction
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Thought of another thing.... Electricity telephone wires.... Communications... Ofcourse Buildings that are dependent upon electricity... which ofcourse would be great to have portable generators too that could be hooked up to the buildings.... (ofcourse more might be needed for large buildings)
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Wirecutters and fences
Bullz_eye_on_my_back replied to theavonlady's topic in ARMA 2 & OA - SUGGESTIONS
don't forget the engineers for demolition hehehe....::::loves the idea of engineers (especially since I'm about to be one):::: hmmm...this fence and breeching thing has given me an idea..... what is a good map that has an already built base or bases??? -
Types of addevent handlers
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
how about addevent handlers for user made animations?? -
Types of addevent handlers
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
how about ...add event for collisions and for event in arming specific weapons -
Sights and some special stuff
Bullz_eye_on_my_back replied to Dubble0zero's topic in ARMA 2 & OA - SUGGESTIONS
hehe...why don't we just have them set it up ...where you can use those bike pedals that are controllers too......and the faster you pedal the faster you run .....then have resistance to pedaling if you have a ton of gear or going up hill... ...hmm..maybe then we can get a work out that way...hehe -
Multiple camera's at same time....
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
Could even use this on those huge airplanes that circle the battle field... you could have a mobile air command.... the planes where they have about 5 guys sitting inside watching the screens from the cameras set underneath the plane looking down...and relaying it back..... This way you could have about 4 cameras set up and can view at the same time oh well...maybe its a stupid idea -
I would like to see the ability to have more than one camera in use and have like split screen so you could view more than one at the same time.... or have it where you could designate the size of each camera screen and maybe have it where you can "project" the camera picture onto a "tv" modelled plane in an addon.... where you can walk/look around then look back at the screens to see what is happening.... I'm thinking this would be a great idea for a command center or security center..... you could watch several different groups of men at the same time and coordinate plans with them... or intell...(have it look like they are carrying a camera and pointing it back at themselves telling you the positions and information) you could watch several different places in your base at the same time.....where the enemy would have to systematically take out your cameras or try and sneak in....
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I hope the maps also are big enough to implement inflight refueling for air plane missions and such
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Types of addevent handlers
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
Just a few i can think of off hand would be for detecting someone/vehicle over land or sea... Also, I would like to have the ability to pass variables through it too -
Elevation....
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
Sounds good to me!! -
Elevation....
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
Very true... it would be nice to have the option to get either the elevation in relation to the ground or sea level... that way the altitude in helis and planes could still have the altitude above the ground/sea surface -
Small idea...
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ARMA 2 & OA - SUGGESTIONS
Very good point there Col. Kurtz ...I guess I didn't think about unfair players.... It would be great for sqad teams though! ....could get several guys and figure out certain jobs that need to be done and specialized positions... then go to it! I need to check out that game that has it implamented! -
I just thought of a lil idea...maybe kind of stupid or lame... but if we are talking about specializing people for certain functions and everything and getting more tactical... I would like to see for M.P. games a way in which you can have a Commanding General for the entire side... the small group or platoon leaders could radio in to the head quarters... in which case a small map could be placed infront of the general showing the placement of all groups. From the whole picture the General could have the option to draw on a map and give briefing instructions on specific missions and sent out to the platoon during game play. At the same time the general could radio back to the leaders or such.... They could call in the air strikes to certain coordinates by intell from spies or scouts.... I know it can be done to some extent with the current ofp... but to have a specific slot for commander and have a toggle for the commander between the radio(to all leaders)-map(sub maps to draw new plans to be sent out to leader)-intelligence(spies/satellite/scouts/leaders and could make notes on a clip board to remember)-airstrikes or reinforcements-playing screen not only that but you could have a player or players gathering the information in the command center... could have one controlling the satelites or intell and sifting through it to decide what the general gets to know about.... Also the information gathered and plans written down could also be found or stolen by the other side if they take over your command center or sneak in Then for radio transmissions ...or intell...a side could determine a "code" so the other side couldn't read it... Whew!!... sorry if its a dumb idea or can't figure out what im talking about...im on some meds because im under the weather
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are there any missions or scripting places where i can learn the use of drop commands? I've never even tried that command as of yet
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I just tried the set velocity ...and it works just fine across bridges... im not sure how easy it would be to tow that way though through turns, but it does work when your driving straight across the bridge Thats the only solution that i know of, I only have a little bit of scripting experience though! I'll keep trying, but I hope I helped a little
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Hmm...really interesting problem here Bratz.... I've been trying 2 or 3 different ways since I saw the thread, but i can't seem to get it solved. I've tried setings its position from a relative and independent point from above, but it still goes through the bridge. I'm not sure how your doing the trailor or anything, but could setvelocity work? I haven't used set velocity in a long time so im not sure if that will work but I'll see if it will allow it to go across the bridge without sinking through I hope you can solve it! I've been waiting for a towing package!!!
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sorry ...just thought of this.... but it would be pretty sweet to have the option to hook up a flight joy stick if you were a pilot of a plane or heli.... just a lil thought
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huge ditto vlad.... be able to do roll outs...barrel rolls and such.... ::: wants to be able to do a loop -de - loop::: hehe
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Don't forget the under water terain too..... it would be wonderful to have the ability to go under the water...submarines..divers....ect....endless possibilities once that is opened up.... :::picturing navy seal teams planting explosives on the enemy ship's under carrage.... entering bases through drain pipes....sewers....::: whew!!!
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Chemical weapons script beta
Bullz_eye_on_my_back replied to edc's topic in OFP : MISSION EDITING & SCRIPTING
I love the idea Edc, and is pretty good too!! I'm having the same problem...my screen will flicker once, and shows the error about the chockie... I didn't die or anything either.. then i tried shooting another round, but it didn't flicker again and it wouldnt kill the AI either... -
Don't forget the dolphins and sea lions that can sniff out under water mines....
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sweet...yes I'm hoping on this too! What type of animals though? lions, tigers and bears!! Oh my!!! maybe: deer cows birds snakes dogs