Bullz_eye_on_my_back
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lol I made a wheel chair as well.... but I don't think it ever got released.... plus it bounced around if you got off the road lol....
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Interview on friday by Electronic sports
Bullz_eye_on_my_back replied to Espectro (DayZ)'s topic in ARMA - GENERAL
Ahhhhhhh!!!!! It's finally coming to light!!!! I can't wait until it comes out! They did implement some of the things we were begging for....sad to see it all can't be in there...which we must all understand. We're demanding, and always want more and more! It would take years to get all the things we want into the game. As for not being able to walk around in vehicles and shoot from them (which would be awsome! we may not be able to walk around, but nothing is stoping us from making several "turreted" spots in the vehicles for us passangers to try to pick off the enemy on the move! Yes, I know it's not the same, but we're getting closer and closer!! Thanks BIS!!! I liked the interview, but I wish the main host was actually a ofp game user like the special guest! Did i hear that the iron sights will be adjustable, or am I crazy?? I need to go listen to the whole thing without people distracting me.... -
AEF-Campaign: Train Addon FINISHED
Bullz_eye_on_my_back replied to kavoven's topic in ADDONS & MODS: COMPLETE
Wonderful work guys!!!! I'm about to start downloading, but I must say thanks for all your hard work!!! Let a new chapter of OFP start again!!! Very nice to see that you're still at it Dschulle -
Scripting Dialog Sequences
Bullz_eye_on_my_back replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Hmmm interesting.. It works like a charm for me... maybe it has to do with how the picture is classified in the description file?? All in all I'm glad you have it working -
Scripting Dialog Sequences
Bullz_eye_on_my_back replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
I think i've used that technique too, just seemed easier for me to use false, or true ...so i wouldn't have to search for the file or change the file path later. But yes you can use the pause in your scripts, everything works exactly the same within the dialog scripts as it does in just normal ones... just set up a sequence of displaying the image or something.... if you didn't mind using the ctrlshow sequence you could set up a loop...such as for example... set up the picture ID's in order of appearance in your resource file pic 1 --> 100 pic 2 --> 101 pic 3 -->102 and so on.... <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE"> _idc=100 #loop ctrlshow[_idc, true] ~3 ctrlshow[_idc, false] _idc = _idc +1 ?(_idc< (your number)): goto "loop" this could save in having to write sequences of the file path ...either way works p.s. thanks for all of the tutorials also vektor, I learned a great deal from them!! -
Scripting Dialog Sequences
Bullz_eye_on_my_back replied to Winters's topic in OFP : MISSION EDITING & SCRIPTING
Actually winters it's not too hard to do at all.... it's been a while since i've played with the scripting so I could be a lil rusty with my answer but I know it is possible.... define the picture within the dialog...and take note of the ID number that you assign it Then I think the line to remove the picture is this.... CtrlShow[<ID NUMBER>, false] (or you could use true to show the picture) There's no need to create separate dialogs ever (well in normal cases), all you have to do is hide and show the controls or pictures with the ctrlshow[....] code syntax You can also take it another step further and actually check to see whether a control or picture is being shown... ?!(ctrlvisible <id number>): I hope this helps Sorry for the bad explination... I've only had 3 hours sleep for the past few days and I'm sick -
Clock works in nogova
Bullz_eye_on_my_back replied to colonel_klink's topic in OFP : CONFIGS & SCRIPTING
well for what its worth ...if anyone wants to know a good way to have a clock by scripts I can post up the much more efficient config and script to make it work ..its million times better than the previous post i put up....still haven't checked out the bis clock though -
Kegetys' cockpit radar and another suggestion
Bullz_eye_on_my_back replied to theavonlady's topic in ADDONS & MODS: DISCUSSION
the GPS part wouldnt be much of a problem at all....there's a few simple formulas to get that, and all you would have to do is make a script to select a set of animations or set object textures for the given location..... i need to see the radar -
I believe you could make the mule into a vehicle and change the tracks that are placed on the ground and you can make animations based on the velocity in a script....you would probably have a lot of hidden selections though I'm loving it mig...keep up the good work....how about some snakes to go along with everything??
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ohhhh I soooo can't wait!!!!! Great work guys!!!!
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Problem with an altitude script
Bullz_eye_on_my_back replied to Balatouf's topic in OFP : MISSION EDITING & SCRIPTING
hmmm...I don't really deal with triggers or anything since i'm mainly just a scripter for addons, but might be a couple things... 1. is the great1=true trigger...is it set to repeatedly?? 2. once the great1=true trigger is set off..does a script change great1=false? it might set it off once, and then great1=true is always true and thus could keep the other triggers from triggering again or it just repeatedly triggers itself because great1 will always be true after the first time.... hope i helped some...as to my ignorance in triggers -
Ahhh looking really great guys!!!! I can't wait to see this, nor any other applications that will stem from this! Very innovative and wonderful guys.... Hehe I can't wait to see some large cannons placed on top of carts.....small rail systems to deliver ammunition .... on and on....
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Multi Gun Positions
Bullz_eye_on_my_back replied to colonel_klink's topic in ADDONS & MODS: DISCUSSION
there's techniques for getting all the angles and pitches that you want I believe.... possibly even the direction a cars wheels are turned (haven't tested that yet) but the rest is possible... -
Sounds pretty interesting to me...I hope there's some new animals coming with it!!! hehe can the big game come after ya and bite ya to??
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sorry skew ...didn't mean to sound rude or anything, its just that I'm in WW2EC also, helping out there...and I never heard anything about the alliance until I saw this thread and the OFP.info news thread... thats the only reason why I took it as an assumption If ya go wayyyy back on some of the comments on ofp.info you'd def see where I said I wished all the teams would cooridinate stuff to keep from duplications as well as create better addons so i'm all for that type of stuff ...on a moderate level