Bullz_eye_on_my_back
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Everything posted by Bullz_eye_on_my_back
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Need help for a script for a spy camera
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : MISSION EDITING & SCRIPTING
hmm...can't seem to get it to work ... ive tried... #loop _actManPos = GetPos cypher _actManDir = getDir cypher cypher dowatch [(_actManPos select 0) + (16 * sin _actManDir), (_actManPos select 1) + 16 *cos _actManDir, (_actManPos select 2) +_dz] goto "loop" and ... cypher dowatch ct "ct" being the invisible object and still can't get it to work.... The only thing that works is the cypher dofire ct "scratching head" the do watch postion seems like it would work better... not sure why its not working though -
Need help for a script for a spy camera
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : MISSION EDITING & SCRIPTING
Well, I leaped ahead in a new addition to the cypher, but it has caused a small problem..... When I was revamping the look of it to look like all of the pictures of it...I made the camera model a gun turret... by scripts I am making the camera point to the spot where the scripted camera is pointing.... The scripted camera is pointing at the set :: _target:: I've tried to make the cypher point at it by the dotarget and dofire commands but it won't target it... So in that case I have used the an invisible object directly set positioned on the spot where the scripted camera is targeted... This makes dofire command work great! The problem is... once it targets the object... it takes off flying with a mind of its own... it flies up to an altitude of 200m and just flies straight and won't respond to any commands... So i guess the question is.... Does the dofire command make the AI go towards the object its targeting too? And is there any other way to make the gunner point a specific coordinate? -
Unmanned aerial vehicle
Bullz_eye_on_my_back replied to nopulse's topic in ADDONS & MODS: DISCUSSION
Yes its possible to a certain extent ...ive created a dialog interface to control the movements of an ai controlled heli... I'm currently working on adding a few more options to the addon and scripting...also trying to give it a few strategic things to it. if you would like to see what im working on you could do a search in this forum and the scripting and editing forum under the word "cypher" i have a few pictures of it doing recon...and one of the interface... ive recently added the feature to use sidechat to relay any messages to your team only draw back is... i can't find anyone to do textures...other than that its coming along very nicely! -
I'm not sure about the position of the bombers in that particular plane.... but one thing I thought would be cool (as I've seen in the large bombers- in the large ones they sit peering down into a "scope" that gives the view from underneath the belly of the plane showing the terrain and tops of the buildings so they know when to drop the bombs) maybe have the bomber's view point looking through his bombing sites that are pointed at the ground ...then maybe the bombing sites could have small tic marks to help them know when to drop the bombs Just a lil thought too early in the morning... I'll probably read this later and ask what in the world was I saying! Anyways those featers sound great! Keep up the good work Bratz
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I think I may be half asleep.... but what is a a CQB?
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Is it posible to let a jeep float?
Bullz_eye_on_my_back replied to Marss911's topic in OFP : MISSION EDITING & SCRIPTING
maybe thats how we can have floating airplanes??? since the landing gear and everything could be hidden in the airplane.... have two sets of landing gears? -
Is it posible to let a jeep float?
Bullz_eye_on_my_back replied to Marss911's topic in OFP : MISSION EDITING & SCRIPTING
if the monster truck floats... it is probably because the tires are sooooo huge that they touch the bottom of the sea floor... since i've heard that it is flat... so I'm thinking make some huge huge huge tires...that can't be seen...and once it hits the water then they stop being unhidden..... and have them rotate down and touch the bottom to drive ? -
Small question
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : CONFIGS & SCRIPTING
very cool... i will have to see if i can get it to work! Thanks Unyx -
For the cypher project that I'm working on, I thought I could posibly make not a "binocular", but a new addon that the player will be able to pick up and will be in their weapons slots (well where the binocular slot is) By using the new "binocular" they will appear as lifting it up and looking at it... which will trigger my scripts for viewing the cypher camera ... then possibly set up a new animation of them looking down at it instead.... I was going to do this, for if it is going to be used in multiplayer... that if someone got killed or wanted to switch control all they have to do is trade the equipment over. Or so that it could be placed in an ammo crate .... I was wondering if anyone knew how the binoculars are configured? or I guess the night vision goggles would work too?
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I currently have a dialog and I want to include a feature where the person can comunicate with his team while still in the dialog screen. I've set up an editing box with the idc=663 (where they can type there message) Then a button executes the program by [ctrltext 663] exec "side_chat.sqs" then the script reads player sidechat "ctrltext 663" but all i get is "ctrltext 663" ive also tried _text = _this select 0 player sidechat "_text" which returns "_text" so is there away for it to read the string from the edit box?
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How many addons are lying on peoples hard drives
Bullz_eye_on_my_back replied to lukemax's topic in ADDONS & MODS: DISCUSSION
i've got about 3 things on mine.... antena...cypher (uav) and a small satelite dish... still waiting for help with textures so i can't get it out untill then -
Sidechat
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : MISSION EDITING & SCRIPTING
Very cool!!! i just tried player sidechat (ctrltext 663) and works like a charm! Thanks for the help! -
Need help for a script for a spy camera
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : MISSION EDITING & SCRIPTING
Ahhhhh!!! Works like a charm now! -
Need help for a script for a spy camera
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : MISSION EDITING & SCRIPTING
I'm trying to add another feature to the dialog.... I was trying to add a way for the person controlling the cypher to send out sidechat messages, but i can't seem to find away to do it..... I've made an edit box in the dialog so that the person can write in text so they can communicate with their team without exiting from the dialog.... I'm trying to read the the edit box by script with..... player sidechat "ctrlText 663" 663 being the idc of the edit box, but all i get is "ctrltext 663" back in the sidchat I've also tried _text= _this select 0 player sidchat "_text" but i get back "_text" is there a way to read a string and have it displayed for the sidechat?? -
Small question
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : CONFIGS & SCRIPTING
shucks..... all i really want is how to configure an item so that it will show up in the binocular/night vision slots in the breifing and can be animated to show the soldier looking at it -
Small question
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in OFP : CONFIGS & SCRIPTING
Hmmm... I've asked other people but seems no one knows.... maybe BIS could enlighten us on how to config a binocular ? ::crossing fingers:: Please -
Slider like azimut
Bullz_eye_on_my_back replied to MaxPower44's topic in OFP : MISSION EDITING & SCRIPTING
yes....it would look a lot better, it would be more effecient with space on the screen, and it would be more precise than pointing and clicking Knowing how to create circular type of slider would really help me too with arranging my dialog box for controling my UAV I'm glad your asking this question...maybe someone will have the answer ::crossing fingers:: -
Slider like azimut
Bullz_eye_on_my_back replied to MaxPower44's topic in OFP : MISSION EDITING & SCRIPTING
very good question....I would like to know the answer myself! Sorry I don't know the answer for ya max -
Heli gun turret
Bullz_eye_on_my_back replied to Bullz_eye_on_my_back's topic in ADDONS & MODS: DISCUSSION
ahhh very cool! I had tried that with out any success, but now its working great! I think the only thing that didn't try was actually placing the (+) sign in front of the 360.... Thanks Franze! -
Pretty much self explanitory, but I've placed a gun turret on my heli. I'm pretty sure I've done the Memory LOD right, but when its in game- all I can get is 180 degrees of rotation and not 360 like the tanks.... I have tried all kinds of different values in the config file too so the problem doesn't seem to be there...atleast i don't think is the degree of rotation for turrets on helis a limitation too?
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Someone mentioned that it would look stupid if it showed an arrow on the model even when out of ammo... couldn't you configure it where the arrow is in the hidden section... and have a script to where when you're out of ammo it will "hide" that selection.. and once you get ammo it will "unhide" it?
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Battle surveillance from the helicoptor.
Bullz_eye_on_my_back replied to peanuckle_00's topic in OFP : MISSION EDITING & SCRIPTING
Yep.... peanuckle it is def. possible. I'm currently working on a UAV... and the scripts that I'm using are the helmet cam script by duschlle ....and it could easily be made to make it look like its a camera from the underbelly of a heli. Can even make it where you can control the direction its looking too -
droooling.... Very nice work oberon! (looks exactly like a picture instead of a model) whew!!! very nice.. I just wish OFP could support better textures!
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Capturing towns by flags
Bullz_eye_on_my_back replied to geijuutsuka's topic in OFP : MISSION EDITING & SCRIPTING
I believe it is possible. Have you ever played the multiplayer mission "MC CTI 0.99 Beta" In the mission you get points (resources) for holding towns and the way it is signaled a town is taken is by using the flag idea. here is a link to where you can download it mfcti 0.99 beta he has a separate site for the scripting part of it. .... I do have to warn you.... once you start playing it..... you won't ever stop I hope this helps -
How many addons are lying on peoples hard drives
Bullz_eye_on_my_back replied to lukemax's topic in ADDONS & MODS: DISCUSSION
I hear ya on that bratz .... I've finally learned (still learning) how to do the modeling, and have one model that's waiting to be completed. I think its finished, then I think of something new to add to it, or while I'm testing it I find something to fix. It's like art...its never done. Atleast to exactly the way you would like it! I think some people may also be afraid of bad criticism about their work and are a little reluctant to send anything out with minor bugs or bad textures. I see it all the time.... But gosh I keep seeing these pictures of addons and gosh! They are such teasers!!!